d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
33 lines
550 B
GLSL
33 lines
550 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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#ifndef SPIRV_CROSS_CONSTANT_ID_10
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#define SPIRV_CROSS_CONSTANT_ID_10 2
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#endif
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constant int Value = SPIRV_CROSS_CONSTANT_ID_10;
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struct SpecConstArray
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{
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float4 samples[Value];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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int Index [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]])
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{
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main0_out out = {};
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out.FragColor = _15.samples[in.Index];
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return out;
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}
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