SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen ee31e84e30 GLSL: Handle complex load/store scenarios to gl_SampleMask.
Need special workarounds to handle array load/store since array size is
unsized in GLSL, and array copy is not possible.
Also, consider bitcast for scalar loads and stores.
2021-03-09 10:25:03 +01:00
..
asm GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
comp GLSL: Add support for Logical subgroup ops. 2021-03-08 12:06:46 +01:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00