SPIRV-Cross/reference/shaders-ue4/asm
Chip Davis c20d5945a2 MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Another Apple GPU feature that will now be supported on Apple Silicon
Macs.
2020-10-29 10:50:59 -05:00
..
frag MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
tesc MSL: Remove hacky workaround for patch constant passing. 2019-10-28 12:52:28 +01:00
tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vert Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00