SPIRV-Cross/reference/shaders/flatten/multiindex.flatten.vert
2017-01-17 23:26:18 -08:00

11 lines
122 B
GLSL

#version 310 es
uniform vec4 UBO[15];
in ivec2 aIndex;
void main()
{
gl_Position = UBO[aIndex.x*5+aIndex.y*1+0];
}