14 lines
632 B
GLSL
14 lines
632 B
GLSL
#version 450
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uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler;
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uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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ivec3 _122 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0);
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_entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _122.xy, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _122.xy, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
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}
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