31 lines
469 B
GLSL
31 lines
469 B
GLSL
#version 100
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struct Output
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{
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vec4 a;
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vec2 b;
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};
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varying vec4 vout_a;
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varying vec2 vout_b;
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void main()
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{
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{
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Output vout = Output(vec4(0.5), vec2(0.25));
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vout_a = vout.a;
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vout_b = vout.b;
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}
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{
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Output vout = Output(vec4(0.5), vec2(0.25));
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vout_a = vout.a;
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vout_b = vout.b;
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}
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Output _22 = Output(vout_a, vout_b);
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vout_a = _22.a;
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vout_b = _22.b;
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vout_a.x = 1.0;
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vout_b.y = 1.0;
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}
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