21 lines
321 B
GLSL
21 lines
321 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct Foo
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{
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float elems[(4 + 2)];
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};
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layout(location = 0) out vec4 FragColor;
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float _146[(3 + 2)];
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void main()
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{
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float vec0[(3 + 3)][8];
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Foo foo;
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FragColor = ((vec4(1.0 + 2.0) + vec4(vec0[0][0])) + vec4(_146[0])) + vec4(foo.elems[3]);
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}
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