SPIRV-Cross/shaders/desktop-only/frag/inf-nan-constant-double.desktop.frag
2018-02-23 13:06:20 +01:00

14 lines
278 B
GLSL

#version 450
const double posinf = 1.0lf / 0.0lf;
const double neginf = -1.0lf / 0.0lf;
const double nan = 0.0lf / 0.0lf;
layout(location = 0) out vec3 FragColor;
layout(location = 0) flat in double vTmp;
void main()
{
FragColor = vec3(dvec3(posinf, neginf, nan) + vTmp);
}