.. |
array-lut-no-loop-variable.frag
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Disallow arrays and structs from becoming loop variables.
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2018-03-07 14:54:11 +01:00 |
basic.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
bit-conversions.frag
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
boolean-mix.frag
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Avoid boolean mix in HLSL.
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2017-05-04 10:28:30 +02:00 |
builtins.frag
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Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
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2017-03-21 13:48:50 +01:00 |
bvec-operations.frag
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Add new HLSL tests
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2017-03-24 15:41:20 +01:00 |
clip-cull-distance.frag
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Fix incorrect loop range.
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2018-02-22 17:00:41 +01:00 |
combined-texture-sampler-parameter.frag
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Fix compatibility with FXC.
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2017-12-12 12:35:22 +01:00 |
combined-texture-sampler-shadow.frag
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HLSL: Add test for passing down separate image and samplers to functions.
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2017-05-07 12:53:51 +02:00 |
constant-buffer-array.sm51.frag
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
constant-composites.frag
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Do not declare constant composites inline in HLSL.
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2018-02-02 10:12:26 +01:00 |
control-dependent-in-branch.desktop.frag
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Handle control-dependent temporaries.
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2018-03-12 17:34:54 +01:00 |
early-fragment-test.frag
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HLSL: Support early fragment tests attribute
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2017-11-21 14:51:03 +01:00 |
fp16-packing.frag
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Implement FP16 unpack/pack on HLSL.
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2017-11-27 14:24:30 +01:00 |
fp16.desktop.frag
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frexp/ldexp fails in debug builds, workaround temporarily.
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2018-03-07 11:20:53 +01:00 |
front-facing.frag
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Add IsFrontFace support to HLSL.
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2018-02-15 12:42:56 +01:00 |
image-query-selective.frag
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Just emit textureSize variants we actually need.
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2017-09-20 10:31:56 +02:00 |
image-query.frag
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Add exhaustive image query to HLSL.
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2017-09-20 10:00:13 +02:00 |
inf-nan-constant.frag
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Support special float constants (NaN/Inf).
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2018-02-23 13:06:20 +01:00 |
input-attachment-ms.frag
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Implement subpass input support in HLSL.
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2018-02-10 10:54:42 +01:00 |
input-attachment.frag
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Implement subpass input support in HLSL.
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2018-02-10 10:54:42 +01:00 |
io-block.frag
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Add test for input I/O blocks in fragment.
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2017-03-21 13:48:50 +01:00 |
matrix-input.frag
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Only unroll matrices for vertex input.
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2017-10-05 16:31:52 +02:00 |
mod.frag
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Stamp out all variants for mod().
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2017-10-06 13:21:42 +02:00 |
mrt.frag
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
no-return2.frag
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
no-return.frag
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
partial-write-preserve.frag
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Preserve arguments with inout unless complete writes are made.
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2017-08-09 17:06:41 +02:00 |
point-coord-compat.frag
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Add workaround for PointCoord builtin on HLSL.
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2018-02-23 15:58:35 +01:00 |
query-lod.desktop.frag
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Support textureQueryLod in HLSL.
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2017-12-01 13:30:31 +01:00 |
resources.frag
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Add support for SM5.1 ConstantBuffer<T>.
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2017-06-30 10:34:21 +02:00 |
row-major-layout-in-struct.frag
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Emit matrix layouts in structs directly.
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2018-06-05 09:42:07 +02:00 |
sample-cmp-level-zero.frag
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Test textureProjLodOffset with compare in HLSL as well.
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2017-11-29 12:48:06 +01:00 |
sampler-array.frag
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Add test for sampler arrays.
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2018-01-04 12:28:57 +01:00 |
sampler-image-arrays.frag
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Add test for sampler image arrays.
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2018-04-04 09:41:20 +02:00 |
spec-constant-block-size.frag
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Support spec constant array size in blocks.
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2018-02-23 15:11:45 +01:00 |
spec-constant-ternary.frag
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Support ternary expressions in OpSpecConstantOp.
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2018-06-25 09:49:13 +02:00 |
swizzle-scalar.frag
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Fix swizzling of integers.
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2018-01-04 13:16:56 +01:00 |
tex-sampling-ms.frag
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Deal with OpImageFetch without explicit LOD.
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2018-04-30 10:54:44 +02:00 |
tex-sampling.frag
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Update tests for latest SPIRV-Tools and glslang.
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2018-03-12 15:11:55 +01:00 |
texture-proj-shadow.frag
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Fix textureProj with shadow on GLSL.
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2017-07-31 10:05:32 +02:00 |
texture-size-combined-image-sampler.frag
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Fix OpImage on OpSampledImages in HLSL.
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2018-02-01 09:22:16 +01:00 |
unary-enclose.frag
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Fix unary enclosures.
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2017-07-24 10:17:19 +02:00 |
unorm-snorm-packing.frag
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Implement unorm16/snorm16 packing in HLSL.
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2017-11-27 15:03:40 +01:00 |
various-glsl-ops.frag
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |