SPIRV-Cross/reference/shaders-no-opt
2021-05-21 14:22:57 +02:00
..
asm Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
comp Update reference output. 2021-05-07 11:12:22 +02:00
frag GLSL: Implement noncoherent framebuffer fetch. 2021-05-21 14:22:57 +02:00
legacy/frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Support shading rate builtins. 2021-04-20 13:58:07 +02:00