asm
|
Rewrite how non-uniform qualifiers are handled.
|
2021-04-22 16:03:08 +02:00 |
comp
|
Update reference output.
|
2021-05-07 11:12:22 +02:00 |
frag
|
GLSL: Implement noncoherent framebuffer fetch.
|
2021-05-21 14:22:57 +02:00 |
vert
|
GLSL: Add option to force flattening IO blocks.
|
2020-07-28 15:16:06 +02:00 |
vulkan
|
GLSL: Support shading rate builtins.
|
2021-04-20 13:58:07 +02:00 |