16 lines
257 B
GLSL
16 lines
257 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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for (mediump int i = 0; i < 4; i++, FragColor += vec4(_17[i]))
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{
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}
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}
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