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hit_kind.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
hit_t.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
incoming_ray_flags.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
instance_custom_id.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
instance_id.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
object_ray_direction.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
object_ray_origin.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
object_to_world.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
payloads.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
primitive_id.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
ray_tmax.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
ray_tmin.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
ray_tracing.nocompat.vk.rchit
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Support gl_InstanceID in RT shaders.
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2020-05-08 13:39:43 +02:00 |
world_ray_direction.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
world_ray_origin.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |
world_to_object.nocompat.vk.rchit
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GLSL: Add some more focused RT test shaders.
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2020-05-20 14:11:28 +02:00 |