SPIRV-Cross/shaders/vulkan/rchit
2020-05-20 14:11:28 +02:00
..
hit_kind.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
hit_t.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
incoming_ray_flags.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
instance_custom_id.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
instance_id.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
object_ray_direction.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
object_ray_origin.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
object_to_world.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
payloads.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
primitive_id.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
ray_tmax.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
ray_tmin.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
ray_tracing.nocompat.vk.rchit Support gl_InstanceID in RT shaders. 2020-05-08 13:39:43 +02:00
world_ray_direction.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
world_ray_origin.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
world_to_object.nocompat.vk.rchit GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00