SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 2767257adc MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
There is no need for these to be copied, and cuts down on template
stamping bloat.
2019-10-26 16:10:08 +02:00
..
shaders Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
shaders-hlsl Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
shaders-msl MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
shaders-ue4/asm MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00