31 lines
467 B
GLSL
31 lines
467 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 vA [[user(locn0)]];
|
|
float4 vB [[user(locn1)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]])
|
|
{
|
|
main0_out out = {};
|
|
if (gl_FrontFacing)
|
|
{
|
|
out.FragColor = in.vA;
|
|
}
|
|
else
|
|
{
|
|
out.FragColor = in.vB;
|
|
}
|
|
return out;
|
|
}
|
|
|