SPIRV-Cross/reference/shaders-hlsl/comp/num-workgroups-alone.comp
2018-02-05 10:29:20 +01:00

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RWByteAddressBuffer _10 : register(u0);
cbuffer SPIRV_Cross_NumWorkgroups : register(b0)
{
uint3 SPIRV_Cross_NumWorkgroups_count : packoffset(c0);
};
void comp_main()
{
_10.Store3(0, SPIRV_Cross_NumWorkgroups_count);
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}