SPIRV-Cross/reference/shaders-msl
Nikita Fediuchin 2acf0e73dd Fix gl_TessCoord arguments presence. Update reference shaders.
* Added check for "gl_TessCoord" presence in the entry point arguments.
* Updated reference tessellation evaluation shaders.
2021-12-20 22:58:21 +02:00
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amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00
comp MSL: Workaround compiler crashes when using threadgroup bool. 2021-10-25 10:55:11 +02:00
desktop-only MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Don't output depth and stencil values with explicit early fragment tests. 2021-11-12 14:17:00 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Support synthetic functions in function constants. 2021-09-28 19:10:16 -04:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00
vert MSL: Remove over-zealous check for struct packing compatibility. 2021-10-28 19:36:32 -04:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00