SPIRV-Cross/reference/shaders/tesc
Hans-Kristian Arntzen 9bdfd7025e Fix tessellation control shaders from HLSL.
Need to take into account that gl_Position[i] needs to be rewritten as
gl_out[i].gl_Position instead.
2018-01-04 16:22:44 +01:00
..
basic.tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
water_tess.tesc Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00