SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 27d6d45671 MSL: Rewrite tessellation_access_chain.
To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.

The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.

We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.

Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
comp MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
vulkan Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00