49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Sub
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{
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float4 f[2];
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float4 f2[2];
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float3 f3[2];
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float4 f4[2];
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};
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struct SSBO
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{
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Sub sub[2];
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};
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kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float _153[2];
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_153[0] = _27.sub[gl_WorkGroupID.x].f[0].x;
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_153[1] = _27.sub[gl_WorkGroupID.x].f[1].x;
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float2 _154[2];
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_154[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy;
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_154[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy;
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float3 _155[2];
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_155[0] = _27.sub[gl_WorkGroupID.x].f3[0];
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_155[1] = _27.sub[gl_WorkGroupID.x].f3[1];
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float4 _156[2];
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_156[0] = _27.sub[gl_WorkGroupID.x].f4[0];
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_156[1] = _27.sub[gl_WorkGroupID.x].f4[1];
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_153[gl_GlobalInvocationID.x] += 1.0;
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_154[gl_GlobalInvocationID.x] += float2(2.0);
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_155[gl_GlobalInvocationID.x] += float3(3.0);
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_156[gl_GlobalInvocationID.x] += float4(4.0);
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_27.sub[gl_WorkGroupID.x].f[0].x = _153[0];
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_27.sub[gl_WorkGroupID.x].f[1].x = _153[1];
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_27.sub[gl_WorkGroupID.x].f2[0].xy = _154[0];
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_27.sub[gl_WorkGroupID.x].f2[1].xy = _154[1];
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_27.sub[gl_WorkGroupID.x].f3[0] = _155[0];
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_27.sub[gl_WorkGroupID.x].f3[1] = _155[1];
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_27.sub[gl_WorkGroupID.x].f4[0] = _156[0];
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_27.sub[gl_WorkGroupID.x].f4[1] = _156[1];
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_27.sub[0].f[0].x += 5.0;
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_27.sub[0].f2[1].xy += float2(5.0);
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}
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