SPIRV-Cross/reference/shaders-msl
Chip Davis 28454facbb MSL: Handle packed matrices.
The old method of using a different unpacked matrix type doesn't work
for scalar alignment. It certainly wouldn't have any effect for a square
matrix, since the number of columns and rows are the same. So now we'll
store them as arrays of packed vectors.
2019-07-10 18:37:31 -05:00
..
asm Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
comp MSL: Handle packed matrices. 2019-07-10 18:37:31 -05:00
desktop-only MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
flatten MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
frag Fall back to complex loop if non-trivial continue block is found. 2019-07-08 11:54:29 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vert MSL: Handle packed matrices. 2019-07-10 18:37:31 -05:00
vulkan MSL: Handle packed matrices. 2019-07-10 18:37:31 -05:00