e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work".
25 lines
485 B
GLSL
25 lines
485 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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float4 samp(thread const texture2d<float> t, thread const sampler s)
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{
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return t.sample(s, float2(0.5));
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}
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fragment main0_out main0(texture2d<float> uDepth [[texture(0)]], sampler uSampler [[sampler(0)]])
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{
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main0_out out = {};
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out.FragColor = samp(uDepth, uSampler);
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return out;
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}
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