SPIRV-Cross/shaders/vulkan/rchit/hit_attribute_plain.nocompat.vk.rchit
2020-05-20 15:07:50 +02:00

11 lines
161 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec2 payload;
hitAttributeNV vec2 hit;
void main()
{
payload = hit;
}