2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
20 lines
267 B
GLSL
20 lines
267 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : require
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struct Payload
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{
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vec4 a;
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};
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layout(location = 0) rayPayloadInEXT Payload payload;
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void write_incoming_payload_in_function()
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{
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payload.a = vec4(10.0);
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}
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void main()
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{
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write_incoming_payload_in_function();
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}
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