SPIRV-Cross/shaders/vulkan/rchit/ray_tracing.nocompat.vk.rchit
2020-05-08 13:39:43 +02:00

10 lines
163 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV float payload;
void main()
{
payload = 1.0 + float(gl_InstanceID);
}