SPIRV-Cross/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag
2018-02-21 13:45:59 +01:00

14 lines
632 B
GLSL

#version 450
uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler;
uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler;
layout(location = 0) out vec4 _entryPointOutput;
void main()
{
ivec3 _122 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0);
_entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _122.xy, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _122.xy, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
}