SPIRV-Cross/reference/opt/shaders/asm/frag/loop-merge-to-continue.asm.frag
2018-03-08 16:48:50 +01:00

23 lines
350 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 v0;
int _51;
void main()
{
FragColor = vec4(1.0);
int _53;
int _52;
for (int _50 = 0; _50 < 4; _50++, _52 = _53)
{
_53 = 0;
for (; _53 < 4; _53++)
{
FragColor += vec4(v0[(_50 + _53) & 3]);
}
}
}