2a49f7e82d
restrict was supported, but it broke in MSL 3.0. __restrict works on all versions, so opt for that instead. Also check for RestrictPointer decoration and refactor to_restrict() to not take optional parameter to make it more obvious when implied space character is added. |
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.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |