SPIRV-Cross/reference/shaders-msl
Chip Davis 2a9091ce53 MSL: Use rint() instead of round() to round array coordinates.
Vulkan specifies round-to-nearest-even mode to round array coordinates.
But we were using `round()`, which is round-to-nearest-away-from-zero.
Instead, use `rint()`, which is specified to perform nearest-even
rounding in MSL.
2023-01-18 19:34:29 -08:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Don't dereference forwarded copies of OpVariable pointers. 2022-11-20 02:08:37 -08:00
comp MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
desktop-only MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders. 2022-10-18 15:04:42 -07:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
vulkan MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00