SPIRV-Cross/reference/shaders-msl-no-opt
Chip Davis 2a9091ce53 MSL: Use rint() instead of round() to round array coordinates.
Vulkan specifies round-to-nearest-even mode to round array coordinates.
But we were using `round()`, which is round-to-nearest-away-from-zero.
Instead, use `rint()`, which is specified to perform nearest-even
rounding in MSL.
2023-01-18 19:34:29 -08:00
..
asm MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
comp MSL: Refactor member reference in terms of one boolean. 2022-11-21 13:40:27 +01:00
components MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00
vulkan/frag MSL: Use rint() instead of round() to round array coordinates. 2023-01-18 19:34:29 -08:00