SPIRV-Cross/reference/opt/shaders/comp/insert.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) writeonly buffer SSBO
{
vec4 out_data[];
} _27;
vec4 _53;
void main()
{
vec4 _46 = _53;
_46.x = 10.0;
vec4 _48 = _46;
_48.y = 30.0;
vec4 _50 = _48;
_50.z = 70.0;
vec4 _52 = _50;
_52.w = 90.0;
_27.out_data[gl_GlobalInvocationID.x] = _52;
_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
}