SPIRV-Cross/reference/shaders-msl/tese
Nikita Fediuchin 2acf0e73dd Fix gl_TessCoord arguments presence. Update reference shaders.
* Added check for "gl_TessCoord" presence in the entry point arguments.
* Updated reference tessellation evaluation shaders.
2021-12-20 22:58:21 +02:00
..
input-array.tese Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00
input-types.tese MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
load-control-point-array-of-matrix.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
load-control-point-array.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
quad.domain.tese Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00
quad.tese Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00
read-tess-level-in-func-quad.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
read-tess-level-in-func.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
set-from-function.tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
triangle-tess-level.tese MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
triangle.tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
water_tess.tese Fix gl_TessCoord arguments presence. Update reference shaders. 2021-12-20 22:58:21 +02:00