364 lines
14 KiB
C++
364 lines
14 KiB
C++
/*
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* Copyright 2015-2016 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_HPP
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#define SPIRV_CROSS_HPP
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#include "spirv.hpp"
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#include <vector>
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#include <string>
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#include <stdexcept>
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#include <memory>
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#include <utility>
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#include <unordered_set>
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#include <unordered_map>
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#include "spirv_common.hpp"
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namespace spirv_cross
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{
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struct Resource
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{
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// Resources are identified with their SPIR-V ID.
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// This is the ID of the OpVariable.
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uint32_t id;
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// The type of the declared resource.
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uint32_t type_id;
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// The declared name (OpName) of the resource.
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// For Buffer blocks, the name actually reflects the externally
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// visible Block name.
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//
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// This name can be retrieved again by using either
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// get_name(id) or get_name(type_id) depending if it's a buffer block or not.
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//
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// This name can be an empty string in which case get_fallback_name(id) can be
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// used which obtains a suitable fallback identifier for an ID.
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std::string name;
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};
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struct ShaderResources
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{
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std::vector<Resource> uniform_buffers;
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std::vector<Resource> storage_buffers;
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std::vector<Resource> stage_inputs;
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std::vector<Resource> stage_outputs;
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std::vector<Resource> subpass_inputs;
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std::vector<Resource> storage_images;
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std::vector<Resource> sampled_images;
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std::vector<Resource> atomic_counters;
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// There can only be one push constant block,
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// but keep the vector in case this restriction is lifted in the future.
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std::vector<Resource> push_constant_buffers;
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};
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struct BufferRange
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{
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unsigned index;
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size_t offset;
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size_t range;
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};
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class Compiler
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{
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public:
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// The constructor takes a buffer of SPIR-V words and parses it.
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Compiler(std::vector<uint32_t> ir);
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virtual ~Compiler() = default;
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// After parsing, API users can modify the SPIR-V via reflection and call this
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// to disassemble the SPIR-V into the desired langauage.
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// Sub-classes actually implement this.
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virtual std::string compile();
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// Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
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const std::string& get_name(uint32_t id) const;
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// Applies a decoration to an ID. Effectively injects OpDecorate.
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void set_decoration(uint32_t id, spv::Decoration decoration, uint32_t argument = 0);
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// Overrides the identifier OpName of an ID.
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// Identifiers beginning with underscores or identifiers which contain double underscores
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// are reserved by the implementation.
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void set_name(uint32_t id, const std::string& name);
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// Gets a bitmask for the decorations which are applied to ID.
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// I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
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uint64_t get_decoration_mask(uint32_t id) const;
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// Gets the value for decorations which take arguments.
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// If decoration doesn't exist or decoration is not recognized,
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// 0 will be returned.
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uint32_t get_decoration(uint32_t id, spv::Decoration decoration) const;
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// Removes the decoration for a an ID.
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void unset_decoration(uint32_t id, spv::Decoration decoration);
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// Gets the SPIR-V associated with ID.
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// Mostly used with Resource::type_id to parse the underlying type of a resource.
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const SPIRType& get_type(uint32_t id) const;
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// Gets the underlying storage class for an OpVariable.
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spv::StorageClass get_storage_class(uint32_t id) const;
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// If get_name() is an empty string, get the fallback name which will be used
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// instead in the disassembled source.
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virtual const std::string get_fallback_name(uint32_t id) const
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{
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return join("_", id);
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}
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// Given an OpTypeStruct in ID, obtain the identifier for member number "index".
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// This may be an empty string.
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const std::string& get_member_name(uint32_t id, uint32_t index) const;
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// Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
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uint32_t get_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration) const;
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// Sets the member identifier for OpTypeStruct ID, member number "index".
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void set_member_name(uint32_t id, uint32_t index, const std::string& name);
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// Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
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uint64_t get_member_decoration_mask(uint32_t id, uint32_t index) const;
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// Similar to set_decoration, but for struct members.
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void set_member_decoration(uint32_t id, uint32_t index,
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spv::Decoration decoration, uint32_t argument = 0);
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// Unsets a member decoration, similar to unset_decoration.
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void unset_member_decoration(uint32_t id, uint32_t index, spv::Decoration decoration);
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// Gets the fallback name for a member, similar to get_fallback_name.
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virtual const std::string get_fallback_member_name(uint32_t index) const
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{
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return join("_", index);
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}
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// Returns a vector of which members of a struct are potentially in use by a
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// SPIR-V shader. The granularity of this analysis is per-member of a struct.
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// This can be used for Buffer (UBO), BufferBlock (SSBO) and PushConstant blocks.
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// ID is the Resource::id obtained from get_shader_resources().
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std::vector<BufferRange> get_active_buffer_ranges(unsigned id) const;
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// Returns the effective size of a buffer block.
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size_t get_declared_struct_size(const SPIRType &struct_type) const;
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// Returns the effective size of a buffer block struct member.
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virtual size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
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// Legacy GLSL compatibility method.
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// Takes a variable with a block interface and flattens it into a T array[N]; array instead.
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// For this to work, all types in the block must not themselves be composites
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// (except vectors and matrices), and all types must be the same.
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// The name of the uniform will be the same as the interface block name.
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void flatten_interface_block(uint32_t id);
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// Query shader resources, use ids with reflection interface to modify or query binding points, etc.
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ShaderResources get_shader_resources() const;
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protected:
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const uint32_t* stream(const Instruction &instr) const
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{
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// If we're not going to use any arguments, just return nullptr.
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// We want to avoid case where we return an out of range pointer
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// that trips debug assertions on some platforms.
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if (!instr.length)
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return nullptr;
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if (instr.offset + instr.length > spirv.size())
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throw CompilerError("Compiler::stream() out of range.");
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return &spirv[instr.offset];
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}
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std::vector<uint32_t> spirv;
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std::vector<Instruction> inst;
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std::vector<Variant> ids;
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std::vector<Meta> meta;
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SPIRFunction *function = nullptr;
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SPIRBlock *block = nullptr;
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std::vector<uint32_t> global_variables;
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std::vector<uint32_t> aliased_variables;
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// If our IDs are out of range here as part of opcodes, throw instead of
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// undefined behavior.
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template<typename T, typename... P>
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T& set(uint32_t id, P&&... args)
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{
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auto &var = variant_set<T>(ids.at(id), std::forward<P>(args)...);
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var.self = id;
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return var;
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}
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template<typename T>
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T& get(uint32_t id)
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{
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return variant_get<T>(ids.at(id));
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}
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template<typename T>
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T* maybe_get(uint32_t id)
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{
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if (ids.at(id).get_type() == T::type)
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return &get<T>(id);
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else
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return nullptr;
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}
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template<typename T>
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const T& get(uint32_t id) const
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{
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return variant_get<T>(ids.at(id));
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}
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template<typename T>
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const T* maybe_get(uint32_t id) const
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{
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if (ids.at(id).get_type() == T::type)
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return &get<T>(id);
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else
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return nullptr;
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}
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struct Execution
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{
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uint64_t flags = 0;
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spv::ExecutionModel model;
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uint32_t entry_point = 0;
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struct
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{
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uint32_t x = 0, y = 0, z = 0;
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} workgroup_size;
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uint32_t invocations = 0;
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uint32_t output_vertices = 0;
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Execution() = default;
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} execution;
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struct Source
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{
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uint32_t version = 0;
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bool es = false;
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bool known = false;
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Source() = default;
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} source;
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std::unordered_set<uint32_t> loop_block;
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std::unordered_set<uint32_t> continue_block;
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std::unordered_set<uint32_t> loop_merge_target;
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std::unordered_set<uint32_t> selection_merge_target;
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std::unordered_set<uint32_t> multiselect_merge_target;
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std::string to_name(uint32_t id);
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bool is_builtin_variable(const SPIRVariable &var) const;
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bool is_immutable(uint32_t id) const;
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bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
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bool is_scalar(const SPIRType &type) const;
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bool is_vector(const SPIRType &type) const;
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bool is_matrix(const SPIRType &type) const;
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const SPIRType& expression_type(uint32_t id) const;
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bool expression_is_lvalue(uint32_t id) const;
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bool variable_storage_is_aliased(const SPIRVariable &var);
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SPIRVariable* maybe_get_backing_variable(uint32_t chain);
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void register_read(uint32_t expr, uint32_t chain, bool forwarded);
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void register_write(uint32_t chain);
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inline bool is_continue(uint32_t next) const
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{
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return continue_block.find(next) != end(continue_block);
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}
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inline bool is_break(uint32_t next) const
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{
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return loop_merge_target.find(next) != end(loop_merge_target) ||
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multiselect_merge_target.find(next) != end(multiselect_merge_target);
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}
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inline bool is_conditional(uint32_t next) const
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{
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return selection_merge_target.find(next) != end(selection_merge_target) &&
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multiselect_merge_target.find(next) == end(multiselect_merge_target);
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}
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// Dependency tracking for temporaries read from variables.
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void flush_dependees(SPIRVariable &var);
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void flush_all_active_variables();
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void flush_all_atomic_capable_variables();
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void flush_all_aliased_variables();
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void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
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void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
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std::unordered_set<uint32_t> invalid_expressions;
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void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
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std::unordered_set<std::string> global_struct_cache;
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bool function_is_pure(const SPIRFunction &func);
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bool block_is_pure(const SPIRBlock &block);
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bool block_is_outside_flow_control_from_block(const SPIRBlock &from, const SPIRBlock &to);
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bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
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bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
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SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
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bool force_recompile = false;
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uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
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uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
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bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
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uint32_t increase_bound_by(uint32_t incr_amount);
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private:
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void parse();
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void parse(const Instruction &i);
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// Used internally to implement various traversals for queries.
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struct OpcodeHandler
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{
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virtual ~OpcodeHandler() = default;
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// Return true if traversal should continue.
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// If false, traversal will end immediately.
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virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
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};
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struct BufferAccessHandler : OpcodeHandler
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{
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BufferAccessHandler(const Compiler &compiler, std::vector<BufferRange> &ranges, unsigned id)
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: compiler(compiler), ranges(ranges), id(id) {}
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bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
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const Compiler &compiler;
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std::vector<BufferRange> &ranges;
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uint32_t id;
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std::unordered_set<uint32_t> seen;
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};
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bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
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bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
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};
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}
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#endif
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