851acf3712
Update glslang travis checkout as boolean mix support was broken on that commit.
6995 lines
198 KiB
C++
6995 lines
198 KiB
C++
/*
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* Copyright 2015-2017 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "spirv_glsl.hpp"
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#include "GLSL.std.450.h"
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#include <algorithm>
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#include <assert.h>
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#include <utility>
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using namespace spv;
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using namespace spirv_cross;
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using namespace std;
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// Sanitizes underscores for GLSL where multiple underscores in a row are not allowed.
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static string sanitize_underscores(const string &str)
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{
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string res;
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res.reserve(str.size());
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bool last_underscore = false;
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for (auto c : str)
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{
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if (c == '_')
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{
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if (last_underscore)
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continue;
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res += c;
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last_underscore = true;
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}
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else
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{
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res += c;
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last_underscore = false;
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}
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}
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return res;
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}
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// Returns true if an arithmetic operation does not change behavior depending on signedness.
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static bool opcode_is_sign_invariant(Op opcode)
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{
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switch (opcode)
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{
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case OpIEqual:
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case OpINotEqual:
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case OpISub:
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case OpIAdd:
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case OpIMul:
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case OpShiftLeftLogical:
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case OpBitwiseOr:
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case OpBitwiseXor:
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case OpBitwiseAnd:
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return true;
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default:
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return false;
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}
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}
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static const char *to_pls_layout(PlsFormat format)
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{
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switch (format)
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{
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case PlsR11FG11FB10F:
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return "layout(r11f_g11f_b10f) ";
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case PlsR32F:
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return "layout(r32f) ";
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case PlsRG16F:
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return "layout(rg16f) ";
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case PlsRGB10A2:
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return "layout(rgb10_a2) ";
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case PlsRGBA8:
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return "layout(rgba8) ";
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case PlsRG16:
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return "layout(rg16) ";
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case PlsRGBA8I:
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return "layout(rgba8i)";
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case PlsRG16I:
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return "layout(rg16i) ";
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case PlsRGB10A2UI:
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return "layout(rgb10_a2ui) ";
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case PlsRGBA8UI:
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return "layout(rgba8ui) ";
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case PlsRG16UI:
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return "layout(rg16ui) ";
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case PlsR32UI:
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return "layout(r32ui) ";
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default:
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return "";
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}
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}
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static SPIRType::BaseType pls_format_to_basetype(PlsFormat format)
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{
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switch (format)
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{
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default:
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case PlsR11FG11FB10F:
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case PlsR32F:
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case PlsRG16F:
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case PlsRGB10A2:
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case PlsRGBA8:
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case PlsRG16:
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return SPIRType::Float;
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case PlsRGBA8I:
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case PlsRG16I:
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return SPIRType::Int;
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case PlsRGB10A2UI:
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case PlsRGBA8UI:
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case PlsRG16UI:
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case PlsR32UI:
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return SPIRType::UInt;
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}
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}
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static uint32_t pls_format_to_components(PlsFormat format)
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{
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switch (format)
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{
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default:
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case PlsR32F:
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case PlsR32UI:
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return 1;
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case PlsRG16F:
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case PlsRG16:
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case PlsRG16UI:
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case PlsRG16I:
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return 2;
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case PlsR11FG11FB10F:
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return 3;
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case PlsRGB10A2:
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case PlsRGBA8:
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case PlsRGBA8I:
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case PlsRGB10A2UI:
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case PlsRGBA8UI:
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return 4;
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}
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}
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static const char *vector_swizzle(int vecsize, int index)
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{
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static const char *swizzle[4][4] = {
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{ ".x", ".y", ".z", ".w" }, { ".xy", ".yz", ".zw" }, { ".xyz", ".yzw" }, { "" }
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};
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assert(vecsize >= 1 && vecsize <= 4);
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assert(index >= 0 && index < 4);
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assert(swizzle[vecsize - 1][index]);
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return swizzle[vecsize - 1][index];
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}
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void CompilerGLSL::reset()
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{
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// We do some speculative optimizations which should pretty much always work out,
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// but just in case the SPIR-V is rather weird, recompile until it's happy.
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// This typically only means one extra pass.
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force_recompile = false;
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// Clear invalid expression tracking.
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invalid_expressions.clear();
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current_function = nullptr;
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// Clear temporary usage tracking.
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expression_usage_counts.clear();
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forwarded_temporaries.clear();
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resource_names.clear();
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for (auto &id : ids)
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{
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if (id.get_type() == TypeVariable)
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{
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// Clear unflushed dependees.
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id.get<SPIRVariable>().dependees.clear();
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}
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else if (id.get_type() == TypeExpression)
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{
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// And remove all expressions.
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id.reset();
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}
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else if (id.get_type() == TypeFunction)
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{
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// Reset active state for all functions.
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id.get<SPIRFunction>().active = false;
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id.get<SPIRFunction>().flush_undeclared = true;
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}
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}
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statement_count = 0;
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indent = 0;
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}
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void CompilerGLSL::remap_pls_variables()
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{
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for (auto &input : pls_inputs)
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{
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auto &var = get<SPIRVariable>(input.id);
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bool input_is_target = false;
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if (var.storage == StorageClassUniformConstant)
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{
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auto &type = get<SPIRType>(var.basetype);
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input_is_target = type.image.dim == DimSubpassData;
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}
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if (var.storage != StorageClassInput && !input_is_target)
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SPIRV_CROSS_THROW("Can only use in and target variables for PLS inputs.");
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var.remapped_variable = true;
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}
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for (auto &output : pls_outputs)
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{
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auto &var = get<SPIRVariable>(output.id);
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if (var.storage != StorageClassOutput)
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SPIRV_CROSS_THROW("Can only use out variables for PLS outputs.");
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var.remapped_variable = true;
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}
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}
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void CompilerGLSL::find_static_extensions()
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{
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for (auto &id : ids)
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{
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if (id.get_type() == TypeType)
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{
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auto &type = id.get<SPIRType>();
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if (type.basetype == SPIRType::Double)
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{
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if (options.es)
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SPIRV_CROSS_THROW("FP64 not supported in ES profile.");
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if (!options.es && options.version < 400)
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require_extension("GL_ARB_gpu_shader_fp64");
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}
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if (type.basetype == SPIRType::Int64 || type.basetype == SPIRType::UInt64)
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{
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if (options.es)
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SPIRV_CROSS_THROW("64-bit integers not supported in ES profile.");
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if (!options.es)
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require_extension("GL_ARB_gpu_shader_int64");
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}
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}
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}
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auto &execution = get_entry_point();
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switch (execution.model)
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{
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case ExecutionModelGLCompute:
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if (!options.es && options.version < 430)
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require_extension("GL_ARB_compute_shader");
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if (options.es && options.version < 310)
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SPIRV_CROSS_THROW("At least ESSL 3.10 required for compute shaders.");
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break;
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case ExecutionModelGeometry:
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if (options.es && options.version < 320)
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require_extension("GL_EXT_geometry_shader");
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if (!options.es && options.version < 320)
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require_extension("GL_ARB_geometry_shader4");
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if ((execution.flags & (1ull << ExecutionModeInvocations)) && execution.invocations != 1)
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{
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// Instanced GS is part of 400 core or this extension.
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if (!options.es && options.version < 400)
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require_extension("GL_ARB_gpu_shader5");
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}
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break;
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case ExecutionModelTessellationEvaluation:
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case ExecutionModelTessellationControl:
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if (options.es && options.version < 320)
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require_extension("GL_EXT_tessellation_shader");
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if (!options.es && options.version < 400)
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require_extension("GL_ARB_tessellation_shader");
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break;
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default:
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break;
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}
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if (!pls_inputs.empty() || !pls_outputs.empty())
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require_extension("GL_EXT_shader_pixel_local_storage");
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}
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string CompilerGLSL::compile()
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{
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// Force a classic "C" locale, reverts when function returns
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ClassicLocale classic_locale;
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// Scan the SPIR-V to find trivial uses of extensions.
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find_static_extensions();
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fixup_image_load_store_access();
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update_active_builtins();
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uint32_t pass_count = 0;
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do
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{
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if (pass_count >= 3)
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SPIRV_CROSS_THROW("Over 3 compilation loops detected. Must be a bug!");
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reset();
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// Move constructor for this type is broken on GCC 4.9 ...
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buffer = unique_ptr<ostringstream>(new ostringstream());
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emit_header();
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emit_resources();
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emit_function(get<SPIRFunction>(entry_point), 0);
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pass_count++;
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} while (force_recompile);
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return buffer->str();
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}
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std::string CompilerGLSL::get_partial_source()
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{
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return buffer->str();
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}
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void CompilerGLSL::emit_header()
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{
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auto &execution = get_entry_point();
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statement("#version ", options.version, options.es && options.version > 100 ? " es" : "");
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// Needed for binding = # on UBOs, etc.
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if (!options.es && options.version < 420)
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{
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statement("#ifdef GL_ARB_shading_language_420pack");
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statement("#extension GL_ARB_shading_language_420pack : require");
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statement("#endif");
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}
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for (auto &ext : forced_extensions)
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statement("#extension ", ext, " : require");
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for (auto &header : header_lines)
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statement(header);
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vector<string> inputs;
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vector<string> outputs;
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switch (execution.model)
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{
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case ExecutionModelGeometry:
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outputs.push_back(join("max_vertices = ", execution.output_vertices));
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if ((execution.flags & (1ull << ExecutionModeInvocations)) && execution.invocations != 1)
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inputs.push_back(join("invocations = ", execution.invocations));
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if (execution.flags & (1ull << ExecutionModeInputPoints))
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inputs.push_back("points");
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if (execution.flags & (1ull << ExecutionModeInputLines))
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inputs.push_back("lines");
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if (execution.flags & (1ull << ExecutionModeInputLinesAdjacency))
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inputs.push_back("lines_adjacency");
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if (execution.flags & (1ull << ExecutionModeTriangles))
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inputs.push_back("triangles");
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if (execution.flags & (1ull << ExecutionModeInputTrianglesAdjacency))
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inputs.push_back("triangles_adjacency");
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if (execution.flags & (1ull << ExecutionModeOutputTriangleStrip))
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outputs.push_back("triangle_strip");
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if (execution.flags & (1ull << ExecutionModeOutputPoints))
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outputs.push_back("points");
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if (execution.flags & (1ull << ExecutionModeOutputLineStrip))
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outputs.push_back("line_strip");
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break;
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case ExecutionModelTessellationControl:
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if (execution.flags & (1ull << ExecutionModeOutputVertices))
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outputs.push_back(join("vertices = ", execution.output_vertices));
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break;
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case ExecutionModelTessellationEvaluation:
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if (execution.flags & (1ull << ExecutionModeQuads))
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inputs.push_back("quads");
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if (execution.flags & (1ull << ExecutionModeTriangles))
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inputs.push_back("triangles");
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if (execution.flags & (1ull << ExecutionModeIsolines))
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inputs.push_back("isolines");
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if (execution.flags & (1ull << ExecutionModePointMode))
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inputs.push_back("point_mode");
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if ((execution.flags & (1ull << ExecutionModeIsolines)) == 0)
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{
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if (execution.flags & (1ull << ExecutionModeVertexOrderCw))
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inputs.push_back("cw");
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if (execution.flags & (1ull << ExecutionModeVertexOrderCcw))
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inputs.push_back("ccw");
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}
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if (execution.flags & (1ull << ExecutionModeSpacingFractionalEven))
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inputs.push_back("fractional_even_spacing");
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if (execution.flags & (1ull << ExecutionModeSpacingFractionalOdd))
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inputs.push_back("fractional_odd_spacing");
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if (execution.flags & (1ull << ExecutionModeSpacingEqual))
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inputs.push_back("equal_spacing");
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break;
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case ExecutionModelGLCompute:
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inputs.push_back(join("local_size_x = ", execution.workgroup_size.x));
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inputs.push_back(join("local_size_y = ", execution.workgroup_size.y));
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inputs.push_back(join("local_size_z = ", execution.workgroup_size.z));
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break;
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case ExecutionModelFragment:
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if (options.es)
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{
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switch (options.fragment.default_float_precision)
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{
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case Options::Lowp:
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statement("precision lowp float;");
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break;
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case Options::Mediump:
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statement("precision mediump float;");
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break;
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case Options::Highp:
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statement("precision highp float;");
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break;
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default:
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break;
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}
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switch (options.fragment.default_int_precision)
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{
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case Options::Lowp:
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statement("precision lowp int;");
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break;
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case Options::Mediump:
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statement("precision mediump int;");
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break;
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case Options::Highp:
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statement("precision highp int;");
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break;
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default:
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break;
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}
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}
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if (execution.flags & (1ull << ExecutionModeEarlyFragmentTests))
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inputs.push_back("early_fragment_tests");
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if (execution.flags & (1ull << ExecutionModeDepthGreater))
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inputs.push_back("depth_greater");
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if (execution.flags & (1ull << ExecutionModeDepthLess))
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inputs.push_back("depth_less");
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break;
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default:
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break;
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}
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if (!inputs.empty())
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statement("layout(", merge(inputs), ") in;");
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if (!outputs.empty())
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statement("layout(", merge(outputs), ") out;");
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statement("");
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}
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bool CompilerGLSL::type_is_empty(const SPIRType &type)
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{
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return type.basetype == SPIRType::Struct && type.member_types.empty();
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}
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void CompilerGLSL::emit_struct(SPIRType &type)
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{
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// Struct types can be stamped out multiple times
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// with just different offsets, matrix layouts, etc ...
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// Type-punning with these types is legal, which complicates things
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// when we are storing struct and array types in an SSBO for example.
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if (type.type_alias != 0)
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return;
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// Don't declare empty structs in GLSL, this is not allowed.
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// Empty structs is a corner case of HLSL output, and only sensible thing to do is avoiding to declare
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// these types.
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if (type_is_empty(type))
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return;
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add_resource_name(type.self);
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auto name = type_to_glsl(type);
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statement(!backend.explicit_struct_type ? "struct " : "", name);
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begin_scope();
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type.member_name_cache.clear();
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uint32_t i = 0;
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bool emitted = false;
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for (auto &member : type.member_types)
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{
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add_member_name(type, i);
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emit_struct_member(type, member, i);
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i++;
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emitted = true;
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}
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end_scope_decl();
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if (emitted)
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statement("");
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}
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uint64_t CompilerGLSL::combined_decoration_for_member(const SPIRType &type, uint32_t index)
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{
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uint64_t flags = 0;
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auto &memb = meta[type.self].members;
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if (index >= memb.size())
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return 0;
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auto &dec = memb[index];
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// If our type is a struct, traverse all the members as well recursively.
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flags |= dec.decoration_flags;
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for (uint32_t i = 0; i < type.member_types.size(); i++)
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flags |= combined_decoration_for_member(get<SPIRType>(type.member_types[i]), i);
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return flags;
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}
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|
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string CompilerGLSL::to_interpolation_qualifiers(uint64_t flags)
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{
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string res;
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|
//if (flags & (1ull << DecorationSmooth))
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// res += "smooth ";
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if (flags & (1ull << DecorationFlat))
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res += "flat ";
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if (flags & (1ull << DecorationNoPerspective))
|
|
res += "noperspective ";
|
|
if (flags & (1ull << DecorationCentroid))
|
|
res += "centroid ";
|
|
if (flags & (1ull << DecorationPatch))
|
|
res += "patch ";
|
|
if (flags & (1ull << DecorationSample))
|
|
res += "sample ";
|
|
if (flags & (1ull << DecorationInvariant))
|
|
res += "invariant ";
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::layout_for_member(const SPIRType &type, uint32_t index)
|
|
{
|
|
if (is_legacy())
|
|
return "";
|
|
|
|
bool is_block = (meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) != 0;
|
|
if (!is_block)
|
|
return "";
|
|
|
|
auto &memb = meta[type.self].members;
|
|
if (index >= memb.size())
|
|
return "";
|
|
auto &dec = memb[index];
|
|
|
|
vector<string> attr;
|
|
|
|
// We can only apply layouts on members in block interfaces.
|
|
// This is a bit problematic because in SPIR-V decorations are applied on the struct types directly.
|
|
// This is not supported on GLSL, so we have to make the assumption that if a struct within our buffer block struct
|
|
// has a decoration, it was originally caused by a top-level layout() qualifier in GLSL.
|
|
//
|
|
// We would like to go from (SPIR-V style):
|
|
//
|
|
// struct Foo { layout(row_major) mat4 matrix; };
|
|
// buffer UBO { Foo foo; };
|
|
//
|
|
// to
|
|
//
|
|
// struct Foo { mat4 matrix; }; // GLSL doesn't support any layout shenanigans in raw struct declarations.
|
|
// buffer UBO { layout(row_major) Foo foo; }; // Apply the layout on top-level.
|
|
auto flags = combined_decoration_for_member(type, index);
|
|
|
|
if (flags & (1ull << DecorationRowMajor))
|
|
attr.push_back("row_major");
|
|
// We don't emit any global layouts, so column_major is default.
|
|
//if (flags & (1ull << DecorationColMajor))
|
|
// attr.push_back("column_major");
|
|
|
|
if (dec.decoration_flags & (1ull << DecorationLocation))
|
|
attr.push_back(join("location = ", dec.location));
|
|
|
|
if (attr.empty())
|
|
return "";
|
|
|
|
string res = "layout(";
|
|
res += merge(attr);
|
|
res += ") ";
|
|
return res;
|
|
}
|
|
|
|
const char *CompilerGLSL::format_to_glsl(spv::ImageFormat format)
|
|
{
|
|
auto check_desktop = [this] {
|
|
if (options.es)
|
|
SPIRV_CROSS_THROW("Attempting to use image format not supported in ES profile.");
|
|
};
|
|
|
|
switch (format)
|
|
{
|
|
case ImageFormatRgba32f:
|
|
return "rgba32f";
|
|
case ImageFormatRgba16f:
|
|
return "rgba16f";
|
|
case ImageFormatR32f:
|
|
return "r32f";
|
|
case ImageFormatRgba8:
|
|
return "rgba8";
|
|
case ImageFormatRgba8Snorm:
|
|
return "rgba8_snorm";
|
|
case ImageFormatRg32f:
|
|
return "rg32f";
|
|
case ImageFormatRg16f:
|
|
return "rg16f";
|
|
|
|
case ImageFormatRgba32i:
|
|
return "rgba32i";
|
|
case ImageFormatRgba16i:
|
|
return "rgba16i";
|
|
case ImageFormatR32i:
|
|
return "r32i";
|
|
case ImageFormatRgba8i:
|
|
return "rgba8i";
|
|
case ImageFormatRg32i:
|
|
return "rg32i";
|
|
case ImageFormatRg16i:
|
|
return "rg16i";
|
|
|
|
case ImageFormatRgba32ui:
|
|
return "rgba32ui";
|
|
case ImageFormatRgba16ui:
|
|
return "rgba16ui";
|
|
case ImageFormatR32ui:
|
|
return "r32ui";
|
|
case ImageFormatRgba8ui:
|
|
return "rgba8ui";
|
|
case ImageFormatRg32ui:
|
|
return "rg32ui";
|
|
case ImageFormatRg16ui:
|
|
return "rg16ui";
|
|
|
|
// Desktop-only formats
|
|
case ImageFormatR11fG11fB10f:
|
|
check_desktop();
|
|
return "r11f_g11f_b10f";
|
|
case ImageFormatR16f:
|
|
check_desktop();
|
|
return "r16f";
|
|
case ImageFormatRgb10A2:
|
|
check_desktop();
|
|
return "rgb10_a2";
|
|
case ImageFormatR8:
|
|
check_desktop();
|
|
return "r8";
|
|
case ImageFormatRg8:
|
|
check_desktop();
|
|
return "rg8";
|
|
case ImageFormatR16:
|
|
check_desktop();
|
|
return "r16";
|
|
case ImageFormatRg16:
|
|
check_desktop();
|
|
return "rg16";
|
|
case ImageFormatRgba16:
|
|
check_desktop();
|
|
return "rgba16";
|
|
case ImageFormatR16Snorm:
|
|
check_desktop();
|
|
return "r16_snorm";
|
|
case ImageFormatRg16Snorm:
|
|
check_desktop();
|
|
return "rg16_snorm";
|
|
case ImageFormatRgba16Snorm:
|
|
check_desktop();
|
|
return "rgba16_snorm";
|
|
case ImageFormatR8Snorm:
|
|
check_desktop();
|
|
return "r8_snorm";
|
|
case ImageFormatRg8Snorm:
|
|
check_desktop();
|
|
return "rg8_snorm";
|
|
|
|
case ImageFormatR8ui:
|
|
check_desktop();
|
|
return "r8ui";
|
|
case ImageFormatRg8ui:
|
|
check_desktop();
|
|
return "rg8ui";
|
|
case ImageFormatR16ui:
|
|
check_desktop();
|
|
return "r16ui";
|
|
case ImageFormatRgb10a2ui:
|
|
check_desktop();
|
|
return "rgb10_a2ui";
|
|
|
|
case ImageFormatR8i:
|
|
check_desktop();
|
|
return "r8i";
|
|
case ImageFormatRg8i:
|
|
check_desktop();
|
|
return "rg8i";
|
|
case ImageFormatR16i:
|
|
check_desktop();
|
|
return "r16i";
|
|
|
|
default:
|
|
case ImageFormatUnknown:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_base_size(const SPIRType &type)
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Double:
|
|
case SPIRType::Int64:
|
|
case SPIRType::UInt64:
|
|
return 8;
|
|
default:
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_alignment(const SPIRType &type, uint64_t flags)
|
|
{
|
|
const uint32_t base_alignment = type_to_std430_base_size(type);
|
|
|
|
if (type.basetype == SPIRType::Struct)
|
|
{
|
|
// Rule 9. Structs alignments are maximum alignment of its members.
|
|
uint32_t alignment = 0;
|
|
for (uint32_t i = 0; i < type.member_types.size(); i++)
|
|
{
|
|
auto member_flags = meta[type.self].members.at(i).decoration_flags;
|
|
alignment = max(alignment, type_to_std430_alignment(get<SPIRType>(type.member_types[i]), member_flags));
|
|
}
|
|
|
|
return alignment;
|
|
}
|
|
else
|
|
{
|
|
// From 7.6.2.2 in GL 4.5 core spec.
|
|
// Rule 1
|
|
if (type.vecsize == 1 && type.columns == 1)
|
|
return base_alignment;
|
|
|
|
// Rule 2
|
|
if ((type.vecsize == 2 || type.vecsize == 4) && type.columns == 1)
|
|
return type.vecsize * base_alignment;
|
|
|
|
// Rule 3
|
|
if (type.vecsize == 3 && type.columns == 1)
|
|
return 4 * base_alignment;
|
|
|
|
// Rule 4 implied. Alignment does not change in std430.
|
|
|
|
// Rule 5. Column-major matrices are stored as arrays of
|
|
// vectors.
|
|
if ((flags & (1ull << DecorationColMajor)) && type.columns > 1)
|
|
{
|
|
if (type.vecsize == 3)
|
|
return 4 * base_alignment;
|
|
else
|
|
return type.vecsize * base_alignment;
|
|
}
|
|
|
|
// Rule 6 implied.
|
|
|
|
// Rule 7.
|
|
if ((flags & (1ull << DecorationRowMajor)) && type.vecsize > 1)
|
|
{
|
|
if (type.columns == 3)
|
|
return 4 * base_alignment;
|
|
else
|
|
return type.columns * base_alignment;
|
|
}
|
|
|
|
// Rule 8 implied.
|
|
}
|
|
|
|
SPIRV_CROSS_THROW("Did not find suitable std430 rule for type. Bogus decorations?");
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_array_stride(const SPIRType &type, uint64_t flags)
|
|
{
|
|
// Array stride is equal to aligned size of the underlying type.
|
|
SPIRType tmp = type;
|
|
tmp.array.pop_back();
|
|
tmp.array_size_literal.pop_back();
|
|
uint32_t size = type_to_std430_size(tmp, flags);
|
|
uint32_t alignment = type_to_std430_alignment(tmp, flags);
|
|
return (size + alignment - 1) & ~(alignment - 1);
|
|
}
|
|
|
|
uint32_t CompilerGLSL::type_to_std430_size(const SPIRType &type, uint64_t flags)
|
|
{
|
|
if (!type.array.empty())
|
|
return to_array_size_literal(type, uint32_t(type.array.size()) - 1) * type_to_std430_array_stride(type, flags);
|
|
|
|
const uint32_t base_alignment = type_to_std430_base_size(type);
|
|
uint32_t size = 0;
|
|
|
|
if (type.basetype == SPIRType::Struct)
|
|
{
|
|
uint32_t pad_alignment = 1;
|
|
|
|
for (uint32_t i = 0; i < type.member_types.size(); i++)
|
|
{
|
|
auto member_flags = meta[type.self].members.at(i).decoration_flags;
|
|
auto &member_type = get<SPIRType>(type.member_types[i]);
|
|
|
|
uint32_t std430_alignment = type_to_std430_alignment(member_type, member_flags);
|
|
uint32_t alignment = max(std430_alignment, pad_alignment);
|
|
|
|
// The next member following a struct member is aligned to the base alignment of the struct that came before.
|
|
// GL 4.5 spec, 7.6.2.2.
|
|
if (member_type.basetype == SPIRType::Struct)
|
|
pad_alignment = std430_alignment;
|
|
else
|
|
pad_alignment = 1;
|
|
|
|
size = (size + alignment - 1) & ~(alignment - 1);
|
|
size += type_to_std430_size(member_type, member_flags);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (type.columns == 1)
|
|
size = type.vecsize * base_alignment;
|
|
|
|
if ((flags & (1ull << DecorationColMajor)) && type.columns > 1)
|
|
{
|
|
if (type.vecsize == 3)
|
|
size = type.columns * 4 * base_alignment;
|
|
else
|
|
size = type.columns * type.vecsize * base_alignment;
|
|
}
|
|
|
|
if ((flags & (1ull << DecorationRowMajor)) && type.vecsize > 1)
|
|
{
|
|
if (type.columns == 3)
|
|
size = type.vecsize * 4 * base_alignment;
|
|
else
|
|
size = type.vecsize * type.columns * base_alignment;
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
bool CompilerGLSL::ssbo_is_std430_packing(const SPIRType &type)
|
|
{
|
|
// This is very tricky and error prone, but try to be exhaustive and correct here.
|
|
// SPIR-V doesn't directly say if we're using std430 or std140.
|
|
// SPIR-V communicates this using Offset and ArrayStride decorations (which is what really matters),
|
|
// so we have to try to infer whether or not the original GLSL source was std140 or std430 based on this information.
|
|
// We do not have to consider shared or packed since these layouts are not allowed in Vulkan SPIR-V (they are useless anyways, and custom offsets would do the same thing).
|
|
//
|
|
// It is almost certain that we're using std430, but it gets tricky with arrays in particular.
|
|
// We will assume std430, but infer std140 if we can prove the struct is not compliant with std430.
|
|
//
|
|
// The only two differences between std140 and std430 are related to padding alignment/array stride
|
|
// in arrays and structs. In std140 they take minimum vec4 alignment.
|
|
// std430 only removes the vec4 requirement.
|
|
|
|
uint32_t offset = 0;
|
|
uint32_t pad_alignment = 1;
|
|
|
|
for (uint32_t i = 0; i < type.member_types.size(); i++)
|
|
{
|
|
auto &memb_type = get<SPIRType>(type.member_types[i]);
|
|
auto member_flags = meta[type.self].members.at(i).decoration_flags;
|
|
|
|
// Verify alignment rules.
|
|
uint32_t std430_alignment = type_to_std430_alignment(memb_type, member_flags);
|
|
uint32_t alignment = max(std430_alignment, pad_alignment);
|
|
offset = (offset + alignment - 1) & ~(alignment - 1);
|
|
|
|
// The next member following a struct member is aligned to the base alignment of the struct that came before.
|
|
// GL 4.5 spec, 7.6.2.2.
|
|
if (memb_type.basetype == SPIRType::Struct)
|
|
pad_alignment = std430_alignment;
|
|
else
|
|
pad_alignment = 1;
|
|
|
|
uint32_t actual_offset = type_struct_member_offset(type, i);
|
|
if (actual_offset != offset) // This cannot be std430.
|
|
return false;
|
|
|
|
// Verify array stride rules.
|
|
if (!memb_type.array.empty() &&
|
|
type_to_std430_array_stride(memb_type, member_flags) != type_struct_member_array_stride(type, i))
|
|
return false;
|
|
|
|
// Verify that sub-structs also follow std430 rules.
|
|
if (!memb_type.member_types.empty() && !ssbo_is_std430_packing(memb_type))
|
|
return false;
|
|
|
|
// Bump size.
|
|
offset += type_to_std430_size(memb_type, member_flags);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
|
|
{
|
|
// FIXME: Come up with a better solution for when to disable layouts.
|
|
// Having layouts depend on extensions as well as which types
|
|
// of layouts are used. For now, the simple solution is to just disable
|
|
// layouts for legacy versions.
|
|
if (is_legacy())
|
|
return "";
|
|
|
|
vector<string> attr;
|
|
|
|
auto &dec = meta[var.self].decoration;
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
auto flags = dec.decoration_flags;
|
|
auto typeflags = meta[type.self].decoration.decoration_flags;
|
|
|
|
if (options.vulkan_semantics && var.storage == StorageClassPushConstant)
|
|
attr.push_back("push_constant");
|
|
|
|
if (flags & (1ull << DecorationRowMajor))
|
|
attr.push_back("row_major");
|
|
if (flags & (1ull << DecorationColMajor))
|
|
attr.push_back("column_major");
|
|
|
|
if (options.vulkan_semantics)
|
|
{
|
|
if (flags & (1ull << DecorationInputAttachmentIndex))
|
|
attr.push_back(join("input_attachment_index = ", dec.input_attachment));
|
|
}
|
|
|
|
if (flags & (1ull << DecorationLocation))
|
|
{
|
|
uint64_t combined_decoration = 0;
|
|
for (uint32_t i = 0; i < meta[type.self].members.size(); i++)
|
|
combined_decoration |= combined_decoration_for_member(type, i);
|
|
|
|
// If our members have location decorations, we don't need to
|
|
// emit location decorations at the top as well (looks weird).
|
|
if ((combined_decoration & (1ull << DecorationLocation)) == 0)
|
|
attr.push_back(join("location = ", dec.location));
|
|
}
|
|
|
|
// set = 0 is the default. Do not emit set = decoration in regular GLSL output, but
|
|
// we should preserve it in Vulkan GLSL mode.
|
|
if (var.storage != StorageClassPushConstant)
|
|
{
|
|
if ((flags & (1ull << DecorationDescriptorSet)) && (dec.set != 0 || options.vulkan_semantics))
|
|
attr.push_back(join("set = ", dec.set));
|
|
}
|
|
|
|
if (flags & (1ull << DecorationBinding))
|
|
attr.push_back(join("binding = ", dec.binding));
|
|
if (flags & (1ull << DecorationCoherent))
|
|
attr.push_back("coherent");
|
|
if (flags & (1ull << DecorationOffset))
|
|
attr.push_back(join("offset = ", dec.offset));
|
|
|
|
// Instead of adding explicit offsets for every element here, just assume we're using std140 or std430.
|
|
// If SPIR-V does not comply with either layout, we cannot really work around it.
|
|
if (var.storage == StorageClassUniform && (typeflags & (1ull << DecorationBlock)))
|
|
attr.push_back("std140");
|
|
else if (var.storage == StorageClassUniform && (typeflags & (1ull << DecorationBufferBlock)))
|
|
attr.push_back(ssbo_is_std430_packing(type) ? "std430" : "std140");
|
|
else if (options.vulkan_semantics && var.storage == StorageClassPushConstant)
|
|
attr.push_back(ssbo_is_std430_packing(type) ? "std430" : "std140");
|
|
|
|
// For images, the type itself adds a layout qualifer.
|
|
// Only emit the format for storage images.
|
|
if (type.basetype == SPIRType::Image && type.image.sampled == 2)
|
|
{
|
|
const char *fmt = format_to_glsl(type.image.format);
|
|
if (fmt)
|
|
attr.push_back(fmt);
|
|
}
|
|
|
|
if (attr.empty())
|
|
return "";
|
|
|
|
string res = "layout(";
|
|
res += merge(attr);
|
|
res += ") ";
|
|
return res;
|
|
}
|
|
|
|
void CompilerGLSL::emit_push_constant_block(const SPIRVariable &var)
|
|
{
|
|
if (flattened_buffer_blocks.count(var.self))
|
|
emit_buffer_block_flattened(var);
|
|
else if (options.vulkan_semantics)
|
|
emit_push_constant_block_vulkan(var);
|
|
else
|
|
emit_push_constant_block_glsl(var);
|
|
}
|
|
|
|
void CompilerGLSL::emit_push_constant_block_vulkan(const SPIRVariable &var)
|
|
{
|
|
emit_buffer_block(var);
|
|
}
|
|
|
|
void CompilerGLSL::emit_push_constant_block_glsl(const SPIRVariable &var)
|
|
{
|
|
// OpenGL has no concept of push constant blocks, implement it as a uniform struct.
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
auto &flags = meta[var.self].decoration.decoration_flags;
|
|
flags &= ~((1ull << DecorationBinding) | (1ull << DecorationDescriptorSet));
|
|
|
|
#if 0
|
|
if (flags & ((1ull << DecorationBinding) | (1ull << DecorationDescriptorSet)))
|
|
SPIRV_CROSS_THROW("Push constant blocks cannot be compiled to GLSL with Binding or Set syntax. "
|
|
"Remap to location with reflection API first or disable these decorations.");
|
|
#endif
|
|
|
|
// We're emitting the push constant block as a regular struct, so disable the block qualifier temporarily.
|
|
// Otherwise, we will end up emitting layout() qualifiers on naked structs which is not allowed.
|
|
auto &block_flags = meta[type.self].decoration.decoration_flags;
|
|
uint64_t block_flag = block_flags & (1ull << DecorationBlock);
|
|
block_flags &= ~block_flag;
|
|
|
|
emit_struct(type);
|
|
|
|
block_flags |= block_flag;
|
|
|
|
emit_uniform(var);
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_buffer_block(const SPIRVariable &var)
|
|
{
|
|
if (flattened_buffer_blocks.count(var.self))
|
|
emit_buffer_block_flattened(var);
|
|
else if (is_legacy())
|
|
emit_buffer_block_legacy(var);
|
|
else
|
|
emit_buffer_block_native(var);
|
|
}
|
|
|
|
void CompilerGLSL::emit_buffer_block_legacy(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
bool ssbo = (meta[type.self].decoration.decoration_flags & (1ull << DecorationBufferBlock)) != 0;
|
|
if (ssbo)
|
|
SPIRV_CROSS_THROW("SSBOs not supported in legacy targets.");
|
|
|
|
// We're emitting the push constant block as a regular struct, so disable the block qualifier temporarily.
|
|
// Otherwise, we will end up emitting layout() qualifiers on naked structs which is not allowed.
|
|
auto &block_flags = meta[type.self].decoration.decoration_flags;
|
|
uint64_t block_flag = block_flags & (1ull << DecorationBlock);
|
|
block_flags &= ~block_flag;
|
|
emit_struct(type);
|
|
block_flags |= block_flag;
|
|
emit_uniform(var);
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_buffer_block_native(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
uint64_t flags = get_buffer_block_flags(var);
|
|
bool ssbo = (meta[type.self].decoration.decoration_flags & (1ull << DecorationBufferBlock)) != 0;
|
|
bool is_restrict = ssbo && (flags & (1ull << DecorationRestrict)) != 0;
|
|
bool is_writeonly = ssbo && (flags & (1ull << DecorationNonReadable)) != 0;
|
|
bool is_readonly = ssbo && (flags & (1ull << DecorationNonWritable)) != 0;
|
|
|
|
add_resource_name(var.self);
|
|
|
|
// Block names should never alias.
|
|
auto buffer_name = to_name(type.self, false);
|
|
|
|
// Shaders never use the block by interface name, so we don't
|
|
// have to track this other than updating name caches.
|
|
if (resource_names.find(buffer_name) != end(resource_names))
|
|
buffer_name = get_fallback_name(type.self);
|
|
else
|
|
resource_names.insert(buffer_name);
|
|
|
|
statement(layout_for_variable(var), is_restrict ? "restrict " : "", is_writeonly ? "writeonly " : "",
|
|
is_readonly ? "readonly " : "", ssbo ? "buffer " : "uniform ", buffer_name);
|
|
|
|
begin_scope();
|
|
|
|
type.member_name_cache.clear();
|
|
|
|
uint32_t i = 0;
|
|
for (auto &member : type.member_types)
|
|
{
|
|
add_member_name(type, i);
|
|
emit_struct_member(type, member, i);
|
|
i++;
|
|
}
|
|
|
|
end_scope_decl(to_name(var.self) + type_to_array_glsl(type));
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_buffer_block_flattened(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// Block names should never alias.
|
|
auto buffer_name = to_name(type.self, false);
|
|
size_t buffer_size = (get_declared_struct_size(type) + 15) / 16;
|
|
|
|
SPIRType::BaseType basic_type;
|
|
if (get_common_basic_type(type, basic_type))
|
|
{
|
|
SPIRType tmp;
|
|
tmp.basetype = basic_type;
|
|
tmp.vecsize = 4;
|
|
if (basic_type != SPIRType::Float && basic_type != SPIRType::Int && basic_type != SPIRType::UInt)
|
|
SPIRV_CROSS_THROW("Basic types in a flattened UBO must be float, int or uint.");
|
|
|
|
auto flags = get_buffer_block_flags(var);
|
|
statement("uniform ", flags_to_precision_qualifiers_glsl(tmp, flags), type_to_glsl(tmp), " ", buffer_name, "[",
|
|
buffer_size, "];");
|
|
}
|
|
else
|
|
SPIRV_CROSS_THROW("All basic types in a flattened block must be the same.");
|
|
}
|
|
|
|
const char *CompilerGLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
if (var.storage == StorageClassInput || var.storage == StorageClassOutput)
|
|
{
|
|
if (is_legacy() && execution.model == ExecutionModelVertex)
|
|
return var.storage == StorageClassInput ? "attribute " : "varying ";
|
|
else if (is_legacy() && execution.model == ExecutionModelFragment)
|
|
return "varying "; // Fragment outputs are renamed so they never hit this case.
|
|
else
|
|
return var.storage == StorageClassInput ? "in " : "out ";
|
|
}
|
|
else if (var.storage == StorageClassUniformConstant || var.storage == StorageClassUniform ||
|
|
var.storage == StorageClassPushConstant)
|
|
{
|
|
return "uniform ";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void CompilerGLSL::emit_flattened_io_block(const SPIRVariable &var, const char *qual)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (!type.array.empty())
|
|
SPIRV_CROSS_THROW("Array of varying structs cannot be flattened to legacy-compatible varyings.");
|
|
|
|
// Block names should never alias.
|
|
auto block_name = to_name(type.self, false);
|
|
|
|
// Shaders never use the block by interface name, so we don't
|
|
// have to track this other than updating name caches.
|
|
if (resource_names.find(block_name) != end(resource_names))
|
|
block_name = get_fallback_name(type.self);
|
|
else
|
|
resource_names.insert(block_name);
|
|
|
|
auto old_flags = meta[type.self].decoration.decoration_flags;
|
|
// Emit the members as if they are part of a block to get all qualifiers.
|
|
meta[type.self].decoration.decoration_flags |= 1ull << DecorationBlock;
|
|
|
|
uint32_t i = 0;
|
|
for (auto &member : type.member_types)
|
|
{
|
|
add_member_name(type, i);
|
|
auto &membertype = get<SPIRType>(member);
|
|
|
|
if (membertype.basetype == SPIRType::Struct)
|
|
SPIRV_CROSS_THROW("Cannot flatten struct inside structs in I/O variables.");
|
|
|
|
// Pass in the varying qualifier here so it will appear in the correct declaration order.
|
|
// Replace member name while emitting it so it encodes both struct name and member name.
|
|
// Sanitize underscores because joining the two identifiers might create more than 1 underscore in a row,
|
|
// which is not allowed.
|
|
auto member_name = get_member_name(type.self, i);
|
|
set_member_name(type.self, i, sanitize_underscores(join(to_name(type.self), "_", member_name)));
|
|
emit_struct_member(type, member, i, qual);
|
|
// Restore member name.
|
|
set_member_name(type.self, i, member_name);
|
|
i++;
|
|
}
|
|
|
|
meta[type.self].decoration.decoration_flags = old_flags;
|
|
|
|
// Treat this variable as flattened from now on.
|
|
flattened_structs.insert(var.self);
|
|
}
|
|
|
|
void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// Either make it plain in/out or in/out blocks depending on what shader is doing ...
|
|
bool block = (meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock)) != 0;
|
|
const char *qual = to_storage_qualifiers_glsl(var);
|
|
|
|
if (block)
|
|
{
|
|
// ESSL earlier than 310 and GLSL earlier than 150 did not support
|
|
// I/O variables which are struct types.
|
|
// To support this, flatten the struct into separate varyings instead.
|
|
if ((options.es && options.version < 310) || (!options.es && options.version < 150))
|
|
{
|
|
// I/O blocks on ES require version 310 with Android Extension Pack extensions, or core version 320.
|
|
// On desktop, I/O blocks were introduced with geometry shaders in GL 3.2 (GLSL 150).
|
|
emit_flattened_io_block(var, qual);
|
|
}
|
|
else
|
|
{
|
|
if (options.es && options.version < 320)
|
|
{
|
|
// Geometry and tessellation extensions imply this extension.
|
|
if (!forced_extensions.count("GL_EXT_geometry_shader") &&
|
|
!forced_extensions.count("GL_EXT_tessellation_shader"))
|
|
require_extension("GL_EXT_shader_io_blocks");
|
|
}
|
|
|
|
add_resource_name(var.self);
|
|
|
|
// Block names should never alias.
|
|
auto block_name = to_name(type.self, false);
|
|
|
|
// Shaders never use the block by interface name, so we don't
|
|
// have to track this other than updating name caches.
|
|
if (resource_names.find(block_name) != end(resource_names))
|
|
block_name = get_fallback_name(type.self);
|
|
else
|
|
resource_names.insert(block_name);
|
|
|
|
statement(layout_for_variable(var), qual, block_name);
|
|
begin_scope();
|
|
|
|
type.member_name_cache.clear();
|
|
|
|
uint32_t i = 0;
|
|
for (auto &member : type.member_types)
|
|
{
|
|
add_member_name(type, i);
|
|
emit_struct_member(type, member, i);
|
|
i++;
|
|
}
|
|
|
|
end_scope_decl(join(to_name(var.self), type_to_array_glsl(type)));
|
|
statement("");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ESSL earlier than 310 and GLSL earlier than 150 did not support
|
|
// I/O variables which are struct types.
|
|
// To support this, flatten the struct into separate varyings instead.
|
|
if (type.basetype == SPIRType::Struct &&
|
|
((options.es && options.version < 310) || (!options.es && options.version < 150)))
|
|
{
|
|
emit_flattened_io_block(var, qual);
|
|
}
|
|
else
|
|
{
|
|
add_resource_name(var.self);
|
|
statement(layout_for_variable(var), variable_decl(var), ";");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_uniform(const SPIRVariable &var)
|
|
{
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (type.basetype == SPIRType::Image && type.image.sampled == 2)
|
|
{
|
|
if (!options.es && options.version < 420)
|
|
require_extension("GL_ARB_shader_image_load_store");
|
|
else if (options.es && options.version < 310)
|
|
SPIRV_CROSS_THROW("At least ESSL 3.10 required for shader image load store.");
|
|
}
|
|
|
|
add_resource_name(var.self);
|
|
statement(layout_for_variable(var), variable_decl(var), ";");
|
|
}
|
|
|
|
void CompilerGLSL::emit_specialization_constant(const SPIRConstant &constant)
|
|
{
|
|
auto &type = get<SPIRType>(constant.constant_type);
|
|
auto name = to_name(constant.self);
|
|
|
|
statement("layout(constant_id = ", get_decoration(constant.self, DecorationSpecId), ") const ",
|
|
variable_decl(type, name), " = ", constant_expression(constant), ";");
|
|
}
|
|
|
|
void CompilerGLSL::replace_illegal_names()
|
|
{
|
|
// clang-format off
|
|
static const unordered_set<string> keywords = {
|
|
"active", "asm", "atomic_uint", "attribute", "bool", "break",
|
|
"bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard",
|
|
"dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4",
|
|
"do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float",
|
|
"for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray",
|
|
"iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube",
|
|
"iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect",
|
|
"image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant",
|
|
"isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect",
|
|
"isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp",
|
|
"mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump",
|
|
"namespace", "noinline", "noperspective", "out", "output", "packed", "partition", "patch", "precision", "public", "readonly",
|
|
"resource", "restrict", "return", "row_major", "sample", "sampler1D", "sampler1DArray", "sampler1DArrayShadow",
|
|
"sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray",
|
|
"sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer",
|
|
"samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "short", "sizeof", "smooth", "static",
|
|
"struct", "subroutine", "superp", "switch", "template", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D",
|
|
"uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube",
|
|
"uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray",
|
|
"usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube",
|
|
"usamplerCubeArray", "using", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "volatile",
|
|
"while", "writeonly"
|
|
};
|
|
// clang-format on
|
|
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
if (!is_hidden_variable(var))
|
|
{
|
|
auto &m = meta[var.self].decoration;
|
|
if (m.alias.compare(0, 3, "gl_") == 0 || keywords.find(m.alias) != end(keywords))
|
|
m.alias = join("_", m.alias);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::replace_fragment_output(SPIRVariable &var)
|
|
{
|
|
auto &m = meta[var.self].decoration;
|
|
uint32_t location = 0;
|
|
if (m.decoration_flags & (1ull << DecorationLocation))
|
|
location = m.location;
|
|
|
|
// If our variable is arrayed, we must not emit the array part of this as the SPIR-V will
|
|
// do the access chain part of this for us.
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (type.array.empty())
|
|
{
|
|
// Redirect the write to a specific render target in legacy GLSL.
|
|
m.alias = join("gl_FragData[", location, "]");
|
|
|
|
if (is_legacy_es() && location != 0)
|
|
require_extension("GL_EXT_draw_buffers");
|
|
}
|
|
else if (type.array.size() == 1)
|
|
{
|
|
// If location is non-zero, we probably have to add an offset.
|
|
// This gets really tricky since we'd have to inject an offset in the access chain.
|
|
// FIXME: This seems like an extremely odd-ball case, so it's probably fine to leave it like this for now.
|
|
m.alias = "gl_FragData";
|
|
if (location != 0)
|
|
SPIRV_CROSS_THROW("Arrayed output variable used, but location is not 0. "
|
|
"This is unimplemented in SPIRV-Cross.");
|
|
|
|
if (is_legacy_es())
|
|
require_extension("GL_EXT_draw_buffers");
|
|
}
|
|
else
|
|
SPIRV_CROSS_THROW("Array-of-array output variable used. This cannot be implemented in legacy GLSL.");
|
|
|
|
var.compat_builtin = true; // We don't want to declare this variable, but use the name as-is.
|
|
}
|
|
|
|
void CompilerGLSL::replace_fragment_outputs()
|
|
{
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (!is_builtin_variable(var) && !var.remapped_variable && type.pointer &&
|
|
var.storage == StorageClassOutput)
|
|
replace_fragment_output(var);
|
|
}
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::remap_swizzle(uint32_t result_type, uint32_t input_components, uint32_t expr)
|
|
{
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
|
|
if (out_type.vecsize == input_components)
|
|
return to_expression(expr);
|
|
else if (input_components == 1)
|
|
return join(type_to_glsl(out_type), "(", to_expression(expr), ")");
|
|
else
|
|
{
|
|
auto e = to_enclosed_expression(expr) + ".";
|
|
// Just clamp the swizzle index if we have more outputs than inputs.
|
|
for (uint32_t c = 0; c < out_type.vecsize; c++)
|
|
e += index_to_swizzle(min(c, input_components - 1));
|
|
if (backend.swizzle_is_function && out_type.vecsize > 1)
|
|
e += "()";
|
|
return e;
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_pls()
|
|
{
|
|
auto &execution = get_entry_point();
|
|
if (execution.model != ExecutionModelFragment)
|
|
SPIRV_CROSS_THROW("Pixel local storage only supported in fragment shaders.");
|
|
|
|
if (!options.es)
|
|
SPIRV_CROSS_THROW("Pixel local storage only supported in OpenGL ES.");
|
|
|
|
if (options.version < 300)
|
|
SPIRV_CROSS_THROW("Pixel local storage only supported in ESSL 3.0 and above.");
|
|
|
|
if (!pls_inputs.empty())
|
|
{
|
|
statement("__pixel_local_inEXT _PLSIn");
|
|
begin_scope();
|
|
for (auto &input : pls_inputs)
|
|
statement(pls_decl(input), ";");
|
|
end_scope_decl();
|
|
statement("");
|
|
}
|
|
|
|
if (!pls_outputs.empty())
|
|
{
|
|
statement("__pixel_local_outEXT _PLSOut");
|
|
begin_scope();
|
|
for (auto &output : pls_outputs)
|
|
statement(pls_decl(output), ";");
|
|
end_scope_decl();
|
|
statement("");
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::fixup_image_load_store_access()
|
|
{
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() != TypeVariable)
|
|
continue;
|
|
|
|
uint32_t var = id.get<SPIRVariable>().self;
|
|
auto &vartype = expression_type(var);
|
|
if (vartype.basetype == SPIRType::Image)
|
|
{
|
|
// Older glslangValidator does not emit required qualifiers here.
|
|
// Solve this by making the image access as restricted as possible and loosen up if we need to.
|
|
// If any no-read/no-write flags are actually set, assume that the compiler knows what it's doing.
|
|
|
|
auto &flags = meta.at(var).decoration.decoration_flags;
|
|
static const uint64_t NoWrite = 1ull << DecorationNonWritable;
|
|
static const uint64_t NoRead = 1ull << DecorationNonReadable;
|
|
if ((flags & (NoWrite | NoRead)) == 0)
|
|
flags |= NoRead | NoWrite;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_resources()
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
replace_illegal_names();
|
|
|
|
// Legacy GL uses gl_FragData[], redeclare all fragment outputs
|
|
// with builtins.
|
|
if (execution.model == ExecutionModelFragment && is_legacy())
|
|
replace_fragment_outputs();
|
|
|
|
// Emit PLS blocks if we have such variables.
|
|
if (!pls_inputs.empty() || !pls_outputs.empty())
|
|
emit_pls();
|
|
|
|
bool emitted = false;
|
|
|
|
// If emitted Vulkan GLSL,
|
|
// emit specialization constants as actual floats,
|
|
// spec op expressions will redirect to the constant name.
|
|
//
|
|
// TODO: If we have the fringe case that we create a spec constant which depends on a struct type,
|
|
// we'll have to deal with that, but there's currently no known way to express that.
|
|
if (options.vulkan_semantics)
|
|
{
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeConstant)
|
|
{
|
|
auto &c = id.get<SPIRConstant>();
|
|
if (!c.specialization)
|
|
continue;
|
|
|
|
emit_specialization_constant(c);
|
|
emitted = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (emitted)
|
|
statement("");
|
|
emitted = false;
|
|
|
|
// Output all basic struct types which are not Block or BufferBlock as these are declared inplace
|
|
// when such variables are instantiated.
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeType)
|
|
{
|
|
auto &type = id.get<SPIRType>();
|
|
if (type.basetype == SPIRType::Struct && type.array.empty() && !type.pointer &&
|
|
(meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) == 0)
|
|
{
|
|
emit_struct(type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output UBOs and SSBOs
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
if (var.storage != StorageClassFunction && type.pointer && type.storage == StorageClassUniform &&
|
|
!is_hidden_variable(var) && (meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))))
|
|
{
|
|
emit_buffer_block(var);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output push constant blocks
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
if (var.storage != StorageClassFunction && type.pointer && type.storage == StorageClassPushConstant &&
|
|
!is_hidden_variable(var))
|
|
{
|
|
emit_push_constant_block(var);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool skip_separate_image_sampler = !combined_image_samplers.empty() || !options.vulkan_semantics;
|
|
|
|
// Output Uniform Constants (values, samplers, images, etc).
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// If we're remapping separate samplers and images, only emit the combined samplers.
|
|
if (skip_separate_image_sampler)
|
|
{
|
|
// Sampler buffers are always used without a sampler, and they will also work in regular GL.
|
|
bool sampler_buffer = type.basetype == SPIRType::Image && type.image.dim == DimBuffer;
|
|
bool separate_image = type.basetype == SPIRType::Image && type.image.sampled == 1;
|
|
bool separate_sampler = type.basetype == SPIRType::Sampler;
|
|
if (!sampler_buffer && (separate_image || separate_sampler))
|
|
continue;
|
|
}
|
|
|
|
if (var.storage != StorageClassFunction && type.pointer &&
|
|
(type.storage == StorageClassUniformConstant || type.storage == StorageClassAtomicCounter) &&
|
|
!is_hidden_variable(var))
|
|
{
|
|
emit_uniform(var);
|
|
emitted = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (emitted)
|
|
statement("");
|
|
emitted = false;
|
|
|
|
// Output in/out interfaces.
|
|
for (auto &id : ids)
|
|
{
|
|
if (id.get_type() == TypeVariable)
|
|
{
|
|
auto &var = id.get<SPIRVariable>();
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// HLSL output from glslang may emit interface variables which are "empty".
|
|
// Just avoid declaring them.
|
|
if (type_is_empty(type))
|
|
continue;
|
|
|
|
if (var.storage != StorageClassFunction && type.pointer &&
|
|
(var.storage == StorageClassInput || var.storage == StorageClassOutput) &&
|
|
interface_variable_exists_in_entry_point(var.self) && !is_hidden_variable(var))
|
|
{
|
|
emit_interface_block(var);
|
|
emitted = true;
|
|
}
|
|
else if (is_builtin_variable(var))
|
|
{
|
|
// For gl_InstanceIndex emulation on GLES, the API user needs to
|
|
// supply this uniform.
|
|
if (meta[var.self].decoration.builtin_type == BuiltInInstanceIndex && !options.vulkan_semantics)
|
|
{
|
|
statement("uniform int SPIRV_Cross_BaseInstance;");
|
|
emitted = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Global variables.
|
|
for (auto global : global_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(global);
|
|
if (var.storage != StorageClassOutput)
|
|
{
|
|
add_resource_name(var.self);
|
|
statement(variable_decl(var), ";");
|
|
emitted = true;
|
|
}
|
|
}
|
|
|
|
if (emitted)
|
|
statement("");
|
|
}
|
|
|
|
// Returns a string representation of the ID, usable as a function arg.
|
|
// Default is to simply return the expression representation fo the arg ID.
|
|
// Subclasses may override to modify the return value.
|
|
string CompilerGLSL::to_func_call_arg(uint32_t id)
|
|
{
|
|
return to_expression(id);
|
|
}
|
|
|
|
void CompilerGLSL::handle_invalid_expression(uint32_t id)
|
|
{
|
|
auto &expr = get<SPIRExpression>(id);
|
|
|
|
// This expression has been invalidated in the past.
|
|
// Be careful with this expression next pass ...
|
|
// Used for OpCompositeInsert forwarding atm.
|
|
expr.used_while_invalidated = true;
|
|
|
|
// We tried to read an invalidated expression.
|
|
// This means we need another pass at compilation, but next time, force temporary variables so that they cannot be invalidated.
|
|
forced_temporaries.insert(id);
|
|
force_recompile = true;
|
|
}
|
|
|
|
// Converts the format of the current expression from packed to unpacked,
|
|
// by wrapping the expression in a constructor of the appropriate type.
|
|
// GLSL does not support packed formats, so simply return the expression.
|
|
// Subclasses that do will override
|
|
string CompilerGLSL::unpack_expression_type(string expr_str, const SPIRType &)
|
|
{
|
|
return expr_str;
|
|
}
|
|
|
|
// Sometimes we proactively enclosed an expression where it turns out we might have not needed it after all.
|
|
void CompilerGLSL::strip_enclosed_expression(string &expr)
|
|
{
|
|
if (expr.size() < 2 || expr.front() != '(' || expr.back() != ')')
|
|
return;
|
|
|
|
// Have to make sure that our first and last parens actually enclose everything inside it.
|
|
uint32_t paren_count = 0;
|
|
for (auto &c : expr)
|
|
{
|
|
if (c == '(')
|
|
paren_count++;
|
|
else if (c == ')')
|
|
{
|
|
paren_count--;
|
|
|
|
// If we hit 0 and this is not the final char, our first and final parens actually don't
|
|
// enclose the expression, and we cannot strip, e.g.: (a + b) * (c + d).
|
|
if (paren_count == 0 && &c != &expr.back())
|
|
return;
|
|
}
|
|
}
|
|
expr.erase(expr.size() - 1, 1);
|
|
expr.erase(begin(expr));
|
|
}
|
|
|
|
// Just like to_expression except that we enclose the expression inside parentheses if needed.
|
|
string CompilerGLSL::to_enclosed_expression(uint32_t id)
|
|
{
|
|
auto expr = to_expression(id);
|
|
bool need_parens = false;
|
|
uint32_t paren_count = 0;
|
|
for (auto c : expr)
|
|
{
|
|
if (c == '(')
|
|
paren_count++;
|
|
else if (c == ')')
|
|
{
|
|
assert(paren_count);
|
|
paren_count--;
|
|
}
|
|
else if (c == ' ' && paren_count == 0)
|
|
{
|
|
need_parens = true;
|
|
break;
|
|
}
|
|
}
|
|
assert(paren_count == 0);
|
|
|
|
// If this expression contains any spaces which are not enclosed by parentheses,
|
|
// we need to enclose it so we can treat the whole string as an expression.
|
|
// This happens when two expressions have been part of a binary op earlier.
|
|
if (need_parens)
|
|
return join('(', expr, ')');
|
|
else
|
|
return expr;
|
|
}
|
|
|
|
string CompilerGLSL::to_expression(uint32_t id)
|
|
{
|
|
auto itr = invalid_expressions.find(id);
|
|
if (itr != end(invalid_expressions))
|
|
handle_invalid_expression(id);
|
|
|
|
if (ids[id].get_type() == TypeExpression)
|
|
{
|
|
// We might have a more complex chain of dependencies.
|
|
// A possible scenario is that we
|
|
//
|
|
// %1 = OpLoad
|
|
// %2 = OpDoSomething %1 %1. here %2 will have a dependency on %1.
|
|
// %3 = OpDoSomethingAgain %2 %2. Here %3 will lose the link to %1 since we don't propagate the dependencies like that.
|
|
// OpStore %1 %foo // Here we can invalidate %1, and hence all expressions which depend on %1. Only %2 will know since it's part of invalid_expressions.
|
|
// %4 = OpDoSomethingAnotherTime %3 %3 // If we forward all expressions we will see %1 expression after store, not before.
|
|
//
|
|
// However, we can propagate up a list of depended expressions when we used %2, so we can check if %2 is invalid when reading %3 after the store,
|
|
// and see that we should not forward reads of the original variable.
|
|
auto &expr = get<SPIRExpression>(id);
|
|
for (uint32_t dep : expr.expression_dependencies)
|
|
if (invalid_expressions.find(dep) != end(invalid_expressions))
|
|
handle_invalid_expression(dep);
|
|
}
|
|
|
|
track_expression_read(id);
|
|
|
|
switch (ids[id].get_type())
|
|
{
|
|
case TypeExpression:
|
|
{
|
|
auto &e = get<SPIRExpression>(id);
|
|
if (e.base_expression)
|
|
return to_enclosed_expression(e.base_expression) + e.expression;
|
|
else if (e.need_transpose)
|
|
return convert_row_major_matrix(e.expression);
|
|
else
|
|
return e.expression;
|
|
}
|
|
|
|
case TypeConstant:
|
|
{
|
|
auto &c = get<SPIRConstant>(id);
|
|
if (c.specialization && options.vulkan_semantics)
|
|
return to_name(id);
|
|
else
|
|
return constant_expression(c);
|
|
}
|
|
|
|
case TypeConstantOp:
|
|
return constant_op_expression(get<SPIRConstantOp>(id));
|
|
|
|
case TypeVariable:
|
|
{
|
|
auto &var = get<SPIRVariable>(id);
|
|
// If we try to use a loop variable before the loop header, we have to redirect it to the static expression,
|
|
// the variable has not been declared yet.
|
|
if (var.statically_assigned || (var.loop_variable && !var.loop_variable_enable))
|
|
return to_expression(var.static_expression);
|
|
else if (var.deferred_declaration)
|
|
{
|
|
var.deferred_declaration = false;
|
|
return variable_decl(var);
|
|
}
|
|
else if (flattened_structs.count(id))
|
|
{
|
|
return load_flattened_struct(var);
|
|
}
|
|
else
|
|
{
|
|
auto &dec = meta[var.self].decoration;
|
|
if (dec.builtin)
|
|
return builtin_to_glsl(dec.builtin_type);
|
|
else
|
|
return to_name(id);
|
|
}
|
|
}
|
|
|
|
default:
|
|
return to_name(id);
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::constant_op_expression(const SPIRConstantOp &cop)
|
|
{
|
|
auto &type = get<SPIRType>(cop.basetype);
|
|
bool binary = false;
|
|
bool unary = false;
|
|
string op;
|
|
|
|
// TODO: Find a clean way to reuse emit_instruction.
|
|
switch (cop.opcode)
|
|
{
|
|
case OpSConvert:
|
|
case OpUConvert:
|
|
case OpFConvert:
|
|
op = type_to_glsl_constructor(type);
|
|
break;
|
|
|
|
#define BOP(opname, x) \
|
|
case Op##opname: \
|
|
binary = true; \
|
|
op = x; \
|
|
break
|
|
|
|
#define UOP(opname, x) \
|
|
case Op##opname: \
|
|
unary = true; \
|
|
op = x; \
|
|
break
|
|
|
|
UOP(SNegate, "-");
|
|
UOP(Not, "~");
|
|
BOP(IAdd, "+");
|
|
BOP(ISub, "-");
|
|
BOP(IMul, "*");
|
|
BOP(SDiv, "/");
|
|
BOP(UDiv, "/");
|
|
BOP(UMod, "%");
|
|
BOP(SMod, "%");
|
|
BOP(ShiftRightLogical, ">>");
|
|
BOP(ShiftRightArithmetic, ">>");
|
|
BOP(ShiftLeftLogical, "<<");
|
|
BOP(BitwiseOr, "|");
|
|
BOP(BitwiseXor, "^");
|
|
BOP(BitwiseAnd, "&");
|
|
BOP(LogicalOr, "||");
|
|
BOP(LogicalAnd, "&&");
|
|
UOP(LogicalNot, "!");
|
|
BOP(LogicalEqual, "==");
|
|
BOP(LogicalNotEqual, "!=");
|
|
BOP(IEqual, "==");
|
|
BOP(INotEqual, "!=");
|
|
BOP(ULessThan, "<");
|
|
BOP(SLessThan, "<");
|
|
BOP(ULessThanEqual, "<=");
|
|
BOP(SLessThanEqual, "<=");
|
|
BOP(UGreaterThan, ">");
|
|
BOP(SGreaterThan, ">");
|
|
BOP(UGreaterThanEqual, ">=");
|
|
BOP(SGreaterThanEqual, ">=");
|
|
|
|
case OpSelect:
|
|
{
|
|
if (cop.arguments.size() < 3)
|
|
SPIRV_CROSS_THROW("Not enough arguments to OpSpecConstantOp.");
|
|
|
|
// This one is pretty annoying. It's triggered from
|
|
// uint(bool), int(bool) from spec constants.
|
|
// In order to preserve its compile-time constness in Vulkan GLSL,
|
|
// we need to reduce the OpSelect expression back to this simplified model.
|
|
// If we cannot, fail.
|
|
if (!to_trivial_mix_op(type, op, cop.arguments[2], cop.arguments[1], cop.arguments[0]))
|
|
{
|
|
SPIRV_CROSS_THROW(
|
|
"Cannot implement specialization constant op OpSelect. "
|
|
"Need trivial select implementation which can be resolved to a simple cast from boolean.");
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// Some opcodes are unimplemented here, these are currently not possible to test from glslang.
|
|
SPIRV_CROSS_THROW("Unimplemented spec constant op.");
|
|
}
|
|
|
|
SPIRType::BaseType input_type;
|
|
bool skip_cast_if_equal_type = opcode_is_sign_invariant(cop.opcode);
|
|
|
|
switch (cop.opcode)
|
|
{
|
|
case OpIEqual:
|
|
case OpINotEqual:
|
|
input_type = SPIRType::Int;
|
|
break;
|
|
|
|
default:
|
|
input_type = type.basetype;
|
|
break;
|
|
}
|
|
|
|
#undef BOP
|
|
#undef UOP
|
|
if (binary)
|
|
{
|
|
if (cop.arguments.size() < 2)
|
|
SPIRV_CROSS_THROW("Not enough arguments to OpSpecConstantOp.");
|
|
|
|
string cast_op0;
|
|
string cast_op1;
|
|
auto expected_type = binary_op_bitcast_helper(cast_op0, cast_op1, input_type, cop.arguments[0],
|
|
cop.arguments[1], skip_cast_if_equal_type);
|
|
|
|
if (type.basetype != input_type && type.basetype != SPIRType::Boolean)
|
|
{
|
|
expected_type.basetype = input_type;
|
|
auto expr = bitcast_glsl_op(type, expected_type);
|
|
expr += '(';
|
|
expr += join(cast_op0, " ", op, " ", cast_op1);
|
|
expr += ')';
|
|
return expr;
|
|
}
|
|
else
|
|
return join("(", cast_op0, " ", op, " ", cast_op1, ")");
|
|
}
|
|
else if (unary)
|
|
{
|
|
if (cop.arguments.size() < 1)
|
|
SPIRV_CROSS_THROW("Not enough arguments to OpSpecConstantOp.");
|
|
|
|
// Auto-bitcast to result type as needed.
|
|
// Works around various casting scenarios in glslang as there is no OpBitcast for specialization constants.
|
|
return join("(", op, bitcast_glsl(type, cop.arguments[0]), ")");
|
|
}
|
|
else
|
|
{
|
|
if (cop.arguments.size() < 1)
|
|
SPIRV_CROSS_THROW("Not enough arguments to OpSpecConstantOp.");
|
|
return join(op, "(", to_expression(cop.arguments[0]), ")");
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::constant_expression(const SPIRConstant &c)
|
|
{
|
|
if (!c.subconstants.empty())
|
|
{
|
|
// Handles Arrays and structures.
|
|
string res;
|
|
if (backend.use_initializer_list)
|
|
res = "{ ";
|
|
else
|
|
res = type_to_glsl_constructor(get<SPIRType>(c.constant_type)) + "(";
|
|
|
|
for (auto &elem : c.subconstants)
|
|
{
|
|
auto &subc = get<SPIRConstant>(elem);
|
|
if (subc.specialization && options.vulkan_semantics)
|
|
res += to_name(elem);
|
|
else
|
|
res += constant_expression(get<SPIRConstant>(elem));
|
|
|
|
if (&elem != &c.subconstants.back())
|
|
res += ", ";
|
|
}
|
|
|
|
res += backend.use_initializer_list ? " }" : ")";
|
|
return res;
|
|
}
|
|
else if (c.columns() == 1)
|
|
{
|
|
return constant_expression_vector(c, 0);
|
|
}
|
|
else
|
|
{
|
|
string res = type_to_glsl(get<SPIRType>(c.constant_type)) + "(";
|
|
for (uint32_t col = 0; col < c.columns(); col++)
|
|
{
|
|
res += constant_expression_vector(c, col);
|
|
if (col + 1 < c.columns())
|
|
res += ", ";
|
|
}
|
|
res += ")";
|
|
return res;
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::constant_expression_vector(const SPIRConstant &c, uint32_t vector)
|
|
{
|
|
auto type = get<SPIRType>(c.constant_type);
|
|
type.columns = 1;
|
|
|
|
string res;
|
|
if (c.vector_size() > 1)
|
|
res += type_to_glsl(type) + "(";
|
|
|
|
bool splat = backend.use_constructor_splatting && c.vector_size() > 1;
|
|
if (splat)
|
|
{
|
|
if (type_to_std430_base_size(type) == 8)
|
|
{
|
|
uint64_t ident = c.scalar_u64(vector, 0);
|
|
for (uint32_t i = 1; i < c.vector_size(); i++)
|
|
if (ident != c.scalar_u64(vector, i))
|
|
splat = false;
|
|
}
|
|
else
|
|
{
|
|
uint32_t ident = c.scalar(vector, 0);
|
|
for (uint32_t i = 1; i < c.vector_size(); i++)
|
|
if (ident != c.scalar(vector, i))
|
|
splat = false;
|
|
}
|
|
}
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Float:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar_f32(vector, 0));
|
|
if (backend.float_literal_suffix)
|
|
res += "f";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_f32(vector, i));
|
|
if (backend.float_literal_suffix)
|
|
res += "f";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::Double:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar_f64(vector, 0));
|
|
if (backend.double_literal_suffix)
|
|
res += "lf";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_f64(vector, i));
|
|
if (backend.double_literal_suffix)
|
|
res += "lf";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::Int64:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar_i64(vector, 0));
|
|
if (backend.long_long_literal_suffix)
|
|
res += "ll";
|
|
else
|
|
res += "l";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_i64(vector, i));
|
|
if (backend.long_long_literal_suffix)
|
|
res += "ll";
|
|
else
|
|
res += "l";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::UInt64:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar_u64(vector, 0));
|
|
if (backend.long_long_literal_suffix)
|
|
res += "ull";
|
|
else
|
|
res += "ul";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_u64(vector, i));
|
|
if (backend.long_long_literal_suffix)
|
|
res += "ull";
|
|
else
|
|
res += "ul";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::UInt:
|
|
if (splat)
|
|
{
|
|
res += convert_to_string(c.scalar(vector, 0));
|
|
if (backend.uint32_t_literal_suffix)
|
|
res += "u";
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar(vector, i));
|
|
if (backend.uint32_t_literal_suffix)
|
|
res += "u";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::Int:
|
|
if (splat)
|
|
res += convert_to_string(c.scalar_i32(vector, 0));
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += convert_to_string(c.scalar_i32(vector, i));
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SPIRType::Boolean:
|
|
if (splat)
|
|
res += c.scalar(vector, 0) ? "true" : "false";
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < c.vector_size(); i++)
|
|
{
|
|
res += c.scalar(vector, i) ? "true" : "false";
|
|
if (i + 1 < c.vector_size())
|
|
res += ", ";
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
SPIRV_CROSS_THROW("Invalid constant expression basetype.");
|
|
}
|
|
|
|
if (c.vector_size() > 1)
|
|
res += ")";
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::declare_temporary(uint32_t result_type, uint32_t result_id)
|
|
{
|
|
auto &type = get<SPIRType>(result_type);
|
|
auto flags = meta[result_id].decoration.decoration_flags;
|
|
|
|
// If we're declaring temporaries inside continue blocks,
|
|
// we must declare the temporary in the loop header so that the continue block can avoid declaring new variables.
|
|
if (current_continue_block)
|
|
{
|
|
auto &header = get<SPIRBlock>(current_continue_block->loop_dominator);
|
|
if (find_if(begin(header.declare_temporary), end(header.declare_temporary),
|
|
[result_type, result_id](const pair<uint32_t, uint32_t> &tmp) {
|
|
return tmp.first == result_type && tmp.second == result_id;
|
|
}) == end(header.declare_temporary))
|
|
{
|
|
header.declare_temporary.emplace_back(result_type, result_id);
|
|
force_recompile = true;
|
|
}
|
|
|
|
return join(to_name(result_id), " = ");
|
|
}
|
|
else
|
|
{
|
|
// The result_id has not been made into an expression yet, so use flags interface.
|
|
return join(flags_to_precision_qualifiers_glsl(type, flags), variable_decl(type, to_name(result_id)), " = ");
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::expression_is_forwarded(uint32_t id)
|
|
{
|
|
return forwarded_temporaries.find(id) != end(forwarded_temporaries);
|
|
}
|
|
|
|
SPIRExpression &CompilerGLSL::emit_op(uint32_t result_type, uint32_t result_id, const string &rhs, bool forwarding,
|
|
bool suppress_usage_tracking)
|
|
{
|
|
if (forwarding && (forced_temporaries.find(result_id) == end(forced_temporaries)))
|
|
{
|
|
// Just forward it without temporary.
|
|
// If the forward is trivial, we do not force flushing to temporary for this expression.
|
|
if (!suppress_usage_tracking)
|
|
forwarded_temporaries.insert(result_id);
|
|
|
|
return set<SPIRExpression>(result_id, rhs, result_type, true);
|
|
}
|
|
else
|
|
{
|
|
// If expression isn't immutable, bind it to a temporary and make the new temporary immutable (they always are).
|
|
statement(declare_temporary(result_type, result_id), rhs, ";");
|
|
return set<SPIRExpression>(result_id, to_name(result_id), result_type, true);
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op)
|
|
{
|
|
bool forward = should_forward(op0);
|
|
emit_op(result_type, result_id, join(op, to_enclosed_expression(op0)), forward);
|
|
inherit_expression_dependencies(result_id, op0);
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op)
|
|
{
|
|
bool forward = should_forward(op0) && should_forward(op1);
|
|
emit_op(result_type, result_id, join(to_enclosed_expression(op0), " ", op, " ", to_enclosed_expression(op1)),
|
|
forward);
|
|
|
|
inherit_expression_dependencies(result_id, op0);
|
|
inherit_expression_dependencies(result_id, op1);
|
|
}
|
|
|
|
void CompilerGLSL::emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op)
|
|
{
|
|
auto &type = get<SPIRType>(result_type);
|
|
auto expr = type_to_glsl_constructor(type);
|
|
expr += '(';
|
|
for (uint32_t i = 0; i < type.vecsize; i++)
|
|
{
|
|
// Make sure to call to_expression multiple times to ensure
|
|
// that these expressions are properly flushed to temporaries if needed.
|
|
expr += op;
|
|
expr += to_enclosed_expression(operand);
|
|
expr += '.';
|
|
expr += index_to_swizzle(i);
|
|
|
|
if (i + 1 < type.vecsize)
|
|
expr += ", ";
|
|
}
|
|
expr += ')';
|
|
emit_op(result_type, result_id, expr, should_forward(operand));
|
|
|
|
inherit_expression_dependencies(result_id, operand);
|
|
}
|
|
|
|
void CompilerGLSL::emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
const char *op)
|
|
{
|
|
auto &type = get<SPIRType>(result_type);
|
|
auto expr = type_to_glsl_constructor(type);
|
|
expr += '(';
|
|
for (uint32_t i = 0; i < type.vecsize; i++)
|
|
{
|
|
// Make sure to call to_expression multiple times to ensure
|
|
// that these expressions are properly flushed to temporaries if needed.
|
|
expr += to_enclosed_expression(op0);
|
|
expr += '.';
|
|
expr += index_to_swizzle(i);
|
|
expr += ' ';
|
|
expr += op;
|
|
expr += ' ';
|
|
expr += to_enclosed_expression(op1);
|
|
expr += '.';
|
|
expr += index_to_swizzle(i);
|
|
|
|
if (i + 1 < type.vecsize)
|
|
expr += ", ";
|
|
}
|
|
expr += ')';
|
|
emit_op(result_type, result_id, expr, should_forward(op0) && should_forward(op1));
|
|
|
|
inherit_expression_dependencies(result_id, op0);
|
|
inherit_expression_dependencies(result_id, op1);
|
|
}
|
|
|
|
SPIRType CompilerGLSL::binary_op_bitcast_helper(string &cast_op0, string &cast_op1, SPIRType::BaseType &input_type,
|
|
uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type)
|
|
{
|
|
auto &type0 = expression_type(op0);
|
|
auto &type1 = expression_type(op1);
|
|
|
|
// We have to bitcast if our inputs are of different type, or if our types are not equal to expected inputs.
|
|
// For some functions like OpIEqual and INotEqual, we don't care if inputs are of different types than expected
|
|
// since equality test is exactly the same.
|
|
bool cast = (type0.basetype != type1.basetype) || (!skip_cast_if_equal_type && type0.basetype != input_type);
|
|
|
|
// Create a fake type so we can bitcast to it.
|
|
// We only deal with regular arithmetic types here like int, uints and so on.
|
|
SPIRType expected_type;
|
|
expected_type.basetype = input_type;
|
|
expected_type.vecsize = type0.vecsize;
|
|
expected_type.columns = type0.columns;
|
|
expected_type.width = type0.width;
|
|
|
|
if (cast)
|
|
{
|
|
cast_op0 = bitcast_glsl(expected_type, op0);
|
|
cast_op1 = bitcast_glsl(expected_type, op1);
|
|
}
|
|
else
|
|
{
|
|
// If we don't cast, our actual input type is that of the first (or second) argument.
|
|
cast_op0 = to_enclosed_expression(op0);
|
|
cast_op1 = to_enclosed_expression(op1);
|
|
input_type = type0.basetype;
|
|
}
|
|
|
|
return expected_type;
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
const char *op, SPIRType::BaseType input_type, bool skip_cast_if_equal_type)
|
|
{
|
|
string cast_op0, cast_op1;
|
|
auto expected_type = binary_op_bitcast_helper(cast_op0, cast_op1, input_type, op0, op1, skip_cast_if_equal_type);
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
|
|
// We might have casted away from the result type, so bitcast again.
|
|
// For example, arithmetic right shift with uint inputs.
|
|
// Special case boolean outputs since relational opcodes output booleans instead of int/uint.
|
|
string expr;
|
|
if (out_type.basetype != input_type && out_type.basetype != SPIRType::Boolean)
|
|
{
|
|
expected_type.basetype = input_type;
|
|
expr = bitcast_glsl_op(out_type, expected_type);
|
|
expr += '(';
|
|
expr += join(cast_op0, " ", op, " ", cast_op1);
|
|
expr += ')';
|
|
}
|
|
else
|
|
expr += join(cast_op0, " ", op, " ", cast_op1);
|
|
|
|
emit_op(result_type, result_id, expr, should_forward(op0) && should_forward(op1));
|
|
}
|
|
|
|
void CompilerGLSL::emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op)
|
|
{
|
|
bool forward = should_forward(op0);
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ")"), forward);
|
|
inherit_expression_dependencies(result_id, op0);
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
const char *op)
|
|
{
|
|
bool forward = should_forward(op0) && should_forward(op1);
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ", ", to_expression(op1), ")"), forward);
|
|
inherit_expression_dependencies(result_id, op0);
|
|
inherit_expression_dependencies(result_id, op1);
|
|
}
|
|
|
|
void CompilerGLSL::emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
const char *op, SPIRType::BaseType input_type, bool skip_cast_if_equal_type)
|
|
{
|
|
string cast_op0, cast_op1;
|
|
auto expected_type = binary_op_bitcast_helper(cast_op0, cast_op1, input_type, op0, op1, skip_cast_if_equal_type);
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
|
|
// Special case boolean outputs since relational opcodes output booleans instead of int/uint.
|
|
string expr;
|
|
if (out_type.basetype != input_type && out_type.basetype != SPIRType::Boolean)
|
|
{
|
|
expected_type.basetype = input_type;
|
|
expr = bitcast_glsl_op(out_type, expected_type);
|
|
expr += '(';
|
|
expr += join(op, "(", cast_op0, ", ", cast_op1, ")");
|
|
expr += ')';
|
|
}
|
|
else
|
|
{
|
|
expr += join(op, "(", cast_op0, ", ", cast_op1, ")");
|
|
}
|
|
|
|
emit_op(result_type, result_id, expr, should_forward(op0) && should_forward(op1));
|
|
}
|
|
|
|
void CompilerGLSL::emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
uint32_t op2, const char *op)
|
|
{
|
|
bool forward = should_forward(op0) && should_forward(op1) && should_forward(op2);
|
|
emit_op(result_type, result_id,
|
|
join(op, "(", to_expression(op0), ", ", to_expression(op1), ", ", to_expression(op2), ")"), forward);
|
|
|
|
inherit_expression_dependencies(result_id, op0);
|
|
inherit_expression_dependencies(result_id, op1);
|
|
inherit_expression_dependencies(result_id, op2);
|
|
}
|
|
|
|
void CompilerGLSL::emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
|
|
uint32_t op2, uint32_t op3, const char *op)
|
|
{
|
|
bool forward = should_forward(op0) && should_forward(op1) && should_forward(op2) && should_forward(op3);
|
|
emit_op(result_type, result_id, join(op, "(", to_expression(op0), ", ", to_expression(op1), ", ",
|
|
to_expression(op2), ", ", to_expression(op3), ")"),
|
|
forward);
|
|
|
|
inherit_expression_dependencies(result_id, op0);
|
|
inherit_expression_dependencies(result_id, op1);
|
|
inherit_expression_dependencies(result_id, op2);
|
|
inherit_expression_dependencies(result_id, op3);
|
|
}
|
|
|
|
// EXT_shader_texture_lod only concerns fragment shaders so lod tex functions
|
|
// are not allowed in ES 2 vertex shaders. But SPIR-V only supports lod tex
|
|
// functions in vertex shaders so we revert those back to plain calls when
|
|
// the lod is a constant value of zero.
|
|
bool CompilerGLSL::check_explicit_lod_allowed(uint32_t lod)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
bool allowed = !is_legacy_es() || execution.model == ExecutionModelFragment;
|
|
if (!allowed && lod != 0)
|
|
{
|
|
auto *lod_constant = maybe_get<SPIRConstant>(lod);
|
|
if (!lod_constant || lod_constant->scalar_f32() != 0.0f)
|
|
{
|
|
SPIRV_CROSS_THROW("Explicit lod not allowed in legacy ES non-fragment shaders.");
|
|
}
|
|
}
|
|
return allowed;
|
|
}
|
|
|
|
string CompilerGLSL::legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t lod)
|
|
{
|
|
const char *type;
|
|
switch (imgtype.image.dim)
|
|
{
|
|
case spv::Dim1D:
|
|
type = (imgtype.image.arrayed && !options.es) ? "1DArray" : "1D";
|
|
break;
|
|
case spv::Dim2D:
|
|
type = (imgtype.image.arrayed && !options.es) ? "2DArray" : "2D";
|
|
break;
|
|
case spv::Dim3D:
|
|
type = "3D";
|
|
break;
|
|
case spv::DimCube:
|
|
type = "Cube";
|
|
break;
|
|
case spv::DimBuffer:
|
|
type = "Buffer";
|
|
break;
|
|
case spv::DimSubpassData:
|
|
type = "2D";
|
|
break;
|
|
default:
|
|
type = "";
|
|
break;
|
|
}
|
|
|
|
bool use_explicit_lod = check_explicit_lod_allowed(lod);
|
|
|
|
if (op == "textureLod" || op == "textureProjLod")
|
|
{
|
|
if (is_legacy_es())
|
|
{
|
|
if (use_explicit_lod)
|
|
require_extension("GL_EXT_shader_texture_lod");
|
|
}
|
|
else if (is_legacy())
|
|
require_extension("GL_ARB_shader_texture_lod");
|
|
}
|
|
|
|
if (op == "texture")
|
|
return join("texture", type);
|
|
else if (op == "textureLod")
|
|
{
|
|
if (use_explicit_lod)
|
|
return join("texture", type, is_legacy_es() ? "LodEXT" : "Lod");
|
|
else
|
|
return join("texture", type);
|
|
}
|
|
else if (op == "textureProj")
|
|
return join("texture", type, "Proj");
|
|
else if (op == "textureProjLod")
|
|
{
|
|
if (use_explicit_lod)
|
|
return join("texture", type, is_legacy_es() ? "ProjLodEXT" : "ProjLod");
|
|
else
|
|
return join("texture", type);
|
|
}
|
|
else
|
|
{
|
|
SPIRV_CROSS_THROW(join("Unsupported legacy texture op: ", op));
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::to_trivial_mix_op(const SPIRType &type, string &op, uint32_t left, uint32_t right, uint32_t lerp)
|
|
{
|
|
auto *cleft = maybe_get<SPIRConstant>(left);
|
|
auto *cright = maybe_get<SPIRConstant>(right);
|
|
auto &lerptype = expression_type(lerp);
|
|
|
|
// If our targets aren't constants, we cannot use construction.
|
|
if (!cleft || !cright)
|
|
return false;
|
|
|
|
// If our targets are spec constants, we cannot use construction.
|
|
if (cleft->specialization || cright->specialization)
|
|
return false;
|
|
|
|
// We can only use trivial construction if we have a scalar
|
|
// (should be possible to do it for vectors as well, but that is overkill for now).
|
|
if (lerptype.basetype != SPIRType::Boolean || lerptype.vecsize > 1)
|
|
return false;
|
|
|
|
// If our bool selects between 0 and 1, we can cast from bool instead, making our trivial constructor.
|
|
bool ret = false;
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Int:
|
|
case SPIRType::UInt:
|
|
ret = cleft->scalar() == 0 && cright->scalar() == 1;
|
|
break;
|
|
|
|
case SPIRType::Float:
|
|
ret = cleft->scalar_f32() == 0.0f && cright->scalar_f32() == 1.0f;
|
|
break;
|
|
|
|
case SPIRType::Double:
|
|
ret = cleft->scalar_f64() == 0.0 && cright->scalar_f64() == 1.0;
|
|
break;
|
|
|
|
case SPIRType::Int64:
|
|
case SPIRType::UInt64:
|
|
ret = cleft->scalar_u64() == 0 && cright->scalar_u64() == 1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (ret)
|
|
op = type_to_glsl_constructor(type);
|
|
return ret;
|
|
}
|
|
|
|
void CompilerGLSL::emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp)
|
|
{
|
|
auto &lerptype = expression_type(lerp);
|
|
auto &restype = get<SPIRType>(result_type);
|
|
|
|
string mix_op;
|
|
bool has_boolean_mix = backend.boolean_mix_support &&
|
|
((options.es && options.version >= 310) || (!options.es && options.version >= 450));
|
|
bool trivial_mix = to_trivial_mix_op(restype, mix_op, left, right, lerp);
|
|
|
|
// Cannot use boolean mix when the lerp argument is just one boolean,
|
|
// fall back to regular trinary statements.
|
|
if (lerptype.vecsize == 1)
|
|
has_boolean_mix = false;
|
|
|
|
// If we can reduce the mix to a simple cast, do so.
|
|
// This helps for cases like int(bool), uint(bool) which is implemented with
|
|
// OpSelect bool 1 0.
|
|
if (trivial_mix)
|
|
{
|
|
emit_unary_func_op(result_type, id, lerp, mix_op.c_str());
|
|
}
|
|
else if (!has_boolean_mix && lerptype.basetype == SPIRType::Boolean)
|
|
{
|
|
// Boolean mix not supported on desktop without extension.
|
|
// Was added in OpenGL 4.5 with ES 3.1 compat.
|
|
//
|
|
// Could use GL_EXT_shader_integer_mix on desktop at least,
|
|
// but Apple doesn't support it. :(
|
|
// Just implement it as ternary expressions.
|
|
string expr;
|
|
if (lerptype.vecsize == 1)
|
|
expr = join(to_enclosed_expression(lerp), " ? ", to_enclosed_expression(right), " : ",
|
|
to_enclosed_expression(left));
|
|
else
|
|
{
|
|
auto swiz = [this](uint32_t expression, uint32_t i) {
|
|
return join(to_enclosed_expression(expression), ".", index_to_swizzle(i));
|
|
};
|
|
|
|
expr = type_to_glsl_constructor(restype);
|
|
expr += "(";
|
|
for (uint32_t i = 0; i < restype.vecsize; i++)
|
|
{
|
|
expr += swiz(lerp, i);
|
|
expr += " ? ";
|
|
expr += swiz(right, i);
|
|
expr += " : ";
|
|
expr += swiz(left, i);
|
|
if (i + 1 < restype.vecsize)
|
|
expr += ", ";
|
|
}
|
|
expr += ")";
|
|
}
|
|
|
|
emit_op(result_type, id, expr, should_forward(left) && should_forward(right) && should_forward(lerp));
|
|
}
|
|
else
|
|
emit_trinary_func_op(result_type, id, left, right, lerp, "mix");
|
|
}
|
|
|
|
string CompilerGLSL::to_combined_image_sampler(uint32_t image_id, uint32_t samp_id)
|
|
{
|
|
auto &args = current_function->arguments;
|
|
|
|
// For GLSL and ESSL targets, we must enumerate all possible combinations for sampler2D(texture2D, sampler) and redirect
|
|
// all possible combinations into new sampler2D uniforms.
|
|
auto *image = maybe_get_backing_variable(image_id);
|
|
auto *samp = maybe_get_backing_variable(samp_id);
|
|
if (image)
|
|
image_id = image->self;
|
|
if (samp)
|
|
samp_id = samp->self;
|
|
|
|
auto image_itr = find_if(begin(args), end(args),
|
|
[image_id](const SPIRFunction::Parameter ¶m) { return param.id == image_id; });
|
|
|
|
auto sampler_itr = find_if(begin(args), end(args),
|
|
[samp_id](const SPIRFunction::Parameter ¶m) { return param.id == samp_id; });
|
|
|
|
if (image_itr != end(args) || sampler_itr != end(args))
|
|
{
|
|
// If any parameter originates from a parameter, we will find it in our argument list.
|
|
bool global_image = image_itr == end(args);
|
|
bool global_sampler = sampler_itr == end(args);
|
|
uint32_t iid = global_image ? image_id : uint32_t(image_itr - begin(args));
|
|
uint32_t sid = global_sampler ? samp_id : uint32_t(sampler_itr - begin(args));
|
|
|
|
auto &combined = current_function->combined_parameters;
|
|
auto itr = find_if(begin(combined), end(combined), [=](const SPIRFunction::CombinedImageSamplerParameter &p) {
|
|
return p.global_image == global_image && p.global_sampler == global_sampler && p.image_id == iid &&
|
|
p.sampler_id == sid;
|
|
});
|
|
|
|
if (itr != end(combined))
|
|
return to_expression(itr->id);
|
|
else
|
|
{
|
|
SPIRV_CROSS_THROW(
|
|
"Cannot find mapping for combined sampler parameter, was build_combined_image_samplers() used "
|
|
"before compile() was called?");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// For global sampler2D, look directly at the global remapping table.
|
|
auto &mapping = combined_image_samplers;
|
|
auto itr = find_if(begin(mapping), end(mapping), [image_id, samp_id](const CombinedImageSampler &combined) {
|
|
return combined.image_id == image_id && combined.sampler_id == samp_id;
|
|
});
|
|
|
|
if (itr != end(combined_image_samplers))
|
|
return to_expression(itr->combined_id);
|
|
else
|
|
{
|
|
SPIRV_CROSS_THROW("Cannot find mapping for combined sampler, was build_combined_image_samplers() used "
|
|
"before compile() was called?");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id)
|
|
{
|
|
if (options.vulkan_semantics && combined_image_samplers.empty())
|
|
{
|
|
emit_binary_func_op(result_type, result_id, image_id, samp_id,
|
|
type_to_glsl(get<SPIRType>(result_type)).c_str());
|
|
}
|
|
else
|
|
emit_op(result_type, result_id, to_combined_image_sampler(image_id, samp_id), true);
|
|
}
|
|
|
|
void CompilerGLSL::emit_texture_op(const Instruction &i)
|
|
{
|
|
auto ops = stream(i);
|
|
auto op = static_cast<Op>(i.op);
|
|
uint32_t length = i.length;
|
|
|
|
if (i.offset + length > spirv.size())
|
|
SPIRV_CROSS_THROW("Compiler::parse() opcode out of range.");
|
|
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t img = ops[2];
|
|
uint32_t coord = ops[3];
|
|
uint32_t dref = 0;
|
|
uint32_t comp = 0;
|
|
bool gather = false;
|
|
bool proj = false;
|
|
bool fetch = false;
|
|
const uint32_t *opt = nullptr;
|
|
|
|
switch (op)
|
|
{
|
|
case OpImageSampleDrefImplicitLod:
|
|
case OpImageSampleDrefExplicitLod:
|
|
dref = ops[4];
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
break;
|
|
|
|
case OpImageSampleProjDrefImplicitLod:
|
|
case OpImageSampleProjDrefExplicitLod:
|
|
dref = ops[4];
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
proj = true;
|
|
break;
|
|
|
|
case OpImageDrefGather:
|
|
dref = ops[4];
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
gather = true;
|
|
break;
|
|
|
|
case OpImageGather:
|
|
comp = ops[4];
|
|
opt = &ops[5];
|
|
length -= 5;
|
|
gather = true;
|
|
break;
|
|
|
|
case OpImageFetch:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
fetch = true;
|
|
break;
|
|
|
|
case OpImageSampleProjImplicitLod:
|
|
case OpImageSampleProjExplicitLod:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
proj = true;
|
|
break;
|
|
|
|
default:
|
|
opt = &ops[4];
|
|
length -= 4;
|
|
break;
|
|
}
|
|
|
|
auto &imgtype = expression_type(img);
|
|
uint32_t coord_components = 0;
|
|
switch (imgtype.image.dim)
|
|
{
|
|
case spv::Dim1D:
|
|
coord_components = 1;
|
|
break;
|
|
case spv::Dim2D:
|
|
coord_components = 2;
|
|
break;
|
|
case spv::Dim3D:
|
|
coord_components = 3;
|
|
break;
|
|
case spv::DimCube:
|
|
coord_components = 3;
|
|
break;
|
|
case spv::DimBuffer:
|
|
coord_components = 1;
|
|
break;
|
|
default:
|
|
coord_components = 2;
|
|
break;
|
|
}
|
|
|
|
if (proj)
|
|
coord_components++;
|
|
if (imgtype.image.arrayed)
|
|
coord_components++;
|
|
|
|
uint32_t bias = 0;
|
|
uint32_t lod = 0;
|
|
uint32_t grad_x = 0;
|
|
uint32_t grad_y = 0;
|
|
uint32_t coffset = 0;
|
|
uint32_t offset = 0;
|
|
uint32_t coffsets = 0;
|
|
uint32_t sample = 0;
|
|
uint32_t flags = 0;
|
|
|
|
if (length)
|
|
{
|
|
flags = *opt++;
|
|
length--;
|
|
}
|
|
|
|
auto test = [&](uint32_t &v, uint32_t flag) {
|
|
if (length && (flags & flag))
|
|
{
|
|
v = *opt++;
|
|
length--;
|
|
}
|
|
};
|
|
|
|
test(bias, ImageOperandsBiasMask);
|
|
test(lod, ImageOperandsLodMask);
|
|
test(grad_x, ImageOperandsGradMask);
|
|
test(grad_y, ImageOperandsGradMask);
|
|
test(coffset, ImageOperandsConstOffsetMask);
|
|
test(offset, ImageOperandsOffsetMask);
|
|
test(coffsets, ImageOperandsConstOffsetsMask);
|
|
test(sample, ImageOperandsSampleMask);
|
|
|
|
string expr;
|
|
bool forward = false;
|
|
expr += to_function_name(img, imgtype, !!fetch, !!gather, !!proj, !!coffsets, (!!coffset || !!offset),
|
|
(!!grad_x || !!grad_y), !!dref, lod);
|
|
expr += "(";
|
|
expr += to_function_args(img, imgtype, fetch, gather, proj, coord, coord_components, dref, grad_x, grad_y, lod,
|
|
coffset, offset, bias, comp, sample, &forward);
|
|
expr += ")";
|
|
|
|
emit_op(result_type, id, expr, forward);
|
|
}
|
|
|
|
// Returns the function name for a texture sampling function for the specified image and sampling characteristics.
|
|
// For some subclasses, the function is a method on the specified image.
|
|
string CompilerGLSL::to_function_name(uint32_t, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
|
|
bool has_array_offsets, bool has_offset, bool has_grad, bool, uint32_t lod)
|
|
{
|
|
string fname;
|
|
|
|
if (is_fetch)
|
|
fname += "texelFetch";
|
|
else
|
|
{
|
|
fname += "texture";
|
|
|
|
if (is_gather)
|
|
fname += "Gather";
|
|
if (has_array_offsets)
|
|
fname += "Offsets";
|
|
if (is_proj)
|
|
fname += "Proj";
|
|
if (has_grad)
|
|
fname += "Grad";
|
|
if (!!lod)
|
|
fname += "Lod";
|
|
}
|
|
|
|
if (has_offset)
|
|
fname += "Offset";
|
|
|
|
return is_legacy() ? legacy_tex_op(fname, imgtype, lod) : fname;
|
|
}
|
|
|
|
// Returns the function args for a texture sampling function for the specified image and sampling characteristics.
|
|
string CompilerGLSL::to_function_args(uint32_t img, const SPIRType &, bool, bool, bool, uint32_t coord,
|
|
uint32_t coord_components, uint32_t dref, uint32_t grad_x, uint32_t grad_y,
|
|
uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias, uint32_t comp,
|
|
uint32_t sample, bool *p_forward)
|
|
{
|
|
string farg_str = to_expression(img);
|
|
|
|
bool swizz_func = backend.swizzle_is_function;
|
|
auto swizzle = [swizz_func](uint32_t comps, uint32_t in_comps) -> const char * {
|
|
if (comps == in_comps)
|
|
return "";
|
|
|
|
switch (comps)
|
|
{
|
|
case 1:
|
|
return ".x";
|
|
case 2:
|
|
return swizz_func ? ".xy()" : ".xy";
|
|
case 3:
|
|
return swizz_func ? ".xyz()" : ".xyz";
|
|
default:
|
|
return "";
|
|
}
|
|
};
|
|
|
|
bool forward = should_forward(coord);
|
|
|
|
// The IR can give us more components than we need, so chop them off as needed.
|
|
auto swizzle_expr = swizzle(coord_components, expression_type(coord).vecsize);
|
|
// Only enclose the UV expression if needed.
|
|
auto coord_expr = (*swizzle_expr == '\0') ? to_expression(coord) : (to_enclosed_expression(coord) + swizzle_expr);
|
|
|
|
// TODO: implement rest ... A bit intensive.
|
|
|
|
if (dref)
|
|
{
|
|
forward = forward && should_forward(dref);
|
|
|
|
// SPIR-V splits dref and coordinate.
|
|
if (coord_components == 4) // GLSL also splits the arguments in two.
|
|
{
|
|
farg_str += ", ";
|
|
farg_str += to_expression(coord);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(dref);
|
|
}
|
|
else
|
|
{
|
|
// Create a composite which merges coord/dref into a single vector.
|
|
auto type = expression_type(coord);
|
|
type.vecsize = coord_components + 1;
|
|
farg_str += ", ";
|
|
farg_str += type_to_glsl_constructor(type);
|
|
farg_str += "(";
|
|
farg_str += coord_expr;
|
|
farg_str += ", ";
|
|
farg_str += to_expression(dref);
|
|
farg_str += ")";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
farg_str += ", ";
|
|
farg_str += coord_expr;
|
|
}
|
|
|
|
if (grad_x || grad_y)
|
|
{
|
|
forward = forward && should_forward(grad_x);
|
|
forward = forward && should_forward(grad_y);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(grad_x);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(grad_y);
|
|
}
|
|
|
|
if (lod)
|
|
{
|
|
if (check_explicit_lod_allowed(lod))
|
|
{
|
|
forward = forward && should_forward(lod);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(lod);
|
|
}
|
|
}
|
|
|
|
if (coffset)
|
|
{
|
|
forward = forward && should_forward(coffset);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(coffset);
|
|
}
|
|
else if (offset)
|
|
{
|
|
forward = forward && should_forward(offset);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(offset);
|
|
}
|
|
|
|
if (bias)
|
|
{
|
|
forward = forward && should_forward(bias);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(bias);
|
|
}
|
|
|
|
if (comp)
|
|
{
|
|
forward = forward && should_forward(comp);
|
|
farg_str += ", ";
|
|
farg_str += to_expression(comp);
|
|
}
|
|
|
|
if (sample)
|
|
{
|
|
farg_str += ", ";
|
|
farg_str += to_expression(sample);
|
|
}
|
|
|
|
*p_forward = forward;
|
|
|
|
return farg_str;
|
|
}
|
|
|
|
// Some languages may have additional standard library functions whose names conflict
|
|
// with a function defined in the body of the shader. Subclasses can override to rename
|
|
// the function name defined in the shader to avoid conflict with the language standard
|
|
// functions (eg. MSL includes saturate()).
|
|
string CompilerGLSL::clean_func_name(string func_name)
|
|
{
|
|
return func_name;
|
|
}
|
|
|
|
void CompilerGLSL::emit_glsl_op(uint32_t result_type, uint32_t id, uint32_t eop, const uint32_t *args, uint32_t)
|
|
{
|
|
GLSLstd450 op = static_cast<GLSLstd450>(eop);
|
|
|
|
switch (op)
|
|
{
|
|
// FP fiddling
|
|
case GLSLstd450Round:
|
|
emit_unary_func_op(result_type, id, args[0], "round");
|
|
break;
|
|
|
|
case GLSLstd450RoundEven:
|
|
if ((options.es && options.version >= 300) || (!options.es && options.version >= 130))
|
|
emit_unary_func_op(result_type, id, args[0], "roundEven");
|
|
else
|
|
SPIRV_CROSS_THROW("roundEven supported only in ESSL 300 and GLSL 130 and up.");
|
|
break;
|
|
|
|
case GLSLstd450Trunc:
|
|
emit_unary_func_op(result_type, id, args[0], "trunc");
|
|
break;
|
|
case GLSLstd450SAbs:
|
|
case GLSLstd450FAbs:
|
|
emit_unary_func_op(result_type, id, args[0], "abs");
|
|
break;
|
|
case GLSLstd450SSign:
|
|
case GLSLstd450FSign:
|
|
emit_unary_func_op(result_type, id, args[0], "sign");
|
|
break;
|
|
case GLSLstd450Floor:
|
|
emit_unary_func_op(result_type, id, args[0], "floor");
|
|
break;
|
|
case GLSLstd450Ceil:
|
|
emit_unary_func_op(result_type, id, args[0], "ceil");
|
|
break;
|
|
case GLSLstd450Fract:
|
|
emit_unary_func_op(result_type, id, args[0], "fract");
|
|
break;
|
|
case GLSLstd450Radians:
|
|
emit_unary_func_op(result_type, id, args[0], "radians");
|
|
break;
|
|
case GLSLstd450Degrees:
|
|
emit_unary_func_op(result_type, id, args[0], "degrees");
|
|
break;
|
|
case GLSLstd450Fma:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "fma");
|
|
break;
|
|
case GLSLstd450Modf:
|
|
register_call_out_argument(args[1]);
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "modf");
|
|
break;
|
|
|
|
// Minmax
|
|
case GLSLstd450FMin:
|
|
case GLSLstd450UMin:
|
|
case GLSLstd450SMin:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "min");
|
|
break;
|
|
case GLSLstd450FMax:
|
|
case GLSLstd450UMax:
|
|
case GLSLstd450SMax:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "max");
|
|
break;
|
|
case GLSLstd450FClamp:
|
|
case GLSLstd450UClamp:
|
|
case GLSLstd450SClamp:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "clamp");
|
|
break;
|
|
|
|
// Trig
|
|
case GLSLstd450Sin:
|
|
emit_unary_func_op(result_type, id, args[0], "sin");
|
|
break;
|
|
case GLSLstd450Cos:
|
|
emit_unary_func_op(result_type, id, args[0], "cos");
|
|
break;
|
|
case GLSLstd450Tan:
|
|
emit_unary_func_op(result_type, id, args[0], "tan");
|
|
break;
|
|
case GLSLstd450Asin:
|
|
emit_unary_func_op(result_type, id, args[0], "asin");
|
|
break;
|
|
case GLSLstd450Acos:
|
|
emit_unary_func_op(result_type, id, args[0], "acos");
|
|
break;
|
|
case GLSLstd450Atan:
|
|
emit_unary_func_op(result_type, id, args[0], "atan");
|
|
break;
|
|
case GLSLstd450Sinh:
|
|
emit_unary_func_op(result_type, id, args[0], "sinh");
|
|
break;
|
|
case GLSLstd450Cosh:
|
|
emit_unary_func_op(result_type, id, args[0], "cosh");
|
|
break;
|
|
case GLSLstd450Tanh:
|
|
emit_unary_func_op(result_type, id, args[0], "tanh");
|
|
break;
|
|
case GLSLstd450Asinh:
|
|
emit_unary_func_op(result_type, id, args[0], "asinh");
|
|
break;
|
|
case GLSLstd450Acosh:
|
|
emit_unary_func_op(result_type, id, args[0], "acosh");
|
|
break;
|
|
case GLSLstd450Atanh:
|
|
emit_unary_func_op(result_type, id, args[0], "atanh");
|
|
break;
|
|
case GLSLstd450Atan2:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "atan");
|
|
break;
|
|
|
|
// Exponentials
|
|
case GLSLstd450Pow:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "pow");
|
|
break;
|
|
case GLSLstd450Exp:
|
|
emit_unary_func_op(result_type, id, args[0], "exp");
|
|
break;
|
|
case GLSLstd450Log:
|
|
emit_unary_func_op(result_type, id, args[0], "log");
|
|
break;
|
|
case GLSLstd450Exp2:
|
|
emit_unary_func_op(result_type, id, args[0], "exp2");
|
|
break;
|
|
case GLSLstd450Log2:
|
|
emit_unary_func_op(result_type, id, args[0], "log2");
|
|
break;
|
|
case GLSLstd450Sqrt:
|
|
emit_unary_func_op(result_type, id, args[0], "sqrt");
|
|
break;
|
|
case GLSLstd450InverseSqrt:
|
|
emit_unary_func_op(result_type, id, args[0], "inversesqrt");
|
|
break;
|
|
|
|
// Matrix math
|
|
case GLSLstd450Determinant:
|
|
emit_unary_func_op(result_type, id, args[0], "determinant");
|
|
break;
|
|
case GLSLstd450MatrixInverse:
|
|
emit_unary_func_op(result_type, id, args[0], "inverse");
|
|
break;
|
|
|
|
// Lerping
|
|
case GLSLstd450FMix:
|
|
case GLSLstd450IMix:
|
|
{
|
|
emit_mix_op(result_type, id, args[0], args[1], args[2]);
|
|
break;
|
|
}
|
|
case GLSLstd450Step:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "step");
|
|
break;
|
|
case GLSLstd450SmoothStep:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "smoothstep");
|
|
break;
|
|
|
|
// Packing
|
|
case GLSLstd450Frexp:
|
|
register_call_out_argument(args[1]);
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "frexp");
|
|
break;
|
|
case GLSLstd450Ldexp:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "ldexp");
|
|
break;
|
|
case GLSLstd450PackSnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "packSnorm4x8");
|
|
break;
|
|
case GLSLstd450PackUnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "packUnorm4x8");
|
|
break;
|
|
case GLSLstd450PackSnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packSnorm2x16");
|
|
break;
|
|
case GLSLstd450PackUnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packUnorm2x16");
|
|
break;
|
|
case GLSLstd450PackHalf2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "packHalf2x16");
|
|
break;
|
|
case GLSLstd450UnpackSnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackSnorm4x8");
|
|
break;
|
|
case GLSLstd450UnpackUnorm4x8:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackUnorm4x8");
|
|
break;
|
|
case GLSLstd450UnpackSnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackSnorm2x16");
|
|
break;
|
|
case GLSLstd450UnpackUnorm2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackUnorm2x16");
|
|
break;
|
|
case GLSLstd450UnpackHalf2x16:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackHalf2x16");
|
|
break;
|
|
|
|
case GLSLstd450PackDouble2x32:
|
|
emit_unary_func_op(result_type, id, args[0], "packDouble2x32");
|
|
break;
|
|
case GLSLstd450UnpackDouble2x32:
|
|
emit_unary_func_op(result_type, id, args[0], "unpackDouble2x32");
|
|
break;
|
|
|
|
// Vector math
|
|
case GLSLstd450Length:
|
|
emit_unary_func_op(result_type, id, args[0], "length");
|
|
break;
|
|
case GLSLstd450Distance:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "distance");
|
|
break;
|
|
case GLSLstd450Cross:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "cross");
|
|
break;
|
|
case GLSLstd450Normalize:
|
|
emit_unary_func_op(result_type, id, args[0], "normalize");
|
|
break;
|
|
case GLSLstd450FaceForward:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "faceforward");
|
|
break;
|
|
case GLSLstd450Reflect:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "reflect");
|
|
break;
|
|
case GLSLstd450Refract:
|
|
emit_trinary_func_op(result_type, id, args[0], args[1], args[2], "refract");
|
|
break;
|
|
|
|
// Bit-fiddling
|
|
case GLSLstd450FindILsb:
|
|
emit_unary_func_op(result_type, id, args[0], "findLSB");
|
|
break;
|
|
case GLSLstd450FindSMsb:
|
|
case GLSLstd450FindUMsb:
|
|
emit_unary_func_op(result_type, id, args[0], "findMSB");
|
|
break;
|
|
|
|
// Multisampled varying
|
|
case GLSLstd450InterpolateAtCentroid:
|
|
emit_unary_func_op(result_type, id, args[0], "interpolateAtCentroid");
|
|
break;
|
|
case GLSLstd450InterpolateAtSample:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "interpolateAtSample");
|
|
break;
|
|
case GLSLstd450InterpolateAtOffset:
|
|
emit_binary_func_op(result_type, id, args[0], args[1], "interpolateAtOffset");
|
|
break;
|
|
|
|
default:
|
|
statement("// unimplemented GLSL op ", eop);
|
|
break;
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &in_type)
|
|
{
|
|
if (out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Int)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::UInt64 && in_type.basetype == SPIRType::Int64)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::UInt && in_type.basetype == SPIRType::Float)
|
|
return "floatBitsToUint";
|
|
else if (out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::UInt)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::Int64 && in_type.basetype == SPIRType::UInt64)
|
|
return type_to_glsl(out_type);
|
|
else if (out_type.basetype == SPIRType::Int && in_type.basetype == SPIRType::Float)
|
|
return "floatBitsToInt";
|
|
else if (out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::UInt)
|
|
return "uintBitsToFloat";
|
|
else if (out_type.basetype == SPIRType::Float && in_type.basetype == SPIRType::Int)
|
|
return "intBitsToFloat";
|
|
else if (out_type.basetype == SPIRType::Int64 && in_type.basetype == SPIRType::Double)
|
|
return "doubleBitsToInt64";
|
|
else if (out_type.basetype == SPIRType::UInt64 && in_type.basetype == SPIRType::Double)
|
|
return "doubleBitsToUint64";
|
|
else if (out_type.basetype == SPIRType::Double && in_type.basetype == SPIRType::Int64)
|
|
return "int64BitsToDouble";
|
|
else if (out_type.basetype == SPIRType::Double && in_type.basetype == SPIRType::UInt64)
|
|
return "uint64BitsToDouble";
|
|
else
|
|
return "";
|
|
}
|
|
|
|
string CompilerGLSL::bitcast_glsl(const SPIRType &result_type, uint32_t argument)
|
|
{
|
|
auto op = bitcast_glsl_op(result_type, expression_type(argument));
|
|
if (op.empty())
|
|
return to_enclosed_expression(argument);
|
|
else
|
|
return join(op, "(", to_expression(argument), ")");
|
|
}
|
|
|
|
string CompilerGLSL::builtin_to_glsl(BuiltIn builtin)
|
|
{
|
|
switch (builtin)
|
|
{
|
|
case BuiltInPosition:
|
|
return "gl_Position";
|
|
case BuiltInPointSize:
|
|
return "gl_PointSize";
|
|
case BuiltInClipDistance:
|
|
return "gl_ClipDistance";
|
|
case BuiltInCullDistance:
|
|
return "gl_CullDistance";
|
|
case BuiltInVertexId:
|
|
if (options.vulkan_semantics)
|
|
SPIRV_CROSS_THROW(
|
|
"Cannot implement gl_VertexID in Vulkan GLSL. This shader was created with GL semantics.");
|
|
return "gl_VertexID";
|
|
case BuiltInInstanceId:
|
|
if (options.vulkan_semantics)
|
|
SPIRV_CROSS_THROW(
|
|
"Cannot implement gl_InstanceID in Vulkan GLSL. This shader was created with GL semantics.");
|
|
return "gl_InstanceID";
|
|
case BuiltInVertexIndex:
|
|
if (options.vulkan_semantics)
|
|
return "gl_VertexIndex";
|
|
else
|
|
return "gl_VertexID"; // gl_VertexID already has the base offset applied.
|
|
case BuiltInInstanceIndex:
|
|
if (options.vulkan_semantics)
|
|
return "gl_InstanceIndex";
|
|
else
|
|
return "(gl_InstanceID + SPIRV_Cross_BaseInstance)"; // ... but not gl_InstanceID.
|
|
case BuiltInPrimitiveId:
|
|
return "gl_PrimitiveID";
|
|
case BuiltInInvocationId:
|
|
return "gl_InvocationID";
|
|
case BuiltInLayer:
|
|
return "gl_Layer";
|
|
case BuiltInTessLevelOuter:
|
|
return "gl_TessLevelOuter";
|
|
case BuiltInTessLevelInner:
|
|
return "gl_TessLevelInner";
|
|
case BuiltInTessCoord:
|
|
return "gl_TessCoord";
|
|
case BuiltInFragCoord:
|
|
return "gl_FragCoord";
|
|
case BuiltInPointCoord:
|
|
return "gl_PointCoord";
|
|
case BuiltInFrontFacing:
|
|
return "gl_FrontFacing";
|
|
case BuiltInFragDepth:
|
|
return "gl_FragDepth";
|
|
case BuiltInNumWorkgroups:
|
|
return "gl_NumWorkGroups";
|
|
case BuiltInWorkgroupSize:
|
|
return "gl_WorkGroupSize";
|
|
case BuiltInWorkgroupId:
|
|
return "gl_WorkGroupID";
|
|
case BuiltInLocalInvocationId:
|
|
return "gl_LocalInvocationID";
|
|
case BuiltInGlobalInvocationId:
|
|
return "gl_GlobalInvocationID";
|
|
case BuiltInLocalInvocationIndex:
|
|
return "gl_LocalInvocationIndex";
|
|
default:
|
|
return join("gl_BuiltIn_", convert_to_string(builtin));
|
|
}
|
|
}
|
|
|
|
const char *CompilerGLSL::index_to_swizzle(uint32_t index)
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
return "x";
|
|
case 1:
|
|
return "y";
|
|
case 2:
|
|
return "z";
|
|
case 3:
|
|
return "w";
|
|
default:
|
|
SPIRV_CROSS_THROW("Swizzle index out of range");
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count,
|
|
bool index_is_literal, bool chain_only, bool *need_transpose)
|
|
{
|
|
string expr;
|
|
if (!chain_only)
|
|
expr = to_enclosed_expression(base);
|
|
|
|
const auto *type = &expression_type(base);
|
|
|
|
// Start traversing type hierarchy at the proper non-pointer types.
|
|
while (type->pointer)
|
|
{
|
|
assert(type->parent_type);
|
|
type = &get<SPIRType>(type->parent_type);
|
|
}
|
|
|
|
bool access_chain_is_arrayed = false;
|
|
bool row_major_matrix_needs_conversion = is_non_native_row_major_matrix(base);
|
|
|
|
for (uint32_t i = 0; i < count; i++)
|
|
{
|
|
uint32_t index = indices[i];
|
|
|
|
// Arrays
|
|
if (!type->array.empty())
|
|
{
|
|
expr += "[";
|
|
if (index_is_literal)
|
|
expr += convert_to_string(index);
|
|
else
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
|
|
assert(type->parent_type);
|
|
type = &get<SPIRType>(type->parent_type);
|
|
|
|
access_chain_is_arrayed = true;
|
|
}
|
|
// For structs, the index refers to a constant, which indexes into the members.
|
|
// We also check if this member is a builtin, since we then replace the entire expression with the builtin one.
|
|
else if (type->basetype == SPIRType::Struct)
|
|
{
|
|
if (!index_is_literal)
|
|
index = get<SPIRConstant>(index).scalar();
|
|
|
|
if (index >= type->member_types.size())
|
|
SPIRV_CROSS_THROW("Member index is out of bounds!");
|
|
|
|
BuiltIn builtin;
|
|
if (is_member_builtin(*type, index, &builtin))
|
|
{
|
|
// FIXME: We rely here on OpName on gl_in/gl_out to make this work properly.
|
|
// To make this properly work by omitting all OpName opcodes,
|
|
// we need to infer gl_in or gl_out based on the builtin, and stage.
|
|
if (access_chain_is_arrayed)
|
|
{
|
|
expr += ".";
|
|
expr += builtin_to_glsl(builtin);
|
|
}
|
|
else
|
|
expr = builtin_to_glsl(builtin);
|
|
}
|
|
else
|
|
{
|
|
expr += ".";
|
|
expr += to_member_name(*type, index);
|
|
}
|
|
|
|
if (member_is_packed_type(*type, index))
|
|
{
|
|
auto &membertype = get<SPIRType>(type->member_types[index]);
|
|
expr = unpack_expression_type(expr, membertype);
|
|
}
|
|
|
|
row_major_matrix_needs_conversion = member_is_non_native_row_major_matrix(*type, index);
|
|
type = &get<SPIRType>(type->member_types[index]);
|
|
}
|
|
// Matrix -> Vector
|
|
else if (type->columns > 1)
|
|
{
|
|
if (row_major_matrix_needs_conversion)
|
|
{
|
|
expr = convert_row_major_matrix(expr);
|
|
row_major_matrix_needs_conversion = false;
|
|
}
|
|
|
|
expr += "[";
|
|
if (index_is_literal)
|
|
expr += convert_to_string(index);
|
|
else
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
|
|
type = &get<SPIRType>(type->parent_type);
|
|
}
|
|
// Vector -> Scalar
|
|
else if (type->vecsize > 1)
|
|
{
|
|
if (index_is_literal)
|
|
{
|
|
expr += ".";
|
|
expr += index_to_swizzle(index);
|
|
}
|
|
else if (ids[index].get_type() == TypeConstant)
|
|
{
|
|
auto &c = get<SPIRConstant>(index);
|
|
expr += ".";
|
|
expr += index_to_swizzle(c.scalar());
|
|
}
|
|
else
|
|
{
|
|
expr += "[";
|
|
expr += to_expression(index);
|
|
expr += "]";
|
|
}
|
|
|
|
type = &get<SPIRType>(type->parent_type);
|
|
}
|
|
else
|
|
SPIRV_CROSS_THROW("Cannot subdivide a scalar value!");
|
|
}
|
|
|
|
if (need_transpose)
|
|
*need_transpose = row_major_matrix_needs_conversion;
|
|
return expr;
|
|
}
|
|
|
|
string CompilerGLSL::to_flattened_struct_member(const SPIRType &type, uint32_t index)
|
|
{
|
|
return sanitize_underscores(join(to_name(type.self), "_", to_member_name(type, index)));
|
|
}
|
|
|
|
string CompilerGLSL::access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
|
|
bool *out_need_transpose)
|
|
{
|
|
if (flattened_buffer_blocks.count(base))
|
|
{
|
|
uint32_t matrix_stride;
|
|
bool need_transpose;
|
|
flattened_access_chain_offset(base, indices, count, 0, &need_transpose, &matrix_stride);
|
|
|
|
if (out_need_transpose)
|
|
*out_need_transpose = target_type.columns > 1 && need_transpose;
|
|
|
|
return flattened_access_chain(base, indices, count, target_type, 0, matrix_stride, need_transpose);
|
|
}
|
|
else if (flattened_structs.count(base) && count > 0)
|
|
{
|
|
auto chain = access_chain_internal(base, indices, count, false, true).substr(1);
|
|
auto &type = get<SPIRType>(get<SPIRVariable>(base).basetype);
|
|
if (out_need_transpose)
|
|
*out_need_transpose = false;
|
|
return sanitize_underscores(join(to_name(type.self), "_", chain));
|
|
}
|
|
else
|
|
{
|
|
return access_chain_internal(base, indices, count, false, false, out_need_transpose);
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::load_flattened_struct(SPIRVariable &var)
|
|
{
|
|
auto expr = type_to_glsl_constructor(get<SPIRType>(var.basetype));
|
|
expr += '(';
|
|
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
for (uint32_t i = 0; i < uint32_t(type.member_types.size()); i++)
|
|
{
|
|
if (i)
|
|
expr += ", ";
|
|
|
|
// Flatten the varyings.
|
|
// Apply name transformation for flattened I/O blocks.
|
|
expr += to_flattened_struct_member(type, i);
|
|
}
|
|
expr += ')';
|
|
return expr;
|
|
}
|
|
|
|
void CompilerGLSL::store_flattened_struct(SPIRVariable &var, uint32_t value)
|
|
{
|
|
// We're trying to store a structure which has been flattened.
|
|
// Need to copy members one by one.
|
|
auto rhs = to_expression(value);
|
|
|
|
// Store result locally.
|
|
// Since we're declaring a variable potentially multiple times here,
|
|
// store the variable in an isolated scope.
|
|
begin_scope();
|
|
statement(variable_decl_function_local(var), " = ", rhs, ";");
|
|
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
for (uint32_t i = 0; i < uint32_t(type.member_types.size()); i++)
|
|
{
|
|
// Flatten the varyings.
|
|
// Apply name transformation for flattened I/O blocks.
|
|
|
|
auto lhs = sanitize_underscores(join(to_name(type.self), "_", to_member_name(type, i)));
|
|
rhs = join(to_name(var.self), ".", to_member_name(type, i));
|
|
statement(lhs, " = ", rhs, ";");
|
|
}
|
|
end_scope();
|
|
}
|
|
|
|
std::string CompilerGLSL::flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count,
|
|
const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
|
|
bool need_transpose)
|
|
{
|
|
if (!target_type.array.empty())
|
|
SPIRV_CROSS_THROW("Access chains that result in an array can not be flattened");
|
|
else if (target_type.basetype == SPIRType::Struct)
|
|
return flattened_access_chain_struct(base, indices, count, target_type, offset);
|
|
else if (target_type.columns > 1)
|
|
return flattened_access_chain_matrix(base, indices, count, target_type, offset, matrix_stride, need_transpose);
|
|
else
|
|
return flattened_access_chain_vector(base, indices, count, target_type, offset, matrix_stride, need_transpose);
|
|
}
|
|
|
|
std::string CompilerGLSL::flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count,
|
|
const SPIRType &target_type, uint32_t offset)
|
|
{
|
|
std::string expr;
|
|
|
|
expr += type_to_glsl_constructor(target_type);
|
|
expr += "(";
|
|
|
|
for (uint32_t i = 0; i < uint32_t(target_type.member_types.size()); ++i)
|
|
{
|
|
if (i != 0)
|
|
expr += ", ";
|
|
|
|
const SPIRType &member_type = get<SPIRType>(target_type.member_types[i]);
|
|
uint32_t member_offset = type_struct_member_offset(target_type, i);
|
|
|
|
// The access chain terminates at the struct, so we need to find matrix strides and row-major information
|
|
// ahead of time.
|
|
bool need_transpose = false;
|
|
uint32_t matrix_stride = 0;
|
|
if (member_type.columns > 1)
|
|
{
|
|
need_transpose = (combined_decoration_for_member(target_type, i) & (1ull << DecorationRowMajor)) != 0;
|
|
matrix_stride = type_struct_member_matrix_stride(target_type, i);
|
|
}
|
|
|
|
auto tmp = flattened_access_chain(base, indices, count, member_type, offset + member_offset, matrix_stride,
|
|
need_transpose);
|
|
|
|
// Cannot forward transpositions, so resolve them here.
|
|
if (need_transpose)
|
|
expr += convert_row_major_matrix(tmp);
|
|
else
|
|
expr += tmp;
|
|
}
|
|
|
|
expr += ")";
|
|
|
|
return expr;
|
|
}
|
|
|
|
std::string CompilerGLSL::flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count,
|
|
const SPIRType &target_type, uint32_t offset,
|
|
uint32_t matrix_stride, bool need_transpose)
|
|
{
|
|
assert(matrix_stride);
|
|
SPIRType tmp_type = target_type;
|
|
if (need_transpose)
|
|
swap(tmp_type.vecsize, tmp_type.columns);
|
|
|
|
std::string expr;
|
|
|
|
expr += type_to_glsl_constructor(tmp_type);
|
|
expr += "(";
|
|
|
|
for (uint32_t i = 0; i < tmp_type.columns; i++)
|
|
{
|
|
if (i != 0)
|
|
expr += ", ";
|
|
|
|
expr += flattened_access_chain_vector(base, indices, count, tmp_type, offset + i * matrix_stride, matrix_stride,
|
|
/* need_transpose= */ false);
|
|
}
|
|
|
|
expr += ")";
|
|
|
|
return expr;
|
|
}
|
|
|
|
std::string CompilerGLSL::flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count,
|
|
const SPIRType &target_type, uint32_t offset,
|
|
uint32_t matrix_stride, bool need_transpose)
|
|
{
|
|
auto result = flattened_access_chain_offset(base, indices, count, offset);
|
|
|
|
auto buffer_name = to_name(expression_type(base).self);
|
|
|
|
if (need_transpose)
|
|
{
|
|
std::string expr;
|
|
|
|
if (target_type.vecsize > 1)
|
|
{
|
|
expr += type_to_glsl_constructor(target_type);
|
|
expr += "(";
|
|
}
|
|
|
|
for (uint32_t i = 0; i < target_type.vecsize; ++i)
|
|
{
|
|
if (i != 0)
|
|
expr += ", ";
|
|
|
|
uint32_t component_offset = result.second + i * matrix_stride;
|
|
|
|
assert(component_offset % (target_type.width / 8) == 0);
|
|
uint32_t index = component_offset / (target_type.width / 8);
|
|
|
|
expr += buffer_name;
|
|
expr += "[";
|
|
expr += result.first; // this is a series of N1 * k1 + N2 * k2 + ... that is either empty or ends with a +
|
|
expr += convert_to_string(index / 4);
|
|
expr += "]";
|
|
|
|
expr += vector_swizzle(1, index % 4);
|
|
}
|
|
|
|
if (target_type.vecsize > 1)
|
|
{
|
|
expr += ")";
|
|
}
|
|
|
|
return expr;
|
|
}
|
|
else
|
|
{
|
|
assert(result.second % (target_type.width / 8) == 0);
|
|
uint32_t index = result.second / (target_type.width / 8);
|
|
|
|
std::string expr;
|
|
|
|
expr += buffer_name;
|
|
expr += "[";
|
|
expr += result.first; // this is a series of N1 * k1 + N2 * k2 + ... that is either empty or ends with a +
|
|
expr += convert_to_string(index / 4);
|
|
expr += "]";
|
|
|
|
expr += vector_swizzle(target_type.vecsize, index % 4);
|
|
|
|
return expr;
|
|
}
|
|
}
|
|
|
|
std::pair<std::string, uint32_t> CompilerGLSL::flattened_access_chain_offset(uint32_t base, const uint32_t *indices,
|
|
uint32_t count, uint32_t offset,
|
|
bool *need_transpose,
|
|
uint32_t *out_matrix_stride)
|
|
{
|
|
const auto *type = &expression_type(base);
|
|
|
|
// Start traversing type hierarchy at the proper non-pointer types.
|
|
while (type->pointer)
|
|
{
|
|
assert(type->parent_type);
|
|
type = &get<SPIRType>(type->parent_type);
|
|
}
|
|
|
|
// This holds the type of the current pointer which we are traversing through.
|
|
// We always start out from a struct type which is the block.
|
|
// This is primarily used to reflect the array strides and matrix strides later.
|
|
// For the first access chain index, type_id won't be needed, so just keep it as 0, it will be set
|
|
// accordingly as members of structs are accessed.
|
|
assert(type->basetype == SPIRType::Struct);
|
|
uint32_t type_id = 0;
|
|
|
|
uint32_t matrix_stride = 0;
|
|
|
|
std::string expr;
|
|
bool row_major_matrix_needs_conversion = false;
|
|
|
|
for (uint32_t i = 0; i < count; i++)
|
|
{
|
|
uint32_t index = indices[i];
|
|
|
|
// Arrays
|
|
if (!type->array.empty())
|
|
{
|
|
// Here, the type_id will be a type ID for the array type itself.
|
|
uint32_t array_stride = get_decoration(type_id, DecorationArrayStride);
|
|
if (!array_stride)
|
|
SPIRV_CROSS_THROW("SPIR-V does not define ArrayStride for buffer block.");
|
|
|
|
auto *constant = maybe_get<SPIRConstant>(index);
|
|
if (constant)
|
|
{
|
|
// Constant array access.
|
|
offset += constant->scalar() * array_stride;
|
|
}
|
|
else
|
|
{
|
|
// Dynamic array access.
|
|
// FIXME: This will need to change if we support other flattening types than 32-bit.
|
|
const uint32_t word_stride = 16;
|
|
if (array_stride % word_stride)
|
|
{
|
|
SPIRV_CROSS_THROW(
|
|
"Array stride for dynamic indexing must be divisible by the size of a 4-component vector. "
|
|
"Likely culprit here is a float or vec2 array inside a push constant block which is std430. "
|
|
"This cannot be flattened. Try using std140 layout instead.");
|
|
}
|
|
|
|
expr += to_expression(index);
|
|
expr += " * ";
|
|
expr += convert_to_string(array_stride / word_stride);
|
|
expr += " + ";
|
|
}
|
|
|
|
uint32_t parent_type = type->parent_type;
|
|
type = &get<SPIRType>(parent_type);
|
|
type_id = parent_type;
|
|
|
|
// Type ID now refers to the array type with one less dimension.
|
|
}
|
|
// For structs, the index refers to a constant, which indexes into the members.
|
|
// We also check if this member is a builtin, since we then replace the entire expression with the builtin one.
|
|
else if (type->basetype == SPIRType::Struct)
|
|
{
|
|
index = get<SPIRConstant>(index).scalar();
|
|
|
|
if (index >= type->member_types.size())
|
|
SPIRV_CROSS_THROW("Member index is out of bounds!");
|
|
|
|
offset += type_struct_member_offset(*type, index);
|
|
type_id = type->member_types[index];
|
|
|
|
auto &struct_type = *type;
|
|
type = &get<SPIRType>(type->member_types[index]);
|
|
|
|
if (type->columns > 1)
|
|
{
|
|
matrix_stride = type_struct_member_matrix_stride(struct_type, index);
|
|
row_major_matrix_needs_conversion =
|
|
(combined_decoration_for_member(struct_type, index) & (1ull << DecorationRowMajor)) != 0;
|
|
}
|
|
else
|
|
row_major_matrix_needs_conversion = false;
|
|
}
|
|
// Matrix -> Vector
|
|
else if (type->columns > 1)
|
|
{
|
|
if (ids[index].get_type() != TypeConstant)
|
|
SPIRV_CROSS_THROW("Cannot flatten dynamic matrix indexing!");
|
|
|
|
index = get<SPIRConstant>(index).scalar();
|
|
offset += index * (row_major_matrix_needs_conversion ? type->width / 8 : matrix_stride);
|
|
|
|
uint32_t parent_type = type->parent_type;
|
|
type = &get<SPIRType>(type->parent_type);
|
|
type_id = parent_type;
|
|
}
|
|
// Vector -> Scalar
|
|
else if (type->vecsize > 1)
|
|
{
|
|
if (ids[index].get_type() != TypeConstant)
|
|
SPIRV_CROSS_THROW("Cannot flatten dynamic vector indexing!");
|
|
|
|
index = get<SPIRConstant>(index).scalar();
|
|
offset += index * (row_major_matrix_needs_conversion ? matrix_stride : type->width / 8);
|
|
|
|
uint32_t parent_type = type->parent_type;
|
|
type = &get<SPIRType>(type->parent_type);
|
|
type_id = parent_type;
|
|
}
|
|
else
|
|
SPIRV_CROSS_THROW("Cannot subdivide a scalar value!");
|
|
}
|
|
|
|
if (need_transpose)
|
|
*need_transpose = row_major_matrix_needs_conversion;
|
|
if (out_matrix_stride)
|
|
*out_matrix_stride = matrix_stride;
|
|
|
|
return std::make_pair(expr, offset);
|
|
}
|
|
|
|
bool CompilerGLSL::should_forward(uint32_t id)
|
|
{
|
|
// Immutable expression can always be forwarded.
|
|
// If not immutable, we can speculate about it by forwarding potentially mutable variables.
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
bool forward = var ? var->forwardable : false;
|
|
return (is_immutable(id) || forward) && !options.force_temporary;
|
|
}
|
|
|
|
void CompilerGLSL::track_expression_read(uint32_t id)
|
|
{
|
|
// If we try to read a forwarded temporary more than once we will stamp out possibly complex code twice.
|
|
// In this case, it's better to just bind the complex expression to the temporary and read that temporary twice.
|
|
if (expression_is_forwarded(id))
|
|
{
|
|
auto &v = expression_usage_counts[id];
|
|
v++;
|
|
|
|
if (v >= 2)
|
|
{
|
|
//if (v == 2)
|
|
// fprintf(stderr, "ID %u was forced to temporary due to more than 1 expression use!\n", id);
|
|
|
|
forced_temporaries.insert(id);
|
|
// Force a recompile after this pass to avoid forwarding this variable.
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure)
|
|
{
|
|
if (forced_temporaries.find(id) != end(forced_temporaries))
|
|
return false;
|
|
|
|
for (uint32_t i = 0; i < num_args; i++)
|
|
if (!should_forward(args[i]))
|
|
return false;
|
|
|
|
// We need to forward globals as well.
|
|
if (!pure)
|
|
{
|
|
for (auto global : global_variables)
|
|
if (!should_forward(global))
|
|
return false;
|
|
for (auto aliased : aliased_variables)
|
|
if (!should_forward(aliased))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CompilerGLSL::register_impure_function_call()
|
|
{
|
|
// Impure functions can modify globals and aliased variables, so invalidate them as well.
|
|
for (auto global : global_variables)
|
|
flush_dependees(get<SPIRVariable>(global));
|
|
for (auto aliased : aliased_variables)
|
|
flush_dependees(get<SPIRVariable>(aliased));
|
|
}
|
|
|
|
void CompilerGLSL::register_call_out_argument(uint32_t id)
|
|
{
|
|
register_write(id);
|
|
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
if (var)
|
|
flush_variable_declaration(var->self);
|
|
}
|
|
|
|
string CompilerGLSL::variable_decl_function_local(SPIRVariable &var)
|
|
{
|
|
// These variables are always function local,
|
|
// so make sure we emit the variable without storage qualifiers.
|
|
// Some backends will inject custom variables locally in a function
|
|
// with a storage qualifier which is not function-local.
|
|
auto old_storage = var.storage;
|
|
var.storage = StorageClassFunction;
|
|
auto expr = variable_decl(var);
|
|
var.storage = old_storage;
|
|
return expr;
|
|
}
|
|
|
|
void CompilerGLSL::flush_variable_declaration(uint32_t id)
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
if (var && var->deferred_declaration)
|
|
{
|
|
statement(variable_decl_function_local(*var), ";");
|
|
var->deferred_declaration = false;
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::remove_duplicate_swizzle(string &op)
|
|
{
|
|
auto pos = op.find_last_of('.');
|
|
if (pos == string::npos || pos == 0)
|
|
return false;
|
|
|
|
string final_swiz = op.substr(pos + 1, string::npos);
|
|
|
|
if (backend.swizzle_is_function)
|
|
{
|
|
if (final_swiz.size() < 2)
|
|
return false;
|
|
|
|
if (final_swiz.substr(final_swiz.size() - 2, string::npos) == "()")
|
|
final_swiz.erase(final_swiz.size() - 2, string::npos);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
|
|
// If so, and previous swizzle is of same length,
|
|
// we can drop the final swizzle altogether.
|
|
for (uint32_t i = 0; i < final_swiz.size(); i++)
|
|
{
|
|
static const char expected[] = { 'x', 'y', 'z', 'w' };
|
|
if (i >= 4 || final_swiz[i] != expected[i])
|
|
return false;
|
|
}
|
|
|
|
auto prevpos = op.find_last_of('.', pos - 1);
|
|
if (prevpos == string::npos)
|
|
return false;
|
|
|
|
prevpos++;
|
|
|
|
// Make sure there are only swizzles here ...
|
|
for (auto i = prevpos; i < pos; i++)
|
|
{
|
|
if (op[i] < 'w' || op[i] > 'z')
|
|
{
|
|
// If swizzles are foo.xyz() like in C++ backend for example, check for that.
|
|
if (backend.swizzle_is_function && i + 2 == pos && op[i] == '(' && op[i + 1] == ')')
|
|
break;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// If original swizzle is large enough, just carve out the components we need.
|
|
// E.g. foobar.wyx.xy will turn into foobar.wy.
|
|
if (pos - prevpos >= final_swiz.size())
|
|
{
|
|
op.erase(prevpos + final_swiz.size(), string::npos);
|
|
|
|
// Add back the function call ...
|
|
if (backend.swizzle_is_function)
|
|
op += "()";
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Optimizes away vector swizzles where we have something like
|
|
// vec3 foo;
|
|
// foo.xyz <-- swizzle expression does nothing.
|
|
// This is a very common pattern after OpCompositeCombine.
|
|
bool CompilerGLSL::remove_unity_swizzle(uint32_t base, string &op)
|
|
{
|
|
auto pos = op.find_last_of('.');
|
|
if (pos == string::npos || pos == 0)
|
|
return false;
|
|
|
|
string final_swiz = op.substr(pos + 1, string::npos);
|
|
|
|
if (backend.swizzle_is_function)
|
|
{
|
|
if (final_swiz.size() < 2)
|
|
return false;
|
|
|
|
if (final_swiz.substr(final_swiz.size() - 2, string::npos) == "()")
|
|
final_swiz.erase(final_swiz.size() - 2, string::npos);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
|
|
// If so, and previous swizzle is of same length,
|
|
// we can drop the final swizzle altogether.
|
|
for (uint32_t i = 0; i < final_swiz.size(); i++)
|
|
{
|
|
static const char expected[] = { 'x', 'y', 'z', 'w' };
|
|
if (i >= 4 || final_swiz[i] != expected[i])
|
|
return false;
|
|
}
|
|
|
|
auto &type = expression_type(base);
|
|
|
|
// Sanity checking ...
|
|
assert(type.columns == 1 && type.array.empty());
|
|
|
|
if (type.vecsize == final_swiz.size())
|
|
op.erase(pos, string::npos);
|
|
return true;
|
|
}
|
|
|
|
string CompilerGLSL::build_composite_combiner(const uint32_t *elems, uint32_t length)
|
|
{
|
|
uint32_t base = 0;
|
|
bool swizzle_optimization = false;
|
|
string op;
|
|
string subop;
|
|
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
auto *e = maybe_get<SPIRExpression>(elems[i]);
|
|
|
|
// If we're merging another scalar which belongs to the same base
|
|
// object, just merge the swizzles to avoid triggering more than 1 expression read as much as possible!
|
|
if (e && e->base_expression && e->base_expression == base)
|
|
{
|
|
// Only supposed to be used for vector swizzle -> scalar.
|
|
assert(!e->expression.empty() && e->expression.front() == '.');
|
|
subop += e->expression.substr(1, string::npos);
|
|
swizzle_optimization = true;
|
|
}
|
|
else
|
|
{
|
|
// We'll likely end up with duplicated swizzles, e.g.
|
|
// foobar.xyz.xyz from patterns like
|
|
// OpVectorSwizzle
|
|
// OpCompositeExtract x 3
|
|
// OpCompositeConstruct 3x + other scalar.
|
|
// Just modify op in-place.
|
|
if (swizzle_optimization)
|
|
{
|
|
if (backend.swizzle_is_function)
|
|
subop += "()";
|
|
|
|
// Don't attempt to remove unity swizzling if we managed to remove duplicate swizzles.
|
|
// The base "foo" might be vec4, while foo.xyz is vec3 (OpVectorShuffle) and looks like a vec3 due to the .xyz tacked on.
|
|
// We only want to remove the swizzles if we're certain that the resulting base will be the same vecsize.
|
|
// Essentially, we can only remove one set of swizzles, since that's what we have control over ...
|
|
// Case 1:
|
|
// foo.yxz.xyz: Duplicate swizzle kicks in, giving foo.yxz, we are done.
|
|
// foo.yxz was the result of OpVectorShuffle and we don't know the type of foo.
|
|
// Case 2:
|
|
// foo.xyz: Duplicate swizzle won't kick in.
|
|
// If foo is vec3, we can remove xyz, giving just foo.
|
|
if (!remove_duplicate_swizzle(subop))
|
|
remove_unity_swizzle(base, subop);
|
|
|
|
// Strips away redundant parens if we created them during component extraction.
|
|
strip_enclosed_expression(subop);
|
|
swizzle_optimization = false;
|
|
op += subop;
|
|
}
|
|
else
|
|
op += subop;
|
|
|
|
if (i)
|
|
op += ", ";
|
|
subop = to_expression(elems[i]);
|
|
}
|
|
|
|
base = e ? e->base_expression : 0;
|
|
}
|
|
|
|
if (swizzle_optimization)
|
|
{
|
|
if (backend.swizzle_is_function)
|
|
subop += "()";
|
|
|
|
if (!remove_duplicate_swizzle(subop))
|
|
remove_unity_swizzle(base, subop);
|
|
// Strips away redundant parens if we created them during component extraction.
|
|
strip_enclosed_expression(subop);
|
|
}
|
|
|
|
op += subop;
|
|
return op;
|
|
}
|
|
|
|
bool CompilerGLSL::skip_argument(uint32_t id) const
|
|
{
|
|
if (!combined_image_samplers.empty() || !options.vulkan_semantics)
|
|
{
|
|
auto &type = expression_type(id);
|
|
if (type.basetype == SPIRType::Sampler || (type.basetype == SPIRType::Image && type.image.sampled == 1))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CompilerGLSL::optimize_read_modify_write(const string &lhs, const string &rhs)
|
|
{
|
|
// Do this with strings because we have a very clear pattern we can check for and it avoids
|
|
// adding lots of special cases to the code emission.
|
|
if (rhs.size() < lhs.size() + 3)
|
|
return false;
|
|
|
|
auto index = rhs.find(lhs);
|
|
if (index != 0)
|
|
return false;
|
|
|
|
// TODO: Shift operators, but it's not important for now.
|
|
auto op = rhs.find_first_of("+-/*%|&^", lhs.size() + 1);
|
|
if (op != lhs.size() + 1)
|
|
return false;
|
|
|
|
char bop = rhs[op];
|
|
auto expr = rhs.substr(lhs.size() + 3);
|
|
// Try to find increments and decrements. Makes it look neater as += 1, -= 1 is fairly rare to see in real code.
|
|
// Find some common patterns which are equivalent.
|
|
if ((bop == '+' || bop == '-') && (expr == "1" || expr == "uint(1)" || expr == "1u" || expr == "int(1u)"))
|
|
statement(lhs, bop, bop, ";");
|
|
else
|
|
statement(lhs, " ", bop, "= ", expr, ";");
|
|
return true;
|
|
}
|
|
|
|
void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
|
{
|
|
auto ops = stream(instruction);
|
|
auto opcode = static_cast<Op>(instruction.op);
|
|
uint32_t length = instruction.length;
|
|
|
|
#define BOP(op) emit_binary_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define BOP_CAST(op, type) \
|
|
emit_binary_op_cast(ops[0], ops[1], ops[2], ops[3], #op, type, opcode_is_sign_invariant(opcode))
|
|
#define UOP(op) emit_unary_op(ops[0], ops[1], ops[2], #op)
|
|
#define QFOP(op) emit_quaternary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], ops[5], #op)
|
|
#define TFOP(op) emit_trinary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], #op)
|
|
#define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define BFOP_CAST(op, type) \
|
|
emit_binary_func_op_cast(ops[0], ops[1], ops[2], ops[3], #op, type, opcode_is_sign_invariant(opcode))
|
|
#define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
|
|
#define UFOP(op) emit_unary_func_op(ops[0], ops[1], ops[2], #op)
|
|
|
|
switch (opcode)
|
|
{
|
|
// Dealing with memory
|
|
case OpLoad:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
|
|
flush_variable_declaration(ptr);
|
|
|
|
// If we're loading from memory that cannot be changed by the shader,
|
|
// just forward the expression directly to avoid needless temporaries.
|
|
// If an expression is mutable and forwardable, we speculate that it is immutable.
|
|
bool forward = should_forward(ptr) && forced_temporaries.find(id) == end(forced_temporaries);
|
|
|
|
// If loading a non-native row-major matrix, mark the expression as need_transpose.
|
|
bool need_transpose = false;
|
|
bool old_need_transpose = false;
|
|
|
|
auto *ptr_expression = maybe_get<SPIRExpression>(ptr);
|
|
if (ptr_expression && ptr_expression->need_transpose)
|
|
{
|
|
old_need_transpose = true;
|
|
ptr_expression->need_transpose = false;
|
|
need_transpose = true;
|
|
}
|
|
else if (is_non_native_row_major_matrix(ptr))
|
|
need_transpose = true;
|
|
|
|
auto expr = to_expression(ptr);
|
|
|
|
if (ptr_expression)
|
|
ptr_expression->need_transpose = old_need_transpose;
|
|
|
|
// Suppress usage tracking since using same expression multiple times does not imply any extra work.
|
|
auto &e = emit_op(result_type, id, expr, forward, true);
|
|
e.need_transpose = need_transpose;
|
|
register_read(id, ptr, forward);
|
|
break;
|
|
}
|
|
|
|
case OpInBoundsAccessChain:
|
|
case OpAccessChain:
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(ops[2]);
|
|
if (var)
|
|
flush_variable_declaration(var->self);
|
|
|
|
// If the base is immutable, the access chain pointer must also be.
|
|
// If an expression is mutable and forwardable, we speculate that it is immutable.
|
|
bool need_transpose;
|
|
auto e = access_chain(ops[2], &ops[3], length - 3, get<SPIRType>(ops[0]), &need_transpose);
|
|
auto &expr = set<SPIRExpression>(ops[1], move(e), ops[0], should_forward(ops[2]));
|
|
expr.loaded_from = ops[2];
|
|
expr.need_transpose = need_transpose;
|
|
break;
|
|
}
|
|
|
|
case OpStore:
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(ops[0]);
|
|
|
|
if (var && var->statically_assigned)
|
|
var->static_expression = ops[1];
|
|
else if (var && var->loop_variable && !var->loop_variable_enable)
|
|
var->static_expression = ops[1];
|
|
else if (var && flattened_structs.count(ops[0]))
|
|
{
|
|
store_flattened_struct(*var, ops[1]);
|
|
register_write(ops[0]);
|
|
}
|
|
else
|
|
{
|
|
auto lhs = to_expression(ops[0]);
|
|
auto rhs = to_expression(ops[1]);
|
|
|
|
// It is possible with OpLoad/OpCompositeInsert/OpStore that we get <expr> = <same-expr>.
|
|
// For this case, we don't need to invalidate anything and emit any opcode.
|
|
if (lhs != rhs)
|
|
{
|
|
// Tries to optimize assignments like "<lhs> = <lhs> op expr".
|
|
// While this is purely cosmetic, this is important for legacy ESSL where loop
|
|
// variable increments must be in either i++ or i += const-expr.
|
|
// Without this, we end up with i = i + 1, which is correct GLSL, but not correct GLES 2.0.
|
|
if (!optimize_read_modify_write(lhs, rhs))
|
|
statement(lhs, " = ", rhs, ";");
|
|
register_write(ops[0]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpArrayLength:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
auto e = access_chain_internal(ops[2], &ops[3], length - 3, true);
|
|
set<SPIRExpression>(id, e + ".length()", result_type, true);
|
|
break;
|
|
}
|
|
|
|
// Function calls
|
|
case OpFunctionCall:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t func = ops[2];
|
|
const auto *arg = &ops[3];
|
|
length -= 3;
|
|
|
|
auto &callee = get<SPIRFunction>(func);
|
|
bool pure = function_is_pure(callee);
|
|
|
|
bool callee_has_out_variables = false;
|
|
|
|
// Invalidate out variables passed to functions since they can be OpStore'd to.
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
if (callee.arguments[i].write_count)
|
|
{
|
|
register_call_out_argument(arg[i]);
|
|
callee_has_out_variables = true;
|
|
}
|
|
|
|
flush_variable_declaration(arg[i]);
|
|
}
|
|
|
|
if (!pure)
|
|
register_impure_function_call();
|
|
|
|
string funexpr;
|
|
vector<string> arglist;
|
|
funexpr += clean_func_name(to_name(func)) + "(";
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
// Do not pass in separate images or samplers if we're remapping
|
|
// to combined image samplers.
|
|
if (skip_argument(arg[i]))
|
|
continue;
|
|
|
|
arglist.push_back(to_func_call_arg(arg[i]));
|
|
}
|
|
|
|
for (auto &combined : callee.combined_parameters)
|
|
{
|
|
uint32_t image_id = combined.global_image ? combined.image_id : arg[combined.image_id];
|
|
uint32_t sampler_id = combined.global_sampler ? combined.sampler_id : arg[combined.sampler_id];
|
|
|
|
auto *image = maybe_get_backing_variable(image_id);
|
|
if (image)
|
|
image_id = image->self;
|
|
|
|
auto *samp = maybe_get_backing_variable(sampler_id);
|
|
if (samp)
|
|
sampler_id = samp->self;
|
|
|
|
arglist.push_back(to_combined_image_sampler(image_id, sampler_id));
|
|
}
|
|
|
|
append_global_func_args(callee, length, arglist);
|
|
|
|
funexpr += merge(arglist);
|
|
funexpr += ")";
|
|
|
|
// Check for function call constraints.
|
|
check_function_call_constraints(arg, length);
|
|
|
|
if (get<SPIRType>(result_type).basetype != SPIRType::Void)
|
|
{
|
|
// If the function actually writes to an out variable,
|
|
// take the conservative route and do not forward.
|
|
// The problem is that we might not read the function
|
|
// result (and emit the function) before an out variable
|
|
// is read (common case when return value is ignored!
|
|
// In order to avoid start tracking invalid variables,
|
|
// just avoid the forwarding problem altogether.
|
|
bool forward = args_will_forward(id, arg, length, pure) && !callee_has_out_variables && pure &&
|
|
(forced_temporaries.find(id) == end(forced_temporaries));
|
|
|
|
emit_op(result_type, id, funexpr, forward);
|
|
|
|
// Function calls are implicit loads from all variables in question.
|
|
// Set dependencies for them.
|
|
for (uint32_t i = 0; i < length; i++)
|
|
register_read(id, arg[i], forward);
|
|
|
|
// If we're going to forward the temporary result,
|
|
// put dependencies on every variable that must not change.
|
|
if (forward)
|
|
register_global_read_dependencies(callee, id);
|
|
}
|
|
else
|
|
statement(funexpr, ";");
|
|
|
|
break;
|
|
}
|
|
|
|
// Composite munging
|
|
case OpCompositeConstruct:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
const auto *elems = &ops[2];
|
|
length -= 2;
|
|
|
|
if (!length)
|
|
SPIRV_CROSS_THROW("Invalid input to OpCompositeConstruct.");
|
|
|
|
bool forward = true;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
forward = forward && should_forward(elems[i]);
|
|
|
|
auto &in_type = expression_type(elems[0]);
|
|
auto &out_type = get<SPIRType>(result_type);
|
|
|
|
// Only splat if we have vector constructors.
|
|
// Arrays and structs must be initialized properly in full.
|
|
bool composite = !out_type.array.empty() || out_type.basetype == SPIRType::Struct;
|
|
bool splat = in_type.vecsize == 1 && in_type.columns == 1 && !composite && backend.use_constructor_splatting;
|
|
|
|
if (splat)
|
|
{
|
|
uint32_t input = elems[0];
|
|
for (uint32_t i = 0; i < length; i++)
|
|
if (input != elems[i])
|
|
splat = false;
|
|
}
|
|
|
|
string constructor_op;
|
|
if (backend.use_initializer_list && composite)
|
|
{
|
|
// Only use this path if we are building composites.
|
|
// This path cannot be used for arithmetic.
|
|
constructor_op += "{ ";
|
|
if (splat)
|
|
constructor_op += to_expression(elems[0]);
|
|
else
|
|
constructor_op += build_composite_combiner(elems, length);
|
|
constructor_op += " }";
|
|
}
|
|
else
|
|
{
|
|
constructor_op = type_to_glsl_constructor(get<SPIRType>(result_type)) + "(";
|
|
if (splat)
|
|
constructor_op += to_expression(elems[0]);
|
|
else
|
|
constructor_op += build_composite_combiner(elems, length);
|
|
constructor_op += ")";
|
|
}
|
|
|
|
emit_op(result_type, id, constructor_op, forward);
|
|
break;
|
|
}
|
|
|
|
case OpVectorInsertDynamic:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t vec = ops[2];
|
|
uint32_t comp = ops[3];
|
|
uint32_t index = ops[4];
|
|
|
|
flush_variable_declaration(vec);
|
|
|
|
// Make a copy, then use access chain to store the variable.
|
|
statement(declare_temporary(result_type, id), to_expression(vec), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
auto chain = access_chain_internal(id, &index, 1, false);
|
|
statement(chain, " = ", to_expression(comp), ";");
|
|
break;
|
|
}
|
|
|
|
case OpVectorExtractDynamic:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
auto expr = access_chain_internal(ops[2], &ops[3], 1, false);
|
|
emit_op(result_type, id, expr, should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpCompositeExtract:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
length -= 3;
|
|
|
|
auto &type = get<SPIRType>(result_type);
|
|
|
|
// We can only split the expression here if our expression is forwarded as a temporary.
|
|
bool allow_base_expression = forced_temporaries.find(id) == end(forced_temporaries);
|
|
|
|
// Only apply this optimization if result is scalar.
|
|
if (allow_base_expression && should_forward(ops[2]) && type.vecsize == 1 && type.columns == 1 && length == 1)
|
|
{
|
|
// We want to split the access chain from the base.
|
|
// This is so we can later combine different CompositeExtract results
|
|
// with CompositeConstruct without emitting code like
|
|
//
|
|
// vec3 temp = texture(...).xyz
|
|
// vec4(temp.x, temp.y, temp.z, 1.0).
|
|
//
|
|
// when we actually wanted to emit this
|
|
// vec4(texture(...).xyz, 1.0).
|
|
//
|
|
// Including the base will prevent this and would trigger multiple reads
|
|
// from expression causing it to be forced to an actual temporary in GLSL.
|
|
auto expr = access_chain_internal(ops[2], &ops[3], length, true, true);
|
|
auto &e = emit_op(result_type, id, expr, true, !expression_is_forwarded(ops[2]));
|
|
e.base_expression = ops[2];
|
|
}
|
|
else
|
|
{
|
|
auto expr = access_chain_internal(ops[2], &ops[3], length, true);
|
|
emit_op(result_type, id, expr, should_forward(ops[2]), !expression_is_forwarded(ops[2]));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpCompositeInsert:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t obj = ops[2];
|
|
uint32_t composite = ops[3];
|
|
const auto *elems = &ops[4];
|
|
length -= 4;
|
|
|
|
flush_variable_declaration(composite);
|
|
|
|
auto *expr = maybe_get<SPIRExpression>(id);
|
|
if ((expr && expr->used_while_invalidated) || !should_forward(composite))
|
|
{
|
|
// Make a copy, then use access chain to store the variable.
|
|
statement(declare_temporary(result_type, id), to_expression(composite), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
auto chain = access_chain_internal(id, elems, length, true);
|
|
statement(chain, " = ", to_expression(obj), ";");
|
|
}
|
|
else
|
|
{
|
|
auto chain = access_chain_internal(composite, elems, length, true);
|
|
statement(chain, " = ", to_expression(obj), ";");
|
|
set<SPIRExpression>(id, to_expression(composite), result_type, true);
|
|
|
|
register_write(composite);
|
|
register_read(id, composite, true);
|
|
// Invalidate the old expression we inserted into.
|
|
invalid_expressions.insert(composite);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpCopyMemory:
|
|
{
|
|
uint32_t lhs = ops[0];
|
|
uint32_t rhs = ops[1];
|
|
if (lhs != rhs)
|
|
{
|
|
flush_variable_declaration(lhs);
|
|
flush_variable_declaration(rhs);
|
|
statement(to_expression(lhs), " = ", to_expression(rhs), ";");
|
|
register_write(lhs);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpCopyObject:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t rhs = ops[2];
|
|
bool pointer = get<SPIRType>(result_type).pointer;
|
|
|
|
if (expression_is_lvalue(rhs) && !pointer)
|
|
{
|
|
// Need a copy.
|
|
// For pointer types, we copy the pointer itself.
|
|
statement(declare_temporary(result_type, id), to_expression(rhs), ";");
|
|
set<SPIRExpression>(id, to_name(id), result_type, true);
|
|
}
|
|
else
|
|
{
|
|
// RHS expression is immutable, so just forward it.
|
|
// Copying these things really make no sense, but
|
|
// seems to be allowed anyways.
|
|
auto &e = set<SPIRExpression>(id, to_expression(rhs), result_type, true);
|
|
if (pointer)
|
|
{
|
|
auto *var = maybe_get_backing_variable(rhs);
|
|
e.loaded_from = var ? var->self : 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OpVectorShuffle:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t vec0 = ops[2];
|
|
uint32_t vec1 = ops[3];
|
|
const auto *elems = &ops[4];
|
|
length -= 4;
|
|
|
|
auto &type0 = expression_type(vec0);
|
|
|
|
bool shuffle = false;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
if (elems[i] >= type0.vecsize)
|
|
shuffle = true;
|
|
|
|
string expr;
|
|
bool trivial_forward;
|
|
|
|
if (shuffle)
|
|
{
|
|
trivial_forward = !expression_is_forwarded(vec0) && !expression_is_forwarded(vec1);
|
|
|
|
// Constructor style and shuffling from two different vectors.
|
|
vector<string> args;
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
if (elems[i] >= type0.vecsize)
|
|
args.push_back(join(to_enclosed_expression(vec1), ".", index_to_swizzle(elems[i] - type0.vecsize)));
|
|
else
|
|
args.push_back(join(to_enclosed_expression(vec0), ".", index_to_swizzle(elems[i])));
|
|
}
|
|
expr += join(type_to_glsl_constructor(get<SPIRType>(result_type)), "(", merge(args), ")");
|
|
}
|
|
else
|
|
{
|
|
trivial_forward = !expression_is_forwarded(vec0);
|
|
|
|
// We only source from first vector, so can use swizzle.
|
|
expr += to_enclosed_expression(vec0);
|
|
expr += ".";
|
|
for (uint32_t i = 0; i < length; i++)
|
|
expr += index_to_swizzle(elems[i]);
|
|
if (backend.swizzle_is_function && length > 1)
|
|
expr += "()";
|
|
}
|
|
|
|
// A shuffle is trivial in that it doesn't actually *do* anything.
|
|
// We inherit the forwardedness from our arguments to avoid flushing out to temporaries when it's not really needed.
|
|
|
|
emit_op(result_type, id, expr, should_forward(vec0) && should_forward(vec1), trivial_forward);
|
|
break;
|
|
}
|
|
|
|
// ALU
|
|
case OpIsNan:
|
|
UFOP(isnan);
|
|
break;
|
|
|
|
case OpIsInf:
|
|
UFOP(isinf);
|
|
break;
|
|
|
|
case OpSNegate:
|
|
case OpFNegate:
|
|
UOP(-);
|
|
break;
|
|
|
|
case OpIAdd:
|
|
{
|
|
// For simple arith ops, prefer the output type if there's a mismatch to avoid extra bitcasts.
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(+, type);
|
|
break;
|
|
}
|
|
|
|
case OpFAdd:
|
|
BOP(+);
|
|
break;
|
|
|
|
case OpISub:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(-, type);
|
|
break;
|
|
}
|
|
|
|
case OpFSub:
|
|
BOP(-);
|
|
break;
|
|
|
|
case OpIMul:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(*, type);
|
|
break;
|
|
}
|
|
|
|
case OpVectorTimesMatrix:
|
|
case OpMatrixTimesVector:
|
|
{
|
|
// If the matrix needs transpose, just flip the multiply order.
|
|
auto *e = maybe_get<SPIRExpression>(ops[opcode == OpMatrixTimesVector ? 2 : 3]);
|
|
if (e && e->need_transpose)
|
|
{
|
|
e->need_transpose = false;
|
|
emit_binary_op(ops[0], ops[1], ops[3], ops[2], "*");
|
|
e->need_transpose = true;
|
|
}
|
|
else
|
|
BOP(*);
|
|
break;
|
|
}
|
|
|
|
case OpFMul:
|
|
case OpMatrixTimesScalar:
|
|
case OpVectorTimesScalar:
|
|
case OpMatrixTimesMatrix:
|
|
BOP(*);
|
|
break;
|
|
|
|
case OpOuterProduct:
|
|
BFOP(outerProduct);
|
|
break;
|
|
|
|
case OpDot:
|
|
BFOP(dot);
|
|
break;
|
|
|
|
case OpTranspose:
|
|
UFOP(transpose);
|
|
break;
|
|
|
|
case OpSDiv:
|
|
BOP_CAST(/, SPIRType::Int);
|
|
break;
|
|
|
|
case OpUDiv:
|
|
BOP_CAST(/, SPIRType::UInt);
|
|
break;
|
|
|
|
case OpFDiv:
|
|
BOP(/);
|
|
break;
|
|
|
|
case OpShiftRightLogical:
|
|
BOP_CAST(>>, SPIRType::UInt);
|
|
break;
|
|
|
|
case OpShiftRightArithmetic:
|
|
BOP_CAST(>>, SPIRType::Int);
|
|
break;
|
|
|
|
case OpShiftLeftLogical:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(<<, type);
|
|
break;
|
|
}
|
|
|
|
case OpBitwiseOr:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(|, type);
|
|
break;
|
|
}
|
|
|
|
case OpBitwiseXor:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST (^, type);
|
|
break;
|
|
}
|
|
|
|
case OpBitwiseAnd:
|
|
{
|
|
auto type = get<SPIRType>(ops[0]).basetype;
|
|
BOP_CAST(&, type);
|
|
break;
|
|
}
|
|
|
|
case OpNot:
|
|
UOP(~);
|
|
break;
|
|
|
|
case OpUMod:
|
|
BOP_CAST(%, SPIRType::UInt);
|
|
break;
|
|
|
|
case OpSMod:
|
|
BOP_CAST(%, SPIRType::Int);
|
|
break;
|
|
|
|
case OpFMod:
|
|
BFOP(mod);
|
|
break;
|
|
|
|
// Relational
|
|
case OpAny:
|
|
UFOP(any);
|
|
break;
|
|
|
|
case OpAll:
|
|
UFOP(all);
|
|
break;
|
|
|
|
case OpSelect:
|
|
emit_mix_op(ops[0], ops[1], ops[4], ops[3], ops[2]);
|
|
break;
|
|
|
|
case OpLogicalOr:
|
|
{
|
|
// No vector variant in GLSL for logical OR.
|
|
auto result_type = ops[0];
|
|
auto id = ops[1];
|
|
auto &type = get<SPIRType>(result_type);
|
|
|
|
if (type.vecsize > 1)
|
|
emit_unrolled_binary_op(result_type, id, ops[2], ops[3], "||");
|
|
else
|
|
BOP(||);
|
|
break;
|
|
}
|
|
|
|
case OpLogicalAnd:
|
|
{
|
|
// No vector variant in GLSL for logical AND.
|
|
auto result_type = ops[0];
|
|
auto id = ops[1];
|
|
auto &type = get<SPIRType>(result_type);
|
|
|
|
if (type.vecsize > 1)
|
|
emit_unrolled_binary_op(result_type, id, ops[2], ops[3], "&&");
|
|
else
|
|
BOP(&&);
|
|
break;
|
|
}
|
|
|
|
case OpLogicalNot:
|
|
{
|
|
auto &type = get<SPIRType>(ops[0]);
|
|
if (type.vecsize > 1)
|
|
UFOP(not);
|
|
else
|
|
UOP(!);
|
|
break;
|
|
}
|
|
|
|
case OpIEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(equal, SPIRType::Int);
|
|
else
|
|
BOP_CAST(==, SPIRType::Int);
|
|
break;
|
|
}
|
|
|
|
case OpLogicalEqual:
|
|
case OpFOrdEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(equal);
|
|
else
|
|
BOP(==);
|
|
break;
|
|
}
|
|
|
|
case OpINotEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(notEqual, SPIRType::Int);
|
|
else
|
|
BOP_CAST(!=, SPIRType::Int);
|
|
break;
|
|
}
|
|
|
|
case OpLogicalNotEqual:
|
|
case OpFOrdNotEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(notEqual);
|
|
else
|
|
BOP(!=);
|
|
break;
|
|
}
|
|
|
|
case OpUGreaterThan:
|
|
case OpSGreaterThan:
|
|
{
|
|
auto type = opcode == OpUGreaterThan ? SPIRType::UInt : SPIRType::Int;
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(greaterThan, type);
|
|
else
|
|
BOP_CAST(>, type);
|
|
break;
|
|
}
|
|
|
|
case OpFOrdGreaterThan:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(greaterThan);
|
|
else
|
|
BOP(>);
|
|
break;
|
|
}
|
|
|
|
case OpUGreaterThanEqual:
|
|
case OpSGreaterThanEqual:
|
|
{
|
|
auto type = opcode == OpUGreaterThanEqual ? SPIRType::UInt : SPIRType::Int;
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(greaterThanEqual, type);
|
|
else
|
|
BOP_CAST(>=, type);
|
|
break;
|
|
}
|
|
|
|
case OpFOrdGreaterThanEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(greaterThanEqual);
|
|
else
|
|
BOP(>=);
|
|
break;
|
|
}
|
|
|
|
case OpULessThan:
|
|
case OpSLessThan:
|
|
{
|
|
auto type = opcode == OpULessThan ? SPIRType::UInt : SPIRType::Int;
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(lessThan, type);
|
|
else
|
|
BOP_CAST(<, type);
|
|
break;
|
|
}
|
|
|
|
case OpFOrdLessThan:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(lessThan);
|
|
else
|
|
BOP(<);
|
|
break;
|
|
}
|
|
|
|
case OpULessThanEqual:
|
|
case OpSLessThanEqual:
|
|
{
|
|
auto type = opcode == OpULessThanEqual ? SPIRType::UInt : SPIRType::Int;
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP_CAST(lessThanEqual, type);
|
|
else
|
|
BOP_CAST(<=, type);
|
|
break;
|
|
}
|
|
|
|
case OpFOrdLessThanEqual:
|
|
{
|
|
if (expression_type(ops[2]).vecsize > 1)
|
|
BFOP(lessThanEqual);
|
|
else
|
|
BOP(<=);
|
|
break;
|
|
}
|
|
|
|
// Conversion
|
|
case OpConvertFToU:
|
|
case OpConvertFToS:
|
|
case OpConvertSToF:
|
|
case OpConvertUToF:
|
|
case OpUConvert:
|
|
case OpSConvert:
|
|
case OpFConvert:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
auto func = type_to_glsl_constructor(get<SPIRType>(result_type));
|
|
emit_unary_func_op(result_type, id, ops[2], func.c_str());
|
|
break;
|
|
}
|
|
|
|
case OpBitcast:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t arg = ops[2];
|
|
|
|
auto op = bitcast_glsl_op(get<SPIRType>(result_type), expression_type(arg));
|
|
emit_unary_func_op(result_type, id, arg, op.c_str());
|
|
break;
|
|
}
|
|
|
|
case OpQuantizeToF16:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t arg = ops[2];
|
|
|
|
string op;
|
|
auto &type = get<SPIRType>(result_type);
|
|
|
|
switch (type.vecsize)
|
|
{
|
|
case 1:
|
|
op = join("unpackHalf2x16(packHalf2x16(vec2(", to_expression(arg), "))).x");
|
|
break;
|
|
case 2:
|
|
op = join("unpackHalf2x16(packHalf2x16(", to_expression(arg), "))");
|
|
break;
|
|
case 3:
|
|
{
|
|
auto op0 = join("unpackHalf2x16(packHalf2x16(", to_expression(arg), ".xy))");
|
|
auto op1 = join("unpackHalf2x16(packHalf2x16(", to_expression(arg), ".zz)).x");
|
|
op = join("vec3(", op0, ", ", op1, ")");
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
auto op0 = join("unpackHalf2x16(packHalf2x16(", to_expression(arg), ".xy))");
|
|
auto op1 = join("unpackHalf2x16(packHalf2x16(", to_expression(arg), ".zw))");
|
|
op = join("vec4(", op0, ", ", op1, ")");
|
|
break;
|
|
}
|
|
default:
|
|
SPIRV_CROSS_THROW("Illegal argument to OpQuantizeToF16.");
|
|
}
|
|
|
|
emit_op(result_type, id, op, should_forward(arg));
|
|
break;
|
|
}
|
|
|
|
// Derivatives
|
|
case OpDPdx:
|
|
UFOP(dFdx);
|
|
if (is_legacy_es())
|
|
require_extension("GL_OES_standard_derivatives");
|
|
break;
|
|
|
|
case OpDPdy:
|
|
UFOP(dFdy);
|
|
if (is_legacy_es())
|
|
require_extension("GL_OES_standard_derivatives");
|
|
break;
|
|
|
|
case OpDPdxFine:
|
|
UFOP(dFdxFine);
|
|
if (options.es)
|
|
{
|
|
SPIRV_CROSS_THROW("GL_ARB_derivative_control is unavailable in OpenGL ES.");
|
|
}
|
|
if (options.version < 450)
|
|
require_extension("GL_ARB_derivative_control");
|
|
break;
|
|
|
|
case OpDPdyFine:
|
|
UFOP(dFdyFine);
|
|
if (options.es)
|
|
{
|
|
SPIRV_CROSS_THROW("GL_ARB_derivative_control is unavailable in OpenGL ES.");
|
|
}
|
|
if (options.version < 450)
|
|
require_extension("GL_ARB_derivative_control");
|
|
break;
|
|
|
|
case OpDPdxCoarse:
|
|
if (options.es)
|
|
{
|
|
SPIRV_CROSS_THROW("GL_ARB_derivative_control is unavailable in OpenGL ES.");
|
|
}
|
|
UFOP(dFdxCoarse);
|
|
if (options.version < 450)
|
|
require_extension("GL_ARB_derivative_control");
|
|
break;
|
|
|
|
case OpDPdyCoarse:
|
|
UFOP(dFdyCoarse);
|
|
if (options.es)
|
|
{
|
|
SPIRV_CROSS_THROW("GL_ARB_derivative_control is unavailable in OpenGL ES.");
|
|
}
|
|
if (options.version < 450)
|
|
require_extension("GL_ARB_derivative_control");
|
|
break;
|
|
|
|
case OpFwidth:
|
|
UFOP(fwidth);
|
|
if (is_legacy_es())
|
|
require_extension("GL_OES_standard_derivatives");
|
|
break;
|
|
|
|
// Bitfield
|
|
case OpBitFieldInsert:
|
|
// TODO: The signedness of inputs is strict in GLSL, but not in SPIR-V, bitcast if necessary.
|
|
QFOP(bitfieldInsert);
|
|
break;
|
|
|
|
case OpBitFieldSExtract:
|
|
case OpBitFieldUExtract:
|
|
// TODO: The signedness of inputs is strict in GLSL, but not in SPIR-V, bitcast if necessary.
|
|
TFOP(bitfieldExtract);
|
|
break;
|
|
|
|
case OpBitReverse:
|
|
UFOP(bitfieldReverse);
|
|
break;
|
|
|
|
case OpBitCount:
|
|
UFOP(bitCount);
|
|
break;
|
|
|
|
// Atomics
|
|
case OpAtomicExchange:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
// Ignore semantics for now, probably only relevant to CL.
|
|
uint32_t val = ops[5];
|
|
const char *op = check_atomic_image(ptr) ? "imageAtomicExchange" : "atomicExchange";
|
|
forced_temporaries.insert(id);
|
|
emit_binary_func_op(result_type, id, ptr, val, op);
|
|
flush_all_atomic_capable_variables();
|
|
break;
|
|
}
|
|
|
|
case OpAtomicCompareExchange:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
uint32_t ptr = ops[2];
|
|
uint32_t val = ops[6];
|
|
uint32_t comp = ops[7];
|
|
const char *op = check_atomic_image(ptr) ? "imageAtomicCompSwap" : "atomicCompSwap";
|
|
|
|
forced_temporaries.insert(id);
|
|
emit_trinary_func_op(result_type, id, ptr, comp, val, op);
|
|
flush_all_atomic_capable_variables();
|
|
break;
|
|
}
|
|
|
|
case OpAtomicLoad:
|
|
flush_all_atomic_capable_variables();
|
|
// FIXME: Image?
|
|
UFOP(atomicCounter);
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
// OpAtomicStore unimplemented. Not sure what would use that.
|
|
// OpAtomicLoad seems to only be relevant for atomic counters.
|
|
|
|
case OpAtomicIIncrement:
|
|
forced_temporaries.insert(ops[1]);
|
|
// FIXME: Image?
|
|
UFOP(atomicCounterIncrement);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
case OpAtomicIDecrement:
|
|
forced_temporaries.insert(ops[1]);
|
|
// FIXME: Image?
|
|
UFOP(atomicCounterDecrement);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
|
|
case OpAtomicIAdd:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAdd" : "atomicAdd";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicISub:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAdd" : "atomicAdd";
|
|
forced_temporaries.insert(ops[1]);
|
|
auto expr = join(op, "(", to_expression(ops[2]), ", -", to_enclosed_expression(ops[5]), ")");
|
|
emit_op(ops[0], ops[1], expr, should_forward(ops[2]) && should_forward(ops[5]));
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicSMin:
|
|
case OpAtomicUMin:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicMin" : "atomicMin";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicSMax:
|
|
case OpAtomicUMax:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicMax" : "atomicMax";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicAnd:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAnd" : "atomicAnd";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicOr:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicOr" : "atomicOr";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
case OpAtomicXor:
|
|
{
|
|
const char *op = check_atomic_image(ops[2]) ? "imageAtomicXor" : "atomicXor";
|
|
forced_temporaries.insert(ops[1]);
|
|
emit_binary_func_op(ops[0], ops[1], ops[2], ops[5], op);
|
|
flush_all_atomic_capable_variables();
|
|
register_read(ops[1], ops[2], should_forward(ops[2]));
|
|
break;
|
|
}
|
|
|
|
// Geometry shaders
|
|
case OpEmitVertex:
|
|
statement("EmitVertex();");
|
|
break;
|
|
|
|
case OpEndPrimitive:
|
|
statement("EndPrimitive();");
|
|
break;
|
|
|
|
case OpEmitStreamVertex:
|
|
statement("EmitStreamVertex();");
|
|
break;
|
|
|
|
case OpEndStreamPrimitive:
|
|
statement("EndStreamPrimitive();");
|
|
break;
|
|
|
|
// Textures
|
|
case OpImageSampleExplicitLod:
|
|
case OpImageSampleProjExplicitLod:
|
|
case OpImageSampleDrefExplicitLod:
|
|
case OpImageSampleProjDrefExplicitLod:
|
|
case OpImageSampleImplicitLod:
|
|
case OpImageSampleProjImplicitLod:
|
|
case OpImageSampleDrefImplicitLod:
|
|
case OpImageSampleProjDrefImplicitLod:
|
|
case OpImageFetch:
|
|
case OpImageGather:
|
|
case OpImageDrefGather:
|
|
// Gets a bit hairy, so move this to a separate instruction.
|
|
emit_texture_op(instruction);
|
|
break;
|
|
|
|
case OpImage:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
auto &e = emit_op(result_type, id, to_expression(ops[2]), true);
|
|
|
|
// When using the image, we need to know which variable it is actually loaded from.
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
e.loaded_from = var ? var->self : 0;
|
|
break;
|
|
}
|
|
|
|
case OpImageQueryLod:
|
|
{
|
|
if (!options.es && options.version < 400)
|
|
{
|
|
require_extension("GL_ARB_texture_query_lod");
|
|
// For some reason, the ARB spec is all-caps.
|
|
BFOP(textureQueryLOD);
|
|
}
|
|
else if (options.es)
|
|
SPIRV_CROSS_THROW("textureQueryLod not supported in ES profile.");
|
|
else
|
|
BFOP(textureQueryLod);
|
|
break;
|
|
}
|
|
|
|
case OpImageQueryLevels:
|
|
{
|
|
if (!options.es && options.version < 430)
|
|
require_extension("GL_ARB_texture_query_levels");
|
|
if (options.es)
|
|
SPIRV_CROSS_THROW("textureQueryLevels not supported in ES profile.");
|
|
UFOP(textureQueryLevels);
|
|
break;
|
|
}
|
|
|
|
case OpImageQuerySamples:
|
|
{
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
if (!var)
|
|
SPIRV_CROSS_THROW(
|
|
"Bug. OpImageQuerySamples must have a backing variable so we know if the image is sampled or not.");
|
|
|
|
auto &type = get<SPIRType>(var->basetype);
|
|
bool image = type.image.sampled == 2;
|
|
if (image)
|
|
UFOP(imageSamples);
|
|
else
|
|
UFOP(textureSamples);
|
|
break;
|
|
}
|
|
|
|
case OpSampledImage:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
emit_sampled_image_op(result_type, id, ops[2], ops[3]);
|
|
break;
|
|
}
|
|
|
|
case OpImageQuerySizeLod:
|
|
BFOP(textureSize);
|
|
break;
|
|
|
|
// Image load/store
|
|
case OpImageRead:
|
|
{
|
|
// We added Nonreadable speculatively to the OpImage variable due to glslangValidator
|
|
// not adding the proper qualifiers.
|
|
// If it turns out we need to read the image after all, remove the qualifier and recompile.
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationNonReadable))
|
|
{
|
|
flags &= ~(1ull << DecorationNonReadable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
bool pure;
|
|
string imgexpr;
|
|
auto &type = expression_type(ops[2]);
|
|
|
|
if (var && var->remapped_variable) // Remapped input, just read as-is without any op-code
|
|
{
|
|
if (type.image.ms)
|
|
SPIRV_CROSS_THROW("Trying to remap multisampled image to variable, this is not possible.");
|
|
|
|
auto itr =
|
|
find_if(begin(pls_inputs), end(pls_inputs), [var](const PlsRemap &pls) { return pls.id == var->self; });
|
|
|
|
if (itr == end(pls_inputs))
|
|
{
|
|
// For non-PLS inputs, we rely on subpass type remapping information to get it right
|
|
// since ImageRead always returns 4-component vectors and the backing type is opaque.
|
|
if (!var->remapped_components)
|
|
SPIRV_CROSS_THROW("subpassInput was remapped, but remap_components is not set correctly.");
|
|
imgexpr = remap_swizzle(result_type, var->remapped_components, ops[2]);
|
|
}
|
|
else
|
|
{
|
|
// PLS input could have different number of components than what the SPIR expects, swizzle to
|
|
// the appropriate vector size.
|
|
uint32_t components = pls_format_to_components(itr->format);
|
|
imgexpr = remap_swizzle(result_type, components, ops[2]);
|
|
}
|
|
pure = true;
|
|
}
|
|
else if (type.image.dim == DimSubpassData)
|
|
{
|
|
if (options.vulkan_semantics)
|
|
{
|
|
// With Vulkan semantics, use the proper Vulkan GLSL construct.
|
|
if (type.image.ms)
|
|
{
|
|
uint32_t operands = ops[4];
|
|
if (operands != ImageOperandsSampleMask || length != 6)
|
|
SPIRV_CROSS_THROW(
|
|
"Multisampled image used in OpImageRead, but unexpected operand mask was used.");
|
|
|
|
uint32_t samples = ops[5];
|
|
imgexpr = join("subpassLoad(", to_expression(ops[2]), ", ", to_expression(samples), ")");
|
|
}
|
|
else
|
|
imgexpr = join("subpassLoad(", to_expression(ops[2]), ")");
|
|
}
|
|
else
|
|
{
|
|
if (type.image.ms)
|
|
{
|
|
uint32_t operands = ops[4];
|
|
if (operands != ImageOperandsSampleMask || length != 6)
|
|
SPIRV_CROSS_THROW(
|
|
"Multisampled image used in OpImageRead, but unexpected operand mask was used.");
|
|
|
|
uint32_t samples = ops[5];
|
|
imgexpr = join("texelFetch(", to_expression(ops[2]), ", ivec2(gl_FragCoord.xy), ",
|
|
to_expression(samples), ")");
|
|
}
|
|
else
|
|
{
|
|
// Implement subpass loads via texture barrier style sampling.
|
|
imgexpr = join("texelFetch(", to_expression(ops[2]), ", ivec2(gl_FragCoord.xy), 0)");
|
|
}
|
|
}
|
|
pure = true;
|
|
}
|
|
else
|
|
{
|
|
// Plain image load/store.
|
|
if (type.image.ms)
|
|
{
|
|
uint32_t operands = ops[4];
|
|
if (operands != ImageOperandsSampleMask || length != 6)
|
|
SPIRV_CROSS_THROW("Multisampled image used in OpImageRead, but unexpected operand mask was used.");
|
|
|
|
uint32_t samples = ops[5];
|
|
imgexpr = join("imageLoad(", to_expression(ops[2]), ", ", to_expression(ops[3]), ", ",
|
|
to_expression(samples), ")");
|
|
}
|
|
else
|
|
imgexpr = join("imageLoad(", to_expression(ops[2]), ", ", to_expression(ops[3]), ")");
|
|
pure = false;
|
|
}
|
|
|
|
if (var && var->forwardable)
|
|
{
|
|
auto &e = emit_op(result_type, id, imgexpr, true);
|
|
|
|
// We only need to track dependencies if we're reading from image load/store.
|
|
if (!pure)
|
|
{
|
|
e.loaded_from = var->self;
|
|
var->dependees.push_back(id);
|
|
}
|
|
}
|
|
else
|
|
emit_op(result_type, id, imgexpr, false);
|
|
break;
|
|
}
|
|
|
|
case OpImageTexelPointer:
|
|
{
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
auto &e = set<SPIRExpression>(id, join(to_expression(ops[2]), ", ", to_expression(ops[3])), result_type, true);
|
|
|
|
// When using the pointer, we need to know which variable it is actually loaded from.
|
|
auto *var = maybe_get_backing_variable(ops[2]);
|
|
e.loaded_from = var ? var->self : 0;
|
|
break;
|
|
}
|
|
|
|
case OpImageWrite:
|
|
{
|
|
// We added Nonwritable speculatively to the OpImage variable due to glslangValidator
|
|
// not adding the proper qualifiers.
|
|
// If it turns out we need to write to the image after all, remove the qualifier and recompile.
|
|
auto *var = maybe_get_backing_variable(ops[0]);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationNonWritable))
|
|
{
|
|
flags &= ~(1ull << DecorationNonWritable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
auto &type = expression_type(ops[0]);
|
|
if (type.image.ms)
|
|
{
|
|
uint32_t operands = ops[3];
|
|
if (operands != ImageOperandsSampleMask || length != 5)
|
|
SPIRV_CROSS_THROW("Multisampled image used in OpImageWrite, but unexpected operand mask was used.");
|
|
uint32_t samples = ops[4];
|
|
statement("imageStore(", to_expression(ops[0]), ", ", to_expression(ops[1]), ", ", to_expression(samples),
|
|
", ", to_expression(ops[2]), ");");
|
|
}
|
|
else
|
|
statement("imageStore(", to_expression(ops[0]), ", ", to_expression(ops[1]), ", ", to_expression(ops[2]),
|
|
");");
|
|
|
|
if (var && variable_storage_is_aliased(*var))
|
|
flush_all_aliased_variables();
|
|
break;
|
|
}
|
|
|
|
case OpImageQuerySize:
|
|
{
|
|
auto &type = expression_type(ops[2]);
|
|
uint32_t result_type = ops[0];
|
|
uint32_t id = ops[1];
|
|
|
|
if (type.basetype == SPIRType::Image)
|
|
{
|
|
// The size of an image is always constant.
|
|
emit_op(result_type, id, join("imageSize(", to_expression(ops[2]), ")"), true);
|
|
}
|
|
else
|
|
SPIRV_CROSS_THROW("Invalid type for OpImageQuerySize.");
|
|
break;
|
|
}
|
|
|
|
// Compute
|
|
case OpControlBarrier:
|
|
{
|
|
// Ignore execution and memory scope.
|
|
if (get_entry_point().model == ExecutionModelGLCompute)
|
|
{
|
|
uint32_t mem = get<SPIRConstant>(ops[2]).scalar();
|
|
if (mem == MemorySemanticsWorkgroupMemoryMask)
|
|
statement("memoryBarrierShared();");
|
|
else if (mem)
|
|
statement("memoryBarrier();");
|
|
}
|
|
statement("barrier();");
|
|
break;
|
|
}
|
|
|
|
case OpMemoryBarrier:
|
|
{
|
|
uint32_t mem = get<SPIRConstant>(ops[1]).scalar();
|
|
|
|
// We cannot forward any loads beyond the memory barrier.
|
|
if (mem)
|
|
flush_all_active_variables();
|
|
|
|
if (mem == MemorySemanticsWorkgroupMemoryMask)
|
|
statement("memoryBarrierShared();");
|
|
else if (mem)
|
|
statement("memoryBarrier();");
|
|
break;
|
|
}
|
|
|
|
case OpExtInst:
|
|
{
|
|
uint32_t extension_set = ops[2];
|
|
if (get<SPIRExtension>(extension_set).ext != SPIRExtension::GLSL)
|
|
{
|
|
statement("// unimplemented ext op ", instruction.op);
|
|
break;
|
|
}
|
|
|
|
emit_glsl_op(ops[0], ops[1], ops[3], &ops[4], length - 4);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
statement("// unimplemented op ", instruction.op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Appends function arguments, mapped from global variables, beyond the specified arg index.
|
|
// This is used when a function call uses fewer arguments than the function defines.
|
|
// This situation may occur if the function signature has been dynamically modified to
|
|
// extract global variables referenced from within the function, and convert them to
|
|
// function arguments. This is necessary for shader languages that do not support global
|
|
// access to shader input content from within a function (eg. Metal). Each additional
|
|
// function args uses the name of the global variable. Function nesting will modify the
|
|
// functions and calls all the way up the nesting chain.
|
|
void CompilerGLSL::append_global_func_args(const SPIRFunction &func, uint32_t index, vector<string> &arglist)
|
|
{
|
|
auto &args = func.arguments;
|
|
uint32_t arg_cnt = uint32_t(args.size());
|
|
for (uint32_t arg_idx = index; arg_idx < arg_cnt; arg_idx++)
|
|
{
|
|
assert(args[arg_idx].alias_global_variable);
|
|
arglist.push_back(to_func_call_arg(args[arg_idx].id));
|
|
}
|
|
}
|
|
|
|
string CompilerGLSL::to_member_name(const SPIRType &type, uint32_t index)
|
|
{
|
|
auto &memb = meta[type.self].members;
|
|
if (index < memb.size() && !memb[index].alias.empty())
|
|
return memb[index].alias;
|
|
else
|
|
return join("_", index);
|
|
}
|
|
|
|
void CompilerGLSL::add_member_name(SPIRType &type, uint32_t index)
|
|
{
|
|
auto &memb = meta[type.self].members;
|
|
if (index < memb.size() && !memb[index].alias.empty())
|
|
{
|
|
auto &name = memb[index].alias;
|
|
if (name.empty())
|
|
return;
|
|
|
|
// Reserved for temporaries.
|
|
if (name[0] == '_' && name.size() >= 2 && isdigit(name[1]))
|
|
{
|
|
name.clear();
|
|
return;
|
|
}
|
|
|
|
update_name_cache(type.member_name_cache, name);
|
|
}
|
|
}
|
|
|
|
// Checks whether the ID is a row_major matrix that requires conversion before use
|
|
bool CompilerGLSL::is_non_native_row_major_matrix(uint32_t id)
|
|
{
|
|
// Natively supported row-major matrices do not need to be converted.
|
|
// Legacy targets do not support row major.
|
|
if (backend.native_row_major_matrix && !is_legacy())
|
|
return false;
|
|
|
|
// Non-matrix or column-major matrix types do not need to be converted.
|
|
if (!(meta[id].decoration.decoration_flags & (1ull << DecorationRowMajor)))
|
|
return false;
|
|
|
|
// Only square row-major matrices can be converted at this time.
|
|
// Converting non-square matrices will require defining custom GLSL function that
|
|
// swaps matrix elements while retaining the original dimensional form of the matrix.
|
|
const auto type = expression_type(id);
|
|
if (type.columns != type.vecsize)
|
|
SPIRV_CROSS_THROW("Row-major matrices must be square on this platform.");
|
|
|
|
return true;
|
|
}
|
|
|
|
// Checks whether the member is a row_major matrix that requires conversion before use
|
|
bool CompilerGLSL::member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index)
|
|
{
|
|
// Natively supported row-major matrices do not need to be converted.
|
|
if (backend.native_row_major_matrix && !is_legacy())
|
|
return false;
|
|
|
|
// Non-matrix or column-major matrix types do not need to be converted.
|
|
if (!(combined_decoration_for_member(type, index) & (1ull << DecorationRowMajor)))
|
|
return false;
|
|
|
|
// Only square row-major matrices can be converted at this time.
|
|
// Converting non-square matrices will require defining custom GLSL function that
|
|
// swaps matrix elements while retaining the original dimensional form of the matrix.
|
|
const auto mbr_type = get<SPIRType>(type.member_types[index]);
|
|
if (mbr_type.columns != mbr_type.vecsize)
|
|
SPIRV_CROSS_THROW("Row-major matrices must be square on this platform.");
|
|
|
|
return true;
|
|
}
|
|
|
|
// Checks whether the member is in packed data type, that might need to be unpacked.
|
|
// GLSL does not define packed data types, but certain subclasses do.
|
|
bool CompilerGLSL::member_is_packed_type(const SPIRType &type, uint32_t index)
|
|
{
|
|
return has_member_decoration(type.self, index, DecorationCPacked);
|
|
}
|
|
|
|
// Wraps the expression string in a function call that converts the
|
|
// row_major matrix result of the expression to a column_major matrix.
|
|
// Base implementation uses the standard library transpose() function.
|
|
// Subclasses may override to use a different function.
|
|
string CompilerGLSL::convert_row_major_matrix(string exp_str)
|
|
{
|
|
strip_enclosed_expression(exp_str);
|
|
return join("transpose(", exp_str, ")");
|
|
}
|
|
|
|
string CompilerGLSL::variable_decl(const SPIRType &type, const string &name)
|
|
{
|
|
string type_name = type_to_glsl(type);
|
|
remap_variable_type_name(type, name, type_name);
|
|
return join(type_name, " ", name, type_to_array_glsl(type));
|
|
}
|
|
|
|
// Emit a structure member. Subclasses may override to modify output,
|
|
// or to dynamically add a padding member if needed.
|
|
void CompilerGLSL::emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
|
|
const string &qualifier)
|
|
{
|
|
auto &membertype = get<SPIRType>(member_type_id);
|
|
|
|
uint64_t memberflags = 0;
|
|
auto &memb = meta[type.self].members;
|
|
if (index < memb.size())
|
|
memberflags = memb[index].decoration_flags;
|
|
|
|
string qualifiers;
|
|
bool is_block = (meta[type.self].decoration.decoration_flags &
|
|
((1ull << DecorationBlock) | (1ull << DecorationBufferBlock))) != 0;
|
|
if (is_block)
|
|
qualifiers = to_interpolation_qualifiers(memberflags);
|
|
|
|
statement(layout_for_member(type, index), qualifiers, qualifier,
|
|
flags_to_precision_qualifiers_glsl(membertype, memberflags),
|
|
variable_decl(membertype, to_member_name(type, index)), ";");
|
|
}
|
|
|
|
const char *CompilerGLSL::flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags)
|
|
{
|
|
if (options.es)
|
|
{
|
|
auto &execution = get_entry_point();
|
|
|
|
// Structs do not have precision qualifiers, neither do doubles (desktop only anyways, so no mediump/highp).
|
|
if (type.basetype != SPIRType::Float && type.basetype != SPIRType::Int && type.basetype != SPIRType::UInt &&
|
|
type.basetype != SPIRType::Image && type.basetype != SPIRType::SampledImage &&
|
|
type.basetype != SPIRType::Sampler)
|
|
return "";
|
|
|
|
if (flags & (1ull << DecorationRelaxedPrecision))
|
|
{
|
|
bool implied_fmediump = type.basetype == SPIRType::Float &&
|
|
options.fragment.default_float_precision == Options::Mediump &&
|
|
execution.model == ExecutionModelFragment;
|
|
|
|
bool implied_imediump = (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt) &&
|
|
options.fragment.default_int_precision == Options::Mediump &&
|
|
execution.model == ExecutionModelFragment;
|
|
|
|
return implied_fmediump || implied_imediump ? "" : "mediump ";
|
|
}
|
|
else
|
|
{
|
|
bool implied_fhighp =
|
|
type.basetype == SPIRType::Float && ((options.fragment.default_float_precision == Options::Highp &&
|
|
execution.model == ExecutionModelFragment) ||
|
|
(execution.model != ExecutionModelFragment));
|
|
|
|
bool implied_ihighp = (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt) &&
|
|
((options.fragment.default_int_precision == Options::Highp &&
|
|
execution.model == ExecutionModelFragment) ||
|
|
(execution.model != ExecutionModelFragment));
|
|
|
|
return implied_fhighp || implied_ihighp ? "" : "highp ";
|
|
}
|
|
}
|
|
else
|
|
return "";
|
|
}
|
|
|
|
const char *CompilerGLSL::to_precision_qualifiers_glsl(uint32_t id)
|
|
{
|
|
return flags_to_precision_qualifiers_glsl(expression_type(id), meta[id].decoration.decoration_flags);
|
|
}
|
|
|
|
string CompilerGLSL::to_qualifiers_glsl(uint32_t id)
|
|
{
|
|
auto flags = meta[id].decoration.decoration_flags;
|
|
string res;
|
|
|
|
auto *var = maybe_get<SPIRVariable>(id);
|
|
|
|
if (var && var->storage == StorageClassWorkgroup && !backend.shared_is_implied)
|
|
res += "shared ";
|
|
|
|
res += to_interpolation_qualifiers(flags);
|
|
if (var)
|
|
res += to_storage_qualifiers_glsl(*var);
|
|
res += to_precision_qualifiers_glsl(id);
|
|
auto &type = expression_type(id);
|
|
|
|
if (type.image.dim != DimSubpassData && type.image.sampled == 2)
|
|
{
|
|
if (flags & (1ull << DecorationNonWritable))
|
|
res += "readonly ";
|
|
if (flags & (1ull << DecorationNonReadable))
|
|
res += "writeonly ";
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
|
|
{
|
|
// glslangValidator seems to make all arguments pointer no matter what which is rather bizarre ...
|
|
// Not sure if argument being pointer type should make the argument inout.
|
|
auto &type = expression_type(arg.id);
|
|
const char *direction = "";
|
|
|
|
if (type.pointer)
|
|
{
|
|
if (arg.write_count && arg.read_count)
|
|
direction = "inout ";
|
|
else if (arg.write_count)
|
|
direction = "out ";
|
|
}
|
|
|
|
return join(direction, to_qualifiers_glsl(arg.id), variable_decl(type, to_name(arg.id)));
|
|
}
|
|
|
|
string CompilerGLSL::variable_decl(const SPIRVariable &variable)
|
|
{
|
|
// Ignore the pointer type since GLSL doesn't have pointers.
|
|
auto &type = get<SPIRType>(variable.basetype);
|
|
auto res = join(to_qualifiers_glsl(variable.self), variable_decl(type, to_name(variable.self)));
|
|
if (variable.loop_variable)
|
|
res += join(" = ", to_expression(variable.static_expression));
|
|
else if (variable.initializer)
|
|
res += join(" = ", to_expression(variable.initializer));
|
|
return res;
|
|
}
|
|
|
|
const char *CompilerGLSL::to_pls_qualifiers_glsl(const SPIRVariable &variable)
|
|
{
|
|
auto flags = meta[variable.self].decoration.decoration_flags;
|
|
if (flags & (1ull << DecorationRelaxedPrecision))
|
|
return "mediump ";
|
|
else
|
|
return "highp ";
|
|
}
|
|
|
|
string CompilerGLSL::pls_decl(const PlsRemap &var)
|
|
{
|
|
auto &variable = get<SPIRVariable>(var.id);
|
|
|
|
SPIRType type;
|
|
type.vecsize = pls_format_to_components(var.format);
|
|
type.basetype = pls_format_to_basetype(var.format);
|
|
|
|
return join(to_pls_layout(var.format), to_pls_qualifiers_glsl(variable), type_to_glsl(type), " ",
|
|
to_name(variable.self));
|
|
}
|
|
|
|
uint32_t CompilerGLSL::to_array_size_literal(const SPIRType &type, uint32_t index) const
|
|
{
|
|
assert(type.array.size() == type.array_size_literal.size());
|
|
|
|
if (!type.array_size_literal[index])
|
|
SPIRV_CROSS_THROW("The array size is not a literal, but a specialization constant or spec constant op.");
|
|
|
|
return type.array[index];
|
|
}
|
|
|
|
string CompilerGLSL::to_array_size(const SPIRType &type, uint32_t index)
|
|
{
|
|
assert(type.array.size() == type.array_size_literal.size());
|
|
|
|
auto &size = type.array[index];
|
|
if (!type.array_size_literal[index])
|
|
return to_expression(size);
|
|
else if (size)
|
|
return convert_to_string(size);
|
|
else if (!backend.flexible_member_array_supported)
|
|
{
|
|
// For runtime-sized arrays, we can work around
|
|
// lack of standard support for this by simply having
|
|
// a single element array.
|
|
//
|
|
// Runtime length arrays must always be the last element
|
|
// in an interface block.
|
|
return "1";
|
|
}
|
|
else
|
|
return "";
|
|
}
|
|
|
|
string CompilerGLSL::type_to_array_glsl(const SPIRType &type)
|
|
{
|
|
if (type.array.empty())
|
|
return "";
|
|
|
|
string res;
|
|
for (auto i = uint32_t(type.array.size()); i; i--)
|
|
{
|
|
res += "[";
|
|
res += to_array_size(type, i - 1);
|
|
res += "]";
|
|
}
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::image_type_glsl(const SPIRType &type)
|
|
{
|
|
auto &imagetype = get<SPIRType>(type.image.type);
|
|
string res;
|
|
|
|
switch (imagetype.basetype)
|
|
{
|
|
case SPIRType::Int:
|
|
res = "i";
|
|
break;
|
|
case SPIRType::UInt:
|
|
res = "u";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData && options.vulkan_semantics)
|
|
return res + "subpassInput" + (type.image.ms ? "MS" : "");
|
|
|
|
// If we're emulating subpassInput with samplers, force sampler2D
|
|
// so we don't have to specify format.
|
|
if (type.basetype == SPIRType::Image && type.image.dim != DimSubpassData)
|
|
{
|
|
// Sampler buffers are always declared as samplerBuffer even though they might be separate images in the SPIR-V.
|
|
if (type.image.dim == DimBuffer && type.image.sampled == 1)
|
|
res += "sampler";
|
|
else
|
|
res += type.image.sampled == 2 ? "image" : "texture";
|
|
}
|
|
else
|
|
res += "sampler";
|
|
|
|
switch (type.image.dim)
|
|
{
|
|
case Dim1D:
|
|
res += "1D";
|
|
break;
|
|
case Dim2D:
|
|
res += "2D";
|
|
break;
|
|
case Dim3D:
|
|
res += "3D";
|
|
break;
|
|
case DimCube:
|
|
res += "Cube";
|
|
break;
|
|
|
|
case DimBuffer:
|
|
if (options.es && options.version < 320)
|
|
require_extension("GL_OES_texture_buffer");
|
|
else if (!options.es && options.version < 300)
|
|
require_extension("GL_EXT_texture_buffer_object");
|
|
res += "Buffer";
|
|
break;
|
|
|
|
case DimSubpassData:
|
|
res += "2D";
|
|
break;
|
|
default:
|
|
SPIRV_CROSS_THROW("Only 1D, 2D, 3D, Buffer, InputTarget and Cube textures supported.");
|
|
}
|
|
|
|
if (type.image.ms)
|
|
res += "MS";
|
|
if (type.image.arrayed)
|
|
{
|
|
if (is_legacy_desktop())
|
|
require_extension("GL_EXT_texture_array");
|
|
res += "Array";
|
|
}
|
|
if (type.image.depth)
|
|
res += "Shadow";
|
|
|
|
return res;
|
|
}
|
|
|
|
string CompilerGLSL::type_to_glsl_constructor(const SPIRType &type)
|
|
{
|
|
auto e = type_to_glsl(type);
|
|
for (uint32_t i = 0; i < type.array.size(); i++)
|
|
e += "[]";
|
|
return e;
|
|
}
|
|
|
|
string CompilerGLSL::type_to_glsl(const SPIRType &type)
|
|
{
|
|
// Ignore the pointer type since GLSL doesn't have pointers.
|
|
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Struct:
|
|
// Need OpName lookup here to get a "sensible" name for a struct.
|
|
if (backend.explicit_struct_type)
|
|
return join("struct ", to_name(type.self));
|
|
else
|
|
return to_name(type.self);
|
|
|
|
case SPIRType::Image:
|
|
case SPIRType::SampledImage:
|
|
return image_type_glsl(type);
|
|
|
|
case SPIRType::Sampler:
|
|
return "sampler";
|
|
|
|
case SPIRType::Void:
|
|
return "void";
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (type.vecsize == 1 && type.columns == 1) // Scalar builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return "bool";
|
|
case SPIRType::Int:
|
|
return backend.basic_int_type;
|
|
case SPIRType::UInt:
|
|
return backend.basic_uint_type;
|
|
case SPIRType::AtomicCounter:
|
|
return "atomic_uint";
|
|
case SPIRType::Float:
|
|
return "float";
|
|
case SPIRType::Double:
|
|
return "double";
|
|
case SPIRType::Int64:
|
|
return "int64_t";
|
|
case SPIRType::UInt64:
|
|
return "uint64_t";
|
|
default:
|
|
return "???";
|
|
}
|
|
}
|
|
else if (type.vecsize > 1 && type.columns == 1) // Vector builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return join("bvec", type.vecsize);
|
|
case SPIRType::Int:
|
|
return join("ivec", type.vecsize);
|
|
case SPIRType::UInt:
|
|
return join("uvec", type.vecsize);
|
|
case SPIRType::Float:
|
|
return join("vec", type.vecsize);
|
|
case SPIRType::Double:
|
|
return join("dvec", type.vecsize);
|
|
case SPIRType::Int64:
|
|
return join("i64vec", type.vecsize);
|
|
case SPIRType::UInt64:
|
|
return join("u64vec", type.vecsize);
|
|
default:
|
|
return "???";
|
|
}
|
|
}
|
|
else if (type.vecsize == type.columns) // Simple Matrix builtin
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return join("bmat", type.vecsize);
|
|
case SPIRType::Int:
|
|
return join("imat", type.vecsize);
|
|
case SPIRType::UInt:
|
|
return join("umat", type.vecsize);
|
|
case SPIRType::Float:
|
|
return join("mat", type.vecsize);
|
|
case SPIRType::Double:
|
|
return join("dmat", type.vecsize);
|
|
// Matrix types not supported for int64/uint64.
|
|
default:
|
|
return "???";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (type.basetype)
|
|
{
|
|
case SPIRType::Boolean:
|
|
return join("bmat", type.columns, "x", type.vecsize);
|
|
case SPIRType::Int:
|
|
return join("imat", type.columns, "x", type.vecsize);
|
|
case SPIRType::UInt:
|
|
return join("umat", type.columns, "x", type.vecsize);
|
|
case SPIRType::Float:
|
|
return join("mat", type.columns, "x", type.vecsize);
|
|
case SPIRType::Double:
|
|
return join("dmat", type.columns, "x", type.vecsize);
|
|
// Matrix types not supported for int64/uint64.
|
|
default:
|
|
return "???";
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::add_variable(unordered_set<string> &variables, uint32_t id)
|
|
{
|
|
auto &name = meta[id].decoration.alias;
|
|
if (name.empty())
|
|
return;
|
|
|
|
// Reserved for temporaries.
|
|
if (name[0] == '_' && name.size() >= 2 && isdigit(name[1]))
|
|
{
|
|
name.clear();
|
|
return;
|
|
}
|
|
|
|
update_name_cache(variables, name);
|
|
}
|
|
|
|
void CompilerGLSL::add_local_variable_name(uint32_t id)
|
|
{
|
|
add_variable(local_variable_names, id);
|
|
}
|
|
|
|
void CompilerGLSL::add_resource_name(uint32_t id)
|
|
{
|
|
add_variable(resource_names, id);
|
|
}
|
|
|
|
void CompilerGLSL::add_header_line(const std::string &line)
|
|
{
|
|
header_lines.push_back(line);
|
|
}
|
|
|
|
void CompilerGLSL::require_extension(const string &ext)
|
|
{
|
|
if (forced_extensions.find(ext) == end(forced_extensions))
|
|
{
|
|
forced_extensions.insert(ext);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::flatten_buffer_block(uint32_t id)
|
|
{
|
|
auto &var = get<SPIRVariable>(id);
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
auto name = to_name(type.self, false);
|
|
auto flags = meta.at(type.self).decoration.decoration_flags;
|
|
|
|
if (!type.array.empty())
|
|
SPIRV_CROSS_THROW(name + " is an array of UBOs.");
|
|
if (type.basetype != SPIRType::Struct)
|
|
SPIRV_CROSS_THROW(name + " is not a struct.");
|
|
if ((flags & (1ull << DecorationBlock)) == 0)
|
|
SPIRV_CROSS_THROW(name + " is not a block.");
|
|
if (type.member_types.empty())
|
|
SPIRV_CROSS_THROW(name + " is an empty struct.");
|
|
|
|
flattened_buffer_blocks.insert(id);
|
|
}
|
|
|
|
bool CompilerGLSL::check_atomic_image(uint32_t id)
|
|
{
|
|
auto &type = expression_type(id);
|
|
if (type.storage == StorageClassImage)
|
|
{
|
|
if (options.es && options.version < 320)
|
|
require_extension("GL_OES_shader_image_atomic");
|
|
|
|
auto *var = maybe_get_backing_variable(id);
|
|
if (var)
|
|
{
|
|
auto &flags = meta.at(var->self).decoration.decoration_flags;
|
|
if (flags & ((1ull << DecorationNonWritable) | (1ull << DecorationNonReadable)))
|
|
{
|
|
flags &= ~(1ull << DecorationNonWritable);
|
|
flags &= ~(1ull << DecorationNonReadable);
|
|
force_recompile = true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::emit_function_prototype(SPIRFunction &func, uint64_t return_flags)
|
|
{
|
|
// Avoid shadow declarations.
|
|
local_variable_names = resource_names;
|
|
|
|
string decl;
|
|
|
|
auto &type = get<SPIRType>(func.return_type);
|
|
decl += flags_to_precision_qualifiers_glsl(type, return_flags);
|
|
decl += type_to_glsl(type);
|
|
decl += " ";
|
|
|
|
if (func.self == entry_point)
|
|
{
|
|
decl += clean_func_name("main");
|
|
processing_entry_point = true;
|
|
}
|
|
else
|
|
decl += clean_func_name(to_name(func.self));
|
|
|
|
decl += "(";
|
|
vector<string> arglist;
|
|
for (auto &arg : func.arguments)
|
|
{
|
|
// Do not pass in separate images or samplers if we're remapping
|
|
// to combined image samplers.
|
|
if (skip_argument(arg.id))
|
|
continue;
|
|
|
|
// Might change the variable name if it already exists in this function.
|
|
// SPIRV OpName doesn't have any semantic effect, so it's valid for an implementation
|
|
// to use same name for variables.
|
|
// Since we want to make the GLSL debuggable and somewhat sane, use fallback names for variables which are duplicates.
|
|
add_local_variable_name(arg.id);
|
|
|
|
arglist.push_back(argument_decl(arg));
|
|
|
|
// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
|
|
auto *var = maybe_get<SPIRVariable>(arg.id);
|
|
if (var)
|
|
var->parameter = &arg;
|
|
}
|
|
|
|
for (auto &arg : func.shadow_arguments)
|
|
{
|
|
// Might change the variable name if it already exists in this function.
|
|
// SPIRV OpName doesn't have any semantic effect, so it's valid for an implementation
|
|
// to use same name for variables.
|
|
// Since we want to make the GLSL debuggable and somewhat sane, use fallback names for variables which are duplicates.
|
|
add_local_variable_name(arg.id);
|
|
|
|
arglist.push_back(argument_decl(arg));
|
|
|
|
// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
|
|
auto *var = maybe_get<SPIRVariable>(arg.id);
|
|
if (var)
|
|
var->parameter = &arg;
|
|
}
|
|
|
|
decl += merge(arglist);
|
|
decl += ")";
|
|
statement(decl);
|
|
}
|
|
|
|
void CompilerGLSL::emit_function(SPIRFunction &func, uint64_t return_flags)
|
|
{
|
|
// Avoid potential cycles.
|
|
if (func.active)
|
|
return;
|
|
func.active = true;
|
|
|
|
// If we depend on a function, emit that function before we emit our own function.
|
|
for (auto block : func.blocks)
|
|
{
|
|
auto &b = get<SPIRBlock>(block);
|
|
for (auto &i : b.ops)
|
|
{
|
|
auto ops = stream(i);
|
|
auto op = static_cast<Op>(i.op);
|
|
|
|
if (op == OpFunctionCall)
|
|
{
|
|
// Recursively emit functions which are called.
|
|
uint32_t id = ops[2];
|
|
emit_function(get<SPIRFunction>(id), meta[ops[1]].decoration.decoration_flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
emit_function_prototype(func, return_flags);
|
|
begin_scope();
|
|
|
|
current_function = &func;
|
|
auto &entry_block = get<SPIRBlock>(func.entry_block);
|
|
|
|
if (!func.analyzed_variable_scope)
|
|
{
|
|
if (options.cfg_analysis)
|
|
{
|
|
analyze_variable_scope(func);
|
|
|
|
// Check if we can actually use the loop variables we found in analyze_variable_scope.
|
|
// To use multiple initializers, we need the same type and qualifiers.
|
|
for (auto block : func.blocks)
|
|
{
|
|
auto &b = get<SPIRBlock>(block);
|
|
if (b.loop_variables.size() < 2)
|
|
continue;
|
|
|
|
uint64_t flags = get_decoration_mask(b.loop_variables.front());
|
|
uint32_t type = get<SPIRVariable>(b.loop_variables.front()).basetype;
|
|
bool invalid_initializers = false;
|
|
for (auto loop_variable : b.loop_variables)
|
|
{
|
|
if (flags != get_decoration_mask(loop_variable) ||
|
|
type != get<SPIRVariable>(b.loop_variables.front()).basetype)
|
|
{
|
|
invalid_initializers = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (invalid_initializers)
|
|
{
|
|
for (auto loop_variable : b.loop_variables)
|
|
get<SPIRVariable>(loop_variable).loop_variable = false;
|
|
b.loop_variables.clear();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
entry_block.dominated_variables = func.local_variables;
|
|
func.analyzed_variable_scope = true;
|
|
}
|
|
|
|
for (auto &v : func.local_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(v);
|
|
if (expression_is_lvalue(v))
|
|
{
|
|
add_local_variable_name(var.self);
|
|
|
|
if (var.initializer)
|
|
statement(variable_decl_function_local(var), ";");
|
|
else
|
|
{
|
|
// Don't declare variable until first use to declutter the GLSL output quite a lot.
|
|
// If we don't touch the variable before first branch,
|
|
// declare it then since we need variable declaration to be in top scope.
|
|
var.deferred_declaration = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// HACK: SPIRV likes to use samplers and images as local variables, but GLSL does not allow this.
|
|
// For these types (non-lvalue), we enforce forwarding through a shadowed variable.
|
|
// This means that when we OpStore to these variables, we just write in the expression ID directly.
|
|
// This breaks any kind of branching, since the variable must be statically assigned.
|
|
// Branching on samplers and images would be pretty much impossible to fake in GLSL.
|
|
var.statically_assigned = true;
|
|
}
|
|
|
|
var.loop_variable_enable = false;
|
|
|
|
// Loop variables are never declared outside their for-loop, so block any implicit declaration.
|
|
if (var.loop_variable)
|
|
var.deferred_declaration = false;
|
|
}
|
|
|
|
entry_block.loop_dominator = SPIRBlock::NoDominator;
|
|
emit_block_chain(entry_block);
|
|
|
|
end_scope();
|
|
processing_entry_point = false;
|
|
statement("");
|
|
}
|
|
|
|
void CompilerGLSL::emit_fixup()
|
|
{
|
|
auto &execution = get_entry_point();
|
|
if (execution.model == ExecutionModelVertex && options.vertex.fixup_clipspace)
|
|
{
|
|
const char *suffix = backend.float_literal_suffix ? "f" : "";
|
|
statement("gl_Position.z = 2.0", suffix, " * gl_Position.z - gl_Position.w;");
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::flush_phi_required(uint32_t from, uint32_t to)
|
|
{
|
|
auto &child = get<SPIRBlock>(to);
|
|
for (auto &phi : child.phi_variables)
|
|
if (phi.parent == from)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::flush_phi(uint32_t from, uint32_t to)
|
|
{
|
|
auto &child = get<SPIRBlock>(to);
|
|
|
|
for (auto &phi : child.phi_variables)
|
|
if (phi.parent == from)
|
|
statement(to_expression(phi.function_variable), " = ", to_expression(phi.local_variable), ";");
|
|
}
|
|
|
|
void CompilerGLSL::branch(uint32_t from, uint32_t to)
|
|
{
|
|
flush_phi(from, to);
|
|
flush_all_active_variables();
|
|
|
|
// This is only a continue if we branch to our loop dominator.
|
|
if (loop_blocks.find(to) != end(loop_blocks) && get<SPIRBlock>(from).loop_dominator == to)
|
|
{
|
|
// This can happen if we had a complex continue block which was emitted.
|
|
// Once the continue block tries to branch to the loop header, just emit continue;
|
|
// and end the chain here.
|
|
statement("continue;");
|
|
}
|
|
else if (is_continue(to))
|
|
{
|
|
auto &to_block = get<SPIRBlock>(to);
|
|
if (to_block.complex_continue)
|
|
{
|
|
// Just emit the whole block chain as is.
|
|
auto usage_counts = expression_usage_counts;
|
|
auto invalid = invalid_expressions;
|
|
|
|
emit_block_chain(to_block);
|
|
|
|
// Expression usage counts and invalid expressions
|
|
// are moot after returning from the continue block.
|
|
// Since we emit the same block multiple times,
|
|
// we don't want to invalidate ourselves.
|
|
expression_usage_counts = usage_counts;
|
|
invalid_expressions = invalid;
|
|
}
|
|
else
|
|
{
|
|
auto &from_block = get<SPIRBlock>(from);
|
|
auto &dominator = get<SPIRBlock>(from_block.loop_dominator);
|
|
|
|
// For non-complex continue blocks, we implicitly branch to the continue block
|
|
// by having the continue block be part of the loop header in for (; ; continue-block).
|
|
bool outside_control_flow = block_is_outside_flow_control_from_block(dominator, from_block);
|
|
|
|
// Some simplification for for-loops. We always end up with a useless continue;
|
|
// statement since we branch to a loop block.
|
|
// Walk the CFG, if we uncoditionally execute the block calling continue assuming we're in the loop block,
|
|
// we can avoid writing out an explicit continue statement.
|
|
// Similar optimization to return statements if we know we're outside flow control.
|
|
if (!outside_control_flow)
|
|
statement("continue;");
|
|
}
|
|
}
|
|
else if (is_break(to))
|
|
statement("break;");
|
|
else if (!is_conditional(to))
|
|
emit_block_chain(get<SPIRBlock>(to));
|
|
}
|
|
|
|
void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block)
|
|
{
|
|
// If we branch directly to a selection merge target, we don't really need a code path.
|
|
bool true_sub = !is_conditional(true_block);
|
|
bool false_sub = !is_conditional(false_block);
|
|
|
|
if (true_sub)
|
|
{
|
|
statement("if (", to_expression(cond), ")");
|
|
begin_scope();
|
|
branch(from, true_block);
|
|
end_scope();
|
|
|
|
if (false_sub)
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
branch(from, false_block);
|
|
end_scope();
|
|
}
|
|
else if (flush_phi_required(from, false_block))
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
flush_phi(from, false_block);
|
|
end_scope();
|
|
}
|
|
}
|
|
else if (false_sub && !true_sub)
|
|
{
|
|
// Only need false path, use negative conditional.
|
|
statement("if (!", to_expression(cond), ")");
|
|
begin_scope();
|
|
branch(from, false_block);
|
|
end_scope();
|
|
|
|
if (flush_phi_required(from, true_block))
|
|
{
|
|
statement("else");
|
|
begin_scope();
|
|
flush_phi(from, true_block);
|
|
end_scope();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::propagate_loop_dominators(const SPIRBlock &block)
|
|
{
|
|
// Propagate down the loop dominator block, so that dominated blocks can back trace.
|
|
if (block.merge == SPIRBlock::MergeLoop || block.loop_dominator)
|
|
{
|
|
uint32_t dominator = block.merge == SPIRBlock::MergeLoop ? block.self : block.loop_dominator;
|
|
|
|
auto set_dominator = [this](uint32_t self, uint32_t new_dominator) {
|
|
auto &dominated_block = this->get<SPIRBlock>(self);
|
|
|
|
// If we already have a loop dominator, we're trying to break out to merge targets
|
|
// which should not update the loop dominator.
|
|
if (!dominated_block.loop_dominator)
|
|
dominated_block.loop_dominator = new_dominator;
|
|
};
|
|
|
|
// After merging a loop, we inherit the loop dominator always.
|
|
if (block.merge_block)
|
|
set_dominator(block.merge_block, block.loop_dominator);
|
|
|
|
if (block.true_block)
|
|
set_dominator(block.true_block, dominator);
|
|
if (block.false_block)
|
|
set_dominator(block.false_block, dominator);
|
|
if (block.next_block)
|
|
set_dominator(block.next_block, dominator);
|
|
|
|
for (auto &c : block.cases)
|
|
set_dominator(c.block, dominator);
|
|
|
|
// In older glslang output continue_block can be == loop header.
|
|
if (block.continue_block && block.continue_block != block.self)
|
|
set_dominator(block.continue_block, dominator);
|
|
}
|
|
}
|
|
|
|
// FIXME: This currently cannot handle complex continue blocks
|
|
// as in do-while.
|
|
// This should be seen as a "trivial" continue block.
|
|
string CompilerGLSL::emit_continue_block(uint32_t continue_block)
|
|
{
|
|
auto *block = &get<SPIRBlock>(continue_block);
|
|
|
|
// While emitting the continue block, declare_temporary will check this
|
|
// if we have to emit temporaries.
|
|
current_continue_block = block;
|
|
|
|
vector<string> statements;
|
|
|
|
// Capture all statements into our list.
|
|
auto *old = redirect_statement;
|
|
redirect_statement = &statements;
|
|
|
|
// Stamp out all blocks one after each other.
|
|
while (loop_blocks.find(block->self) == end(loop_blocks))
|
|
{
|
|
propagate_loop_dominators(*block);
|
|
// Write out all instructions we have in this block.
|
|
for (auto &op : block->ops)
|
|
emit_instruction(op);
|
|
|
|
// For plain branchless for/while continue blocks.
|
|
if (block->next_block)
|
|
{
|
|
flush_phi(continue_block, block->next_block);
|
|
block = &get<SPIRBlock>(block->next_block);
|
|
}
|
|
// For do while blocks. The last block will be a select block.
|
|
else if (block->true_block)
|
|
{
|
|
flush_phi(continue_block, block->true_block);
|
|
block = &get<SPIRBlock>(block->true_block);
|
|
}
|
|
}
|
|
|
|
// Restore old pointer.
|
|
redirect_statement = old;
|
|
|
|
// Somewhat ugly, strip off the last ';' since we use ',' instead.
|
|
// Ideally, we should select this behavior in statement().
|
|
for (auto &s : statements)
|
|
{
|
|
if (!s.empty() && s.back() == ';')
|
|
s.erase(s.size() - 1, 1);
|
|
}
|
|
|
|
current_continue_block = nullptr;
|
|
return merge(statements);
|
|
}
|
|
|
|
string CompilerGLSL::emit_for_loop_initializers(const SPIRBlock &block)
|
|
{
|
|
if (block.loop_variables.empty())
|
|
return "";
|
|
|
|
if (block.loop_variables.size() == 1)
|
|
{
|
|
return variable_decl(get<SPIRVariable>(block.loop_variables.front()));
|
|
}
|
|
else
|
|
{
|
|
auto &var = get<SPIRVariable>(block.loop_variables.front());
|
|
auto &type = get<SPIRType>(var.basetype);
|
|
|
|
// Don't remap the type here as we have multiple names,
|
|
// doesn't make sense to remap types for loop variables anyways.
|
|
// It is assumed here that all relevant qualifiers are equal for all loop variables.
|
|
string expr = join(to_qualifiers_glsl(var.self), type_to_glsl(type), " ");
|
|
|
|
for (auto &loop_var : block.loop_variables)
|
|
{
|
|
auto &v = get<SPIRVariable>(loop_var);
|
|
expr += join(to_name(loop_var), " = ", to_expression(v.static_expression));
|
|
if (&loop_var != &block.loop_variables.back())
|
|
expr += ", ";
|
|
}
|
|
return expr;
|
|
}
|
|
}
|
|
|
|
bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method)
|
|
{
|
|
SPIRBlock::ContinueBlockType continue_type = continue_block_type(get<SPIRBlock>(block.continue_block));
|
|
|
|
if (method == SPIRBlock::MergeToSelectForLoop)
|
|
{
|
|
uint32_t current_count = statement_count;
|
|
// If we're trying to create a true for loop,
|
|
// we need to make sure that all opcodes before branch statement do not actually emit any code.
|
|
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
|
|
bool condition_is_temporary = forced_temporaries.find(block.condition) == end(forced_temporaries);
|
|
|
|
// This can work! We only did trivial things which could be forwarded in block body!
|
|
if (current_count == statement_count && condition_is_temporary)
|
|
{
|
|
switch (continue_type)
|
|
{
|
|
case SPIRBlock::ForLoop:
|
|
{
|
|
// Important that we do this in this order because
|
|
// emitting the continue block can invalidate the condition expression.
|
|
auto initializer = emit_for_loop_initializers(block);
|
|
auto condition = to_expression(block.condition);
|
|
auto continue_block = emit_continue_block(block.continue_block);
|
|
statement("for (", initializer, "; ", condition, "; ", continue_block, ")");
|
|
break;
|
|
}
|
|
|
|
case SPIRBlock::WhileLoop:
|
|
statement("while (", to_expression(block.condition), ")");
|
|
break;
|
|
|
|
default:
|
|
SPIRV_CROSS_THROW("For/while loop detected, but need while/for loop semantics.");
|
|
}
|
|
|
|
begin_scope();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
block.disable_block_optimization = true;
|
|
force_recompile = true;
|
|
begin_scope(); // We'll see an end_scope() later.
|
|
return false;
|
|
}
|
|
}
|
|
else if (method == SPIRBlock::MergeToDirectForLoop)
|
|
{
|
|
auto &child = get<SPIRBlock>(block.next_block);
|
|
|
|
// This block may be a dominating block, so make sure we flush undeclared variables before building the for loop header.
|
|
flush_undeclared_variables(child);
|
|
|
|
uint32_t current_count = statement_count;
|
|
|
|
// If we're trying to create a true for loop,
|
|
// we need to make sure that all opcodes before branch statement do not actually emit any code.
|
|
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
|
|
for (auto &op : child.ops)
|
|
emit_instruction(op);
|
|
|
|
bool condition_is_temporary = forced_temporaries.find(child.condition) == end(forced_temporaries);
|
|
|
|
if (current_count == statement_count && condition_is_temporary)
|
|
{
|
|
propagate_loop_dominators(child);
|
|
|
|
switch (continue_type)
|
|
{
|
|
case SPIRBlock::ForLoop:
|
|
{
|
|
// Important that we do this in this order because
|
|
// emitting the continue block can invalidate the condition expression.
|
|
auto initializer = emit_for_loop_initializers(block);
|
|
auto condition = to_expression(child.condition);
|
|
auto continue_block = emit_continue_block(block.continue_block);
|
|
statement("for (", initializer, "; ", condition, "; ", continue_block, ")");
|
|
break;
|
|
}
|
|
|
|
case SPIRBlock::WhileLoop:
|
|
statement("while (", to_expression(child.condition), ")");
|
|
break;
|
|
|
|
default:
|
|
SPIRV_CROSS_THROW("For/while loop detected, but need while/for loop semantics.");
|
|
}
|
|
|
|
begin_scope();
|
|
branch(child.self, child.true_block);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
block.disable_block_optimization = true;
|
|
force_recompile = true;
|
|
begin_scope(); // We'll see an end_scope() later.
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CompilerGLSL::flush_undeclared_variables(SPIRBlock &block)
|
|
{
|
|
for (auto &v : block.dominated_variables)
|
|
{
|
|
auto &var = get<SPIRVariable>(v);
|
|
if (var.deferred_declaration)
|
|
statement(variable_decl(var), ";");
|
|
var.deferred_declaration = false;
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::emit_block_chain(SPIRBlock &block)
|
|
{
|
|
propagate_loop_dominators(block);
|
|
|
|
bool select_branch_to_true_block = false;
|
|
bool skip_direct_branch = false;
|
|
bool emitted_for_loop_header = false;
|
|
|
|
// If we need to force temporaries for certain IDs due to continue blocks, do it before starting loop header.
|
|
for (auto &tmp : block.declare_temporary)
|
|
{
|
|
auto flags = meta[tmp.second].decoration.decoration_flags;
|
|
auto &type = get<SPIRType>(tmp.first);
|
|
statement(flags_to_precision_qualifiers_glsl(type, flags), variable_decl(type, to_name(tmp.second)), ";");
|
|
}
|
|
|
|
SPIRBlock::ContinueBlockType continue_type = SPIRBlock::ContinueNone;
|
|
if (block.continue_block)
|
|
continue_type = continue_block_type(get<SPIRBlock>(block.continue_block));
|
|
|
|
// If we have loop variables, stop masking out access to the variable now.
|
|
for (auto var : block.loop_variables)
|
|
get<SPIRVariable>(var).loop_variable_enable = true;
|
|
|
|
// This is the older loop behavior in glslang which branches to loop body directly from the loop header.
|
|
if (block_is_loop_candidate(block, SPIRBlock::MergeToSelectForLoop))
|
|
{
|
|
flush_undeclared_variables(block);
|
|
if (attempt_emit_loop_header(block, SPIRBlock::MergeToSelectForLoop))
|
|
{
|
|
// The body of while, is actually just the true block, so always branch there unconditionally.
|
|
select_branch_to_true_block = true;
|
|
emitted_for_loop_header = true;
|
|
}
|
|
}
|
|
// This is the newer loop behavior in glslang which branches from Loop header directly to
|
|
// a new block, which in turn has a OpBranchSelection without a selection merge.
|
|
else if (block_is_loop_candidate(block, SPIRBlock::MergeToDirectForLoop))
|
|
{
|
|
flush_undeclared_variables(block);
|
|
if (attempt_emit_loop_header(block, SPIRBlock::MergeToDirectForLoop))
|
|
{
|
|
skip_direct_branch = true;
|
|
emitted_for_loop_header = true;
|
|
}
|
|
}
|
|
else if (continue_type == SPIRBlock::DoWhileLoop)
|
|
{
|
|
statement("do");
|
|
begin_scope();
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
else if (block.merge == SPIRBlock::MergeLoop)
|
|
{
|
|
flush_undeclared_variables(block);
|
|
|
|
// We have a generic loop without any distinguishable pattern like for, while or do while.
|
|
get<SPIRBlock>(block.continue_block).complex_continue = true;
|
|
continue_type = SPIRBlock::ComplexLoop;
|
|
|
|
statement("for (;;)");
|
|
begin_scope();
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
else
|
|
{
|
|
for (auto &op : block.ops)
|
|
emit_instruction(op);
|
|
}
|
|
|
|
// If we didn't successfully emit a loop header and we had loop variable candidates, we have a problem
|
|
// as writes to said loop variables might have been masked out, we need a recompile.
|
|
if (!emitted_for_loop_header && !block.loop_variables.empty())
|
|
{
|
|
force_recompile = true;
|
|
for (auto var : block.loop_variables)
|
|
get<SPIRVariable>(var).loop_variable = false;
|
|
block.loop_variables.clear();
|
|
}
|
|
|
|
flush_undeclared_variables(block);
|
|
bool emit_next_block = true;
|
|
|
|
// Handle end of block.
|
|
switch (block.terminator)
|
|
{
|
|
case SPIRBlock::Direct:
|
|
// True when emitting complex continue block.
|
|
if (block.loop_dominator == block.next_block)
|
|
{
|
|
branch(block.self, block.next_block);
|
|
emit_next_block = false;
|
|
}
|
|
// True if MergeToDirectForLoop succeeded.
|
|
else if (skip_direct_branch)
|
|
emit_next_block = false;
|
|
else if (is_continue(block.next_block) || is_break(block.next_block) || is_conditional(block.next_block))
|
|
{
|
|
branch(block.self, block.next_block);
|
|
emit_next_block = false;
|
|
}
|
|
break;
|
|
|
|
case SPIRBlock::Select:
|
|
// True if MergeToSelectForLoop succeeded.
|
|
if (select_branch_to_true_block)
|
|
branch(block.self, block.true_block);
|
|
else
|
|
branch(block.self, block.condition, block.true_block, block.false_block);
|
|
break;
|
|
|
|
case SPIRBlock::MultiSelect:
|
|
{
|
|
auto &type = expression_type(block.condition);
|
|
bool uint32_t_case = type.basetype == SPIRType::UInt;
|
|
|
|
statement("switch (", to_expression(block.condition), ")");
|
|
begin_scope();
|
|
|
|
for (auto &c : block.cases)
|
|
{
|
|
auto case_value =
|
|
uint32_t_case ? convert_to_string(uint32_t(c.value)) : convert_to_string(int32_t(c.value));
|
|
statement("case ", case_value, ":");
|
|
begin_scope();
|
|
branch(block.self, c.block);
|
|
end_scope();
|
|
}
|
|
|
|
if (block.default_block != block.next_block)
|
|
{
|
|
statement("default:");
|
|
begin_scope();
|
|
if (is_break(block.default_block))
|
|
SPIRV_CROSS_THROW("Cannot break; out of a switch statement and out of a loop at the same time ...");
|
|
branch(block.self, block.default_block);
|
|
end_scope();
|
|
}
|
|
else if (flush_phi_required(block.self, block.next_block))
|
|
{
|
|
statement("default:");
|
|
begin_scope();
|
|
flush_phi(block.self, block.next_block);
|
|
statement("break;");
|
|
end_scope();
|
|
}
|
|
|
|
end_scope();
|
|
break;
|
|
}
|
|
|
|
case SPIRBlock::Return:
|
|
if (processing_entry_point)
|
|
emit_fixup();
|
|
|
|
if (block.return_value)
|
|
{
|
|
// OpReturnValue can return Undef, so don't emit anything for this case.
|
|
if (ids.at(block.return_value).get_type() != TypeUndef)
|
|
statement("return ", to_expression(block.return_value), ";");
|
|
}
|
|
// If this block is the very final block and not called from control flow,
|
|
// we do not need an explicit return which looks out of place. Just end the function here.
|
|
// In the very weird case of for(;;) { return; } executing return is unconditional,
|
|
// but we actually need a return here ...
|
|
else if (!block_is_outside_flow_control_from_block(get<SPIRBlock>(current_function->entry_block), block) ||
|
|
block.loop_dominator != SPIRBlock::NoDominator)
|
|
statement("return;");
|
|
break;
|
|
|
|
case SPIRBlock::Kill:
|
|
statement(backend.discard_literal, ";");
|
|
break;
|
|
|
|
default:
|
|
SPIRV_CROSS_THROW("Unimplemented block terminator.");
|
|
}
|
|
|
|
if (block.next_block && emit_next_block)
|
|
{
|
|
// If we hit this case, we're dealing with an unconditional branch, which means we will output
|
|
// that block after this. If we had selection merge, we already flushed phi variables.
|
|
if (block.merge != SPIRBlock::MergeSelection)
|
|
flush_phi(block.self, block.next_block);
|
|
emit_block_chain(get<SPIRBlock>(block.next_block));
|
|
}
|
|
|
|
if (block.merge == SPIRBlock::MergeLoop)
|
|
{
|
|
if (continue_type == SPIRBlock::DoWhileLoop)
|
|
{
|
|
// Make sure that we run the continue block to get the expressions set, but this
|
|
// should become an empty string.
|
|
// We have no fallbacks if we cannot forward everything to temporaries ...
|
|
auto statements = emit_continue_block(block.continue_block);
|
|
if (!statements.empty())
|
|
{
|
|
// The DoWhile block has side effects, force ComplexLoop pattern next pass.
|
|
get<SPIRBlock>(block.continue_block).complex_continue = true;
|
|
force_recompile = true;
|
|
}
|
|
|
|
end_scope_decl(join("while (", to_expression(get<SPIRBlock>(block.continue_block).condition), ")"));
|
|
}
|
|
else
|
|
end_scope();
|
|
|
|
flush_phi(block.self, block.merge_block);
|
|
emit_block_chain(get<SPIRBlock>(block.merge_block));
|
|
}
|
|
}
|
|
|
|
void CompilerGLSL::begin_scope()
|
|
{
|
|
statement("{");
|
|
indent++;
|
|
}
|
|
|
|
void CompilerGLSL::end_scope()
|
|
{
|
|
if (!indent)
|
|
SPIRV_CROSS_THROW("Popping empty indent stack.");
|
|
indent--;
|
|
statement("}");
|
|
}
|
|
|
|
void CompilerGLSL::end_scope_decl()
|
|
{
|
|
if (!indent)
|
|
SPIRV_CROSS_THROW("Popping empty indent stack.");
|
|
indent--;
|
|
statement("};");
|
|
}
|
|
|
|
void CompilerGLSL::end_scope_decl(const string &decl)
|
|
{
|
|
if (!indent)
|
|
SPIRV_CROSS_THROW("Popping empty indent stack.");
|
|
indent--;
|
|
statement("} ", decl, ";");
|
|
}
|
|
|
|
void CompilerGLSL::check_function_call_constraints(const uint32_t *args, uint32_t length)
|
|
{
|
|
// If our variable is remapped, and we rely on type-remapping information as
|
|
// well, then we cannot pass the variable as a function parameter.
|
|
// Fixing this is non-trivial without stamping out variants of the same function,
|
|
// so for now warn about this and suggest workarounds instead.
|
|
for (uint32_t i = 0; i < length; i++)
|
|
{
|
|
auto *var = maybe_get<SPIRVariable>(args[i]);
|
|
if (!var || !var->remapped_variable)
|
|
continue;
|
|
|
|
auto &type = get<SPIRType>(var->basetype);
|
|
if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData)
|
|
{
|
|
SPIRV_CROSS_THROW("Tried passing a remapped subpassInput variable to a function. "
|
|
"This will not work correctly because type-remapping information is lost. "
|
|
"To workaround, please consider not passing the subpass input as a function parameter, "
|
|
"or use in/out variables instead which do not need type remapping information.");
|
|
}
|
|
}
|
|
}
|