15 lines
376 B
GLSL
15 lines
376 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2DMS uSampler;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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ivec2 coord = ivec2(gl_FragCoord.xy);
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FragColor = (((texelFetch(uSampler, coord, 0) + texelFetch(uSampler, coord, 1)) + texelFetch(uSampler, coord, 2)) + texelFetch(uSampler, coord, 3));
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}
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