25 lines
738 B
GLSL
25 lines
738 B
GLSL
#version 450
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layout(location = 0) flat in uint SNORM8;
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layout(location = 1) flat in uint UNORM8;
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layout(location = 2) flat in uint SNORM16;
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layout(location = 3) flat in uint UNORM16;
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layout(location = 4) flat in vec4 FP32;
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layout(location = 0) out vec4 FP32Out;
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layout(location = 1) out uint UNORM8Out;
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layout(location = 2) out uint SNORM8Out;
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layout(location = 3) out uint UNORM16Out;
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layout(location = 4) out uint SNORM16Out;
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void main()
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{
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FP32Out = unpackUnorm4x8(UNORM8);
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FP32Out = unpackSnorm4x8(SNORM8);
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FP32Out.xy = unpackUnorm2x16(UNORM16);
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FP32Out.xy = unpackSnorm2x16(SNORM16);
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UNORM8Out = packUnorm4x8(FP32);
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SNORM8Out = packSnorm4x8(FP32);
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UNORM16Out = packUnorm2x16(FP32.xy);
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SNORM16Out = packSnorm2x16(FP32.zw);
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}
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