SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
amd Remove some stale test files. 2018-04-27 10:33:27 +02:00
asm Detect invalid DoWhileLoop early. 2019-04-05 12:19:32 +02:00
comp Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
desktop-only Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
vulkan GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00