82a77e534e
We need to handle loads from array as well, so the float4 hack doesn't work.
18 lines
285 B
GLSL
18 lines
285 B
GLSL
#version 450
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layout(triangles) in;
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vec4 read_tess_levels()
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{
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return vec4(
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gl_TessLevelOuter[0],
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gl_TessLevelOuter[1],
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gl_TessLevelOuter[2],
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gl_TessLevelOuter[3]) +
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vec2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy;
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}
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void main()
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{
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gl_Position = read_tess_levels();
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}
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