SPIRV-Cross/reference/shaders-no-opt/asm/temporary.zero-initialize.asm.frag
Hans-Kristian Arntzen b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00

29 lines
583 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int vA;
layout(location = 1) flat in mediump int vB;
void main()
{
FragColor = vec4(0.0);
mediump int _10 = 0;
mediump int _15 = 0;
for (mediump int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10)
{
if ((vA + _16) == 20)
{
_15 = 50;
}
else
{
_15 = ((vB + _16) == 40) ? 60 : _17;
}
_10 = _15 + 10;
FragColor += vec4(1.0);
}
}