SPIRV-Cross/reference/shaders-hlsl/frag/spec-constant-ternary.frag
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00

27 lines
491 B
GLSL

#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 10u
#endif
static const uint s = SPIRV_CROSS_CONSTANT_ID_0;
static const bool _13 = (s > 20u);
static const uint f = _13 ? 30u : 50u;
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float(f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}