226d837d7e
HLSL just picked the variable name which did not work as expected for some users. Use the same logic as GLSL and set up declared_block_names, so the actual name can be queried later.
66 lines
1.5 KiB
GLSL
66 lines
1.5 KiB
GLSL
cbuffer Block : register(b0)
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{
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column_major float2x3 _104_var[3][4] : packoffset(c0);
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};
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static float4 gl_Position;
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static float4 a_position;
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static float v_vtxResult;
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struct SPIRV_Cross_Input
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{
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float4 a_position : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float v_vtxResult : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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float compare_float(float a, float b)
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{
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return float(abs(a - b) < 0.0500000007450580596923828125f);
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}
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float compare_vec3(float3 a, float3 b)
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{
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float param = a.x;
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float param_1 = b.x;
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float param_2 = a.y;
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float param_3 = b.y;
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float param_4 = a.z;
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float param_5 = b.z;
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return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5);
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}
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float compare_mat2x3(float2x3 a, float2x3 b)
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{
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float3 param = a[0];
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float3 param_1 = b[0];
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float3 param_2 = a[1];
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float3 param_3 = b[1];
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return compare_vec3(param, param_1) * compare_vec3(param_2, param_3);
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}
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void vert_main()
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{
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gl_Position = a_position;
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float result = 1.0f;
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float2x3 param = _104_var[0][0];
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float2x3 param_1 = float2x3(float3(2.0f, 6.0f, -6.0f), float3(0.0f, 5.0f, 5.0f));
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result *= compare_mat2x3(param, param_1);
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v_vtxResult = result;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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a_position = stage_input.a_position;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.v_vtxResult = v_vtxResult;
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return stage_output;
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}
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