13 lines
190 B
GLSL
13 lines
190 B
GLSL
#version 450
|
|
|
|
in float gl_ClipDistance[4];
|
|
in float gl_CullDistance[3];
|
|
|
|
layout(location = 0) out float FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = gl_ClipDistance[0] + gl_CullDistance[0];
|
|
}
|
|
|