13 lines
250 B
GLSL
13 lines
250 B
GLSL
#version 450
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layout(binding = 0, r32f) uniform image2D uImage1;
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layout(binding = 1, r32f) uniform image2D uImage2;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(vec2(imageSize(uImage1)), vec2(imageSize(uImage2)));
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}
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