SPIRV-Cross/reference/shaders/frag/frexp-modf.frag
2017-09-04 10:27:08 +02:00

44 lines
795 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct ResType
{
highp float _m0;
int _m1;
};
struct ResType_1
{
highp vec2 _m0;
ivec2 _m1;
};
layout(location = 0) in float v0;
layout(location = 1) in vec2 v1;
layout(location = 0) out float FragColor;
void main()
{
ResType _16;
_16._m0 = frexp(v0, _16._m1);
mediump int e0 = _16._m1;
float f0 = _16._m0;
ResType _22;
_22._m0 = frexp(v0 + 1.0, _22._m1);
e0 = _22._m1;
f0 = _22._m0;
ResType_1 _35;
_35._m0 = frexp(v1, _35._m1);
mediump ivec2 e1 = _35._m1;
vec2 f1 = _35._m0;
float r0;
float _41 = modf(v0, r0);
float m0 = _41;
vec2 r1;
vec2 _45 = modf(v1, r1);
vec2 m1 = _45;
FragColor = ((((f0 + f1.x) + f1.y) + m0) + m1.x) + m1.y;
}