SPIRV-Cross/reference/shaders/frag/front-facing.frag
2018-02-15 12:42:56 +01:00

21 lines
293 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
if (gl_FrontFacing)
{
FragColor = vA;
}
else
{
FragColor = vB;
}
}