SPIRV-Cross/reference
Hans-Kristian Arntzen 2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
..
opt GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
shaders GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
shaders-hlsl Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
shaders-hlsl-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-msl GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
shaders-msl-no-opt HLSL/MSL: Fix texture projection with Dref. 2019-01-28 10:25:13 +01:00
shaders-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00