SPIRV-Cross/reference/shaders/tese/equal.tese
2016-09-28 08:12:04 +02:00

10 lines
152 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(triangles, cw, equal_spacing) in;
void main()
{
gl_Position = vec4(1.0);
}