SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
..
amd Remove some stale test files. 2018-04-27 10:33:27 +02:00
asm Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
comp Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
desktop-only Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
tesc Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
vulkan Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00