23 lines
420 B
GLSL
23 lines
420 B
GLSL
uniform sampler2D uSamp;
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uniform sampler2D SPIRV_Cross_CombineduTuS;
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : COLOR0;
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};
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void frag_main()
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{
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FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = float4(FragColor);
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return stage_output;
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}
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