SPIRV-Cross/reference/shaders-msl
Chip Davis 680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
..
asm MSL: Correct number of words to skip in OpImageWrite. 2018-09-05 10:02:25 -05:00
comp Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag MSL: Support texture2d_ms_array. 2018-09-03 11:02:31 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
vulkan CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00