32 lines
574 B
GLSL
32 lines
574 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int vA;
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layout(location = 1) flat in mediump int vB;
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void main()
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{
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FragColor = vec4(0.0);
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mediump int k = 0;
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mediump int j;
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for (mediump int i = 0; i < vA; i += j)
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{
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if ((vA + i) == 20)
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{
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k = 50;
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}
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else
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{
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if ((vB + i) == 40)
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{
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k = 60;
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}
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}
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j = k + 10;
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FragColor += vec4(1.0);
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}
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}
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